Game 4 ideas

Started by masoniclight, February 02, 2009, 10:24:06 PM

ollik

2000's start too easy? Think about it, 9/11 on the second year, followed by skyrocketing fuel costs. Of course demand is huge until 2008/2009 but it would certainly have some interesting stuff going on.

Echoco

hardest would be around 1935, depression and then WWII and then...... ether that or the Triassic period pterodactyl would be pretty fuel efficient but don't know about capacity.

i'm hoping one day there'll be a series of persistent games from 40-55 followed by 55-70 with what ever airline who survived the previous game already setup in the new one with their asset at game end + new airlines so on until 2009 player limit for 40-55 probably be pretty low like 50 then 55-70 might be 100-150....... if i had a read shoes i'd click the heels 3 times.

ban2

Quote from: alec25283 on February 05, 2009, 10:53:56 AM
I think 1960 to present would be a good idea with a cap on the number of aircraft of a particular type that can be ordered as the numbers being ordered in other games are very unrealistic. I know this as I work for Airbus and an order for 50 of a type of aircraft from one operator is really really really not realistic. in the region of 20 for some of the smaller ones is more realistic and 5-10 for larger models, and then these are usually spread out between Airbus and Boeing. It's the way airlines work they don't put all their eggs in one basket with one manufacturer.

i think one way to encourage players from putting all their eggs in 1 basket and stop the big orders would be to have some safety related groundings of certain aircraft, i've not seen any crashes yet, but lets say all planes of a certain type are grounded from time to time would certainly start make players utilize different manufacturers, just a thought and a challenge.

ManbouX

How was about

Timeline 1950-2010
Areas: World
Special Restrictions: none ?

Then I would buy a lot of new Concorde...

toyotaboy95

Quote from: Beaverking on February 15, 2009, 07:53:40 PM
How was about

Timeline 1950-2010
Areas: World
Special Restrictions: none ?

Then I would buy a lot of new Concorde...

Way too long. In that case a game would cost 40-50 credits already. A world 10 [-15] years long (current model) is acceptable.

Talentz

Quote2000's start too easy? Think about it, 9/11 on the second year, followed by skyrocketing fuel costs. Of course demand is huge until 2008/2009 but it would certainly have some interesting stuff going on.

Hmm, ok. How about easier? Beta1 was 1995-2007ish. There was a small drop in pax for about 8mths after 9/11. After that, demand returns. Fuel towards the end makes things interesting.. but at that point.. airlines already have billions stocked. 2009+ is unknown.. no real data for that ^_^   Though.. not looking good at all  ???

Quotehardest would be around 1935, depression and then WWII and then......

lol! True.. there would be demand for about 10? airlines.. we could cap the player limit @ 50. Place 20 people in LHR and see who comes out on top.. 

Quoteether that or the Triassic period pterodactyl would be pretty fuel efficient but don't know about capacity.

Ahh.. the classic pterodactyl. Excellent early aircraft type.  I have the performance data for it.. here Sami, add this to the database  ;)




Model: pterodactyl -Hatzegopteryx variant

Summary: Fred Flintstone Airway's call for a short haul aircraft with seating of 6. Triassic Aircraft Ltd (Great Grand father x1 million to Boeing..) answered with a variant of the workhorse pterodactly, the Hatzegopteryx.


Range Empty: 158 nm
Range Typical: 102nm
Range MTOW:: 32nm

Max Speed: 95 MPH
Cruise Speed: 60 MPH

Weight Empty: 475 lbs
MTOW: 1200 lbs
Max Payload: 600 lbs

Engines: Ermmmm...?

Fuel Burn: 75lbs Meat/hr

Seating(Typical/Max): 6/8

Flight Crew: 1/0

Runway Requirement: 10m

Cargo(m3): Yeah right..

Production(Start/End):Launched 86 million BC; Delivered 85 million BC; Ended 65 million BC - Company went BK.. unknown reason?!


Haha!  8)


Talentz



Sami

Would some 1975 or so be a too bad time to start? ;)


(= meh wantz to fly Caravelle!)

Kontio

Quote from: sami on February 25, 2009, 09:39:49 PM
Would some 1975 or so be a too bad time to start? ;)

Not bad at all! When, OH WHEN, can we start?

masoniclight

I am still hoping for multiple choices for game 4:

1 big game (300 players or so) and maybe 2 or 3 "scenario" games (that I have already talked about) that have 100  or so players and are moderate to significantly difficult scenarios.

Hope game 4 starts soon.. maybe in early March? *HINT HINT*  ;D

Matze20111984

I hope the next game will come very soon and it should go until 2015, so that you can fly a fleet with A380's!!!

Sami

#4 is scheduled to start earliest after games 1 and 2 end (according to the current plan). Simply because there are a lot of improvements to be done.

masoniclight

*starts counting to self: "38 days, 3 hours, 6 minutes...."*  ;) ;D

lindemann

Re new game 4,when can we expect this new game to start?
As I am a new kid on the block, I would prefer the game to be in the same format with some options to be included for simple persons like myself.
I agree that the experts could have their various changes to make the game more challanging,but for newcomers the game already offers serious competition, so if this games is changed to meet only the experts wish list,I feel that you could loose interest in attracting new potential gamers.
Is it possible to offer gamers options for beginers (easy) to the more experienced members (medium to difficult). Included in such changes the dates,starting moneys and world maps/aircraft etc, can be altered to meet the criteria chosen,and offer the players the level they wish to explore.

Talentz

Hmmm that could work.

So Sami, how about this.

~ After games 1 and 2 end, set up games 4 and 5.

Game 4: New player themed. 1985-2000ish end. Bit harder then the current game world. But not that hard. Same restrictions placed on beta players in current games.

Game 5: Beta/Experienced player(?) themed. 1960-1975ish end. Much harder and challenging. For those who want the challenge or change of pace. Majority of beta players with a few hot shot newer players. Unrestricted...


This way, you can cater to the player based. Maybe add game 6 as a 1985ish era (to meet the demand for new players.)


How does that sound?  8)



Talentz


Sundaypilot

I like the idea of having a more difficult game.
If not starting from 1960, at least earlier than current 1995.
It could also be a bit longer than current games, about 15-20 years.

cashacasha

Quote from: Talentz on February 27, 2009, 08:58:25 PM
Hmmm that could work.

So Sami, how about this.

~ After games 1 and 2 end, set up games 4 and 5.

Game 4: New player themed. 1985-2000ish end. Bit harder then the current game world. But not that hard. Same restrictions placed on beta players in current games.

Game 5: Beta/Experienced player(?) themed. 1960-1975ish end. Much harder and challenging. For those who want the challenge or change of pace. Majority of beta players with a few hot shot newer players. Unrestricted...


This way, you can cater to the player based. Maybe add game 6 as a 1985ish era (to meet the demand for new players.)


How does that sound?  8)



Talentz


Getting warmer!!! "SMALL GAMES 30 - 50 Players"

swiftus27

Okay,

Since I am not involved in any games right now...... grrrr..... bored.....

Anyways, I'd love there to be a bunch of smaller 5 token games or just smaller worlds.  I am still all for a one continent game where long hauls are non existent.

I am just sick of the long hauler who gets the routes early winning easily.

Sundaypilot

Quote from: SKYLINK on March 02, 2009, 08:54:58 PM
Getting warmer!!! "SMALL GAMES 30 - 50 Players"
If game area is whole world, then 30-50 players is too few. You wouldn't face any competition, and playing just against yourself is no fun...
So more difficulty in terms of passengers, economy etc, and enough competitors to make life interesting.
Or a smaller area with fewer players. But I prefer whole world.

And longer time period, because then it would be more difficult to play with your fleet to avoid all D-checks...

JJP

Quote from: swiftus27 on March 02, 2009, 09:30:06 PM
Okay,

Since I am not involved in any games right now...... grrrr..... bored.....

Anyways, I'd love there to be a bunch of smaller 5 token games or just smaller worlds.  I am still all for a one continent game where long hauls are non existent.

I am just sick of the long hauler who gets the routes early winning easily.

I think a 1 continent game would be interesting.  Having only short-haul continental flights would make it much more difficult to expand so quickly. 

alg

One thing i'd like to see in game 4 is an unlimited number of players. The more competition - the better! Longer time frame would be nice too, i wouldn't mind playing a 1950-2010 or beyond game. One thing, something needs to be done to limit the fleet sizes, airlines with 400-500 or more aircraft fleets are not realistic, there should be a factor limiting the growth. So far, the game (#3) is too easy to my liking. I entered the game at about 30%  and had no problem whatsoever.