Game 4 ideas

Started by masoniclight, February 02, 2009, 10:24:06 PM

masoniclight

So lets put down some possible ideas as to what we would like to see as Game 4.

I would suggest that no matter what, game 4 should be one that is challenging.

here are 3 possibilities I would like to see for game 4:

1) Timeline: 1950-1965, Map: South America & Africa, Starting money: $750000 Special restrictions: No jets.
2) Timeline: 1965-1979, Map: Asia & Oceania, Starting money: $3000000. Special Restrictions: none
3) Timeline: 1968-1986, Map: World, Starting money $1000000. Special Restrictions: No planes with more than 100 pax allowed.

So what are your ideas for game 4? Please post them!



Dazwalsh

Timeline 1960-1990 Map: Europe, Starting money $1000000 Special restrictions: No widebodies

Kontio

I think the game should cover the whole world and there should be no artifical restrictions on fleets. The timeline could start in the sixties. The airlines would get a small start-up loan.

ban2

I agree with kontio, maybe in future games people will get fed up of the serious competition in the usual big hubs and realise there is just as much money to made in other countries and smaller airports it's difficult but possible.


i think restricting the size of map area is wrong as things get a whole lot more busy and less of a scope for new guys to come into the game and after all it is in all our interests to welcome and encourage new players.

and definatly i would'nt want to see any restrictions on what aircraft we can buy what's the point?  maybe once the servers have been tested you can have these two game types running side by side, but my preference is as it is.

just my 2 penith :)

jagalubnan

Quote from: ban2 on February 03, 2009, 12:42:56 AM

i think restricting the size of map area is wrong as things get a whole lot more busy and less of a scope for new guys to come into the game and after all it is in all our interests to welcome and encourage new players.


I agree, in the Betas for Europe, things are very hard; Or not necessarily hard, it's just that there's so much limitation as to what you can do and once you've done everything, what then? It gets boring.

samsaunders85

A cap on the number of aircraft you are allowed to order per week. There is a backlog of 250 B747's at present meaning any competition is elminated by a long wait.

Say ten orders per aircraft type per week?

Sami

(If there's a limit of the world area, then the num of players is limited too.)

Kastor

My idea is regular game like #1 #2 and #3 but in years 1995-2010
Limitation for number of ordered a/c is a good idea.


purpleairplane

How about worldwide, starting in 1950 until 2008?

alec25283

I think 1960 to present would be a good idea with a cap on the number of aircraft of a particular type that can be ordered as the numbers being ordered in other games are very unrealistic. I know this as I work for Airbus and an order for 50 of a type of aircraft from one operator is really really really not realistic. in the region of 20 for some of the smaller ones is more realistic and 5-10 for larger models, and then these are usually spread out between Airbus and Boeing. It's the way airlines work they don't put all their eggs in one basket with one manufacturer.



masoniclight

#10
Keep 'em coming all! great stuff so far.. lets see some challenging scenarios like myself and others have already put forth!

which leads me to my #4 scenario-

years 1968-1986 (my time! I was born in 68 graduated in 86)
regions: World
special restrictions-(only if Sami has the cargo data ready) Freight/Shipping companies are only ones allowed to create.. lets see how we do against each other sans passengers!

masoniclight

My hope for this forum thread is to present possible scenarios and setups for future games.. I would hope that the next game would actually have several possible scenarios to choose from so there can be variety for people to try. I hope more of you will add your ideas here.

JJP

#12
Given the length of time it can take to obtain new aircraft (as currently implemented), it would be nice to have a marathon game that really separates sprinters from the marathon runners. 

Since I really like later technology aircraft (and the advent of Airbus competition), I would like to see a 1985 - 2015 game (30 years).  The game starts with a great array of classic jet-age aircraft (727/37/47/57/67, DC-9/10, A300/310) and winds up to all the great advances in airline technology (B777, 787, A380/350). 


Timeline: 1985 - 2015, Map: World, Starting Money: 3 million, Special Restrictions: None.

I think such a scenario would be great fun.  :)

Monk Xion

1997- 2009+

I want to operate EJETs again

Monk Xion

Quote from: JJP on February 07, 2009, 06:45:23 PM
Given the length of time it can take to obtain new aircraft (as currently implemented), it would be nice to have a marathon game that really separates sprinters from the marathon runners. 

Since I really like later technology aircraft (and the advent of Airbus competition), I would like to see a 1985 - 2015 game (30 years).  The game starts with a great array of classic jet-age aircraft (727/37/47/57/67, DC-9/10, A300/310) and winds up to all the great advances in airline technology (B777, 787, A380/350). 


Timeline: 1985 - 2015, Map: World, Starting Money: 3 million, Special Restrictions: None.

I think such a scenario would be great fun.  :)

YES!!!!

Shimo

As said b/4 me. Around -65 to -08 to see how people can cope with very different circumstance (uel prices around mid -08 come to mid...), and a limit on number of aircraft one can order /week. I'm thinking a maximum of 1AC/month of airline existance, capped at 3/week. This should be more than enough to allow expanison at any given (sustainable) rate, but too little to hog the entire production.

JJP

Quote from: Shimo on February 07, 2009, 10:01:12 PM
As said b/4 me. Around -65 to -08 to see how people can cope with very different circumstance (uel prices around mid -08 come to mid

Yes, that would be interesting.  Coping with such circumstances would push people to really think about what they're doing or go bankrupt.  Very interesting. :)

estair

A game with longer period, maybe 30 years or even more. That way if you buy new fleet than you have to change it at some time. 1992-2005 is good timeframe, but a bit too short...you buy the plane and fly till the end of the game and you have no matters. It would be more interesting when the timeframe would be longer....maybe also game time/real time should be....1day/20min...for example.

darthluke100

Why don't do a one that goes from 2000 to 2009

Talentz

QuoteTimeline: 1985 - 2015, Map: World, Starting Money: 3 million, Special Restrictions: None.

I think this would be a good "next level" of difficulty for the new players. The current games are easy on the difficulty scale. A mid 85s would be medium- easy setting. Demand is somewhat limited. Good aircraft are limited (by today's terms). Thus, it not only supports smaller fleets, but less people can have giant companies. We'll see more "mid-size" companies because of the limited demand.


Though personally the 1970-1985 game would be for me. Very hard setting.. 2 years to build your airline before oil starts to climb. Spiking to 10x what the cost is (1970s price vs 1979s price) Its more or less a struggle for survival. None of this unlimited demand bs we have have now... err anywho  :-[


A setting above 1980s start would be a 1960s start. Like we had in beta2. Where were limited by demand and aircraft.

If we wanted a harder setting, but not like a 1970s time frame. 1950s. Where the aircraft are there, but hardly any demand outside of major hubs.


So lets say:

2000s start - Far too easy
mid 90s start - too easy
early 90s - easy
mid 80s - medium-easy
early 80s - medium
mid 60s - medium - difficult
early 60s - difficult
mid 50s - difficult- hard
early 50s - hard
early 70s - very hard
mid 70s - lol.. you'll be asking Sami for a refund   ;)


Talentz