Sami, we really need to revisit this. Some of us can only get on once a day and would like to complete all necessary work in that period time.
As noted in the
changelog entry, the slot quota system is based on the old design and will be possibly tuned at some point after there are more experiences of it. However it's not just yet time to jump to any conclusions since it has been in use only for a couple of weeks. But the intention is to find a balance where one doesn't have to be online at all times, and neither be online when the slot increase happens, but still give some small reward if you're able to visit more often than let's say every two days.
- The quota system is still partly based on old code intended only for the airline/route closures and will be tuned/improved at some point. Quota is also currently only displayed at the airport slots page but this is also due to some improvements soon. We'll keep an eye on how the things work in the new game world.
But no increase for a real world week, with 9 other players the airport is totally slot blocked!
First things first, the airport is not totally slot blocked. The morning hours are rather taken but not near 100% usage overall. But sure, ATL is currently the most difficult airport (traditionally it has been always LHR, but can't stick to old patterns). Mainly due to the excessive number of airlines HQ'ed there currently (more than at LHR).
It seems under the new rules we won't get slots released every so often, and when we get to infra 10 in a decades time we'll max at 100 slots!!!
You are incorrect with the assumption of maximum of 100 slots / hr for
all scenarios. It depends on the game settings and at GW#1 already at infra 4 it has 70sl/hr. For smaller/shorter games the global modifier is usually at the default, but not for larger/longer games.
We need slots to increase in gradual bits, as before
No, this is not happening. The only time the slots increase in bits is at the game start period during the first years. After that expansion happens only when the airport itself expands, which can be seen as the most realistic way since the airport capacity cannot increase out of thin air. Please read the details about the change from the announcement for details:
changelog and also
the manual.
either slot blocked or no planes of any kind on UM. Seems like it desperately needs a fix, now I'm glad I didn't spend credits to join GW1.
There are no airports in GW#1 that are at this moment 24/7 slot blocked and the game has been running for 2 years now already. Even the "always slot locked" LHR has still some slots available (92% usage) - a very high value but totally expected since it has 7 large airlines based there. Outside of the top-3 airports, let's say Haneda, we have only 65% slot usage with plenty of slots at every hour! So check your facts first please. And according to the feedback (for which I specifically asked for at the game forum) the used a/c market at this start-up round has been well balanced too. Sure the "go-to" plane for early start (DC-6) dried up quickly but overall it's been much better than previous long game start.
And you
must understand that you simply cannot expect an unlimited availability and supply of each and every resource needed. And this too is mentioned at the "launch notes" of every new long game world. There is always something that will limit your growth - demand, competition, economy in general, slots, aircraft, etc, and it depends how each scenario is set up and how players make their choices (so not always predictable).