What's New
Latest news and updates from the AirwaySim's Online Airline Game.
Remember to check out also our forums and Discord channel.
New Beginner's World #2
A new Beginner's World #2 scenario is now open!
Join here: https://www.airwaysim.com/game/#game501
AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.
Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.
When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.
This particular scenario includes our new Fleet Commonality features. (more details of this will be posted once the final part of this update is finished)
The Age of Flight game is now open!
This round of the epic-length AirwaySim airline simulation scenario, The Age of Flight, is now open!
This is one of our three concurrent epic-length airline sim scenarios, starting in the 1950s and running all the way into year 2035. An ultimate challenge for virtual airline managers!
This game world follows the standard settings for long AirwaySim games:
- Time span: 1950 - 2035, at 30 minutes per game day.
- Normal difficulty level / Epic length scenario.
- All airports globally and all aircraft models included.
- The overall play duration of this game is about 1.5 years.
- Special rule: The "out of HQ" aircraft limit is disabled already from the beginning of the simulation (geopolitical limitations are still in force).
- New feature: New Fleet Commonality rules and features will be available in this game world, allowing a more realistic experience (details of this to follow!).
Game play related settings specific for this scenario:
- The used aircraft selection is very limited since the game starts in year 1950, and you should use some cheap war-surplus DC-3s and similar planes to get going. There are some long-haul planes in the market, but do not build your entire strategy on them.
- If you are using the Easy Start mode, you should pick the short-haul airline as your starting mode. Note that in some cases the Easy Start mode might not be able to pick suitable routes for you, and then you must revert to Advanced Starting mode.
- Please remember that this game follows the standard and real-world setup for the economy and political rules. The expansion outside your own HQ country does not become available until the 1990s and onwards (refer to manual for the basing rules).
- Cargo demand in 1950s is very low.
- Some airports (Johannesburg, Moscow SVO, Helsinki) have been "unrealistically" adjusted to have been opened already Jan-1950 to allow them to be selected as HQs to give you more choices to start.
If it has been a while since you started at early stages in a major AirwaySim game, here are a few reminders and tips:
- The game clock is paused for the first day and will start moving after 24 hrs.
- The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
- There is a good supply of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use and plan to order aircraft directly from the manufacturers.
- New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
- Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
- Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.
- The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.
- Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).
- Remember to read the AirwaySim Manual to learn more, and join the Discord chat to meet other players!
Welcome to join the latest AirwaySim airline game and have fun!
Changelog: New Fleet Commonality System
A major update to the fleet commonality is available in the new Age of Flight game world.
Full details available in the Changelog.
The Age of Flight game opens on Friday 16th May!
The next epic-length AirwaySim's airline simulation scenario, The Age of Flight, opens on Friday 16th May.
This is one of our three concurrent epic-length airline sim scenarios, starting in the 1950s and running all the way into year 2035. An ultimate challenge for virtual airline managers!
This game world follows the standard settings for long AirwaySim games:
- Time span: 1950 - 2035, at 30 minutes per game day.
- Normal difficulty level / Epic length scenario.
- All airports globally and all aircraft models included.
- The overall play duration of this game is about 1.5 years.
- Special rule: The "out of HQ" aircraft limit is disabled already from the beginning of the simulation (geopolitical limitations are still in force).
- New feature: New Fleet Commonality rules and features will be available in this game world, allowing a more realistic experience (details of this to follow!).
This scenario will open at approximately 10 UTC (that's 6am @ NYC, and 7pm @ Tokyo) on Friday 16th May.
The Age of Flight final results (07/23 - 05/25)
After 1.5 years of play, the epic-length Age of Flight scenario has reached the year 2035 and is now closed. The game started in July 2023 and ran from 1950 to 2035 in-game.
A total of 21 players managed to keep their airlines running from day one to the final day without a single bankruptcy. A rare feat in a scenario of this scale. Each of these players will receive 10 Credits as a reward for their excellent achievement and dedication.
Also, in total 96 airlines were still active at the end of the game. All of these players will receive 5 Credits as a thank you for flying through to the end.A big thank you to everyone who took part in this long scenario!
The next run of The Age of Flight opens on Friday, May 16th.
It follows the same settings and timeline - 1950 to 2035 - and will run for another 1.5 years in real time. If you missed this round, now's the time to join in from the start. You can already pre-register for this new game here: https://www.airwaysim.com/game/#game500
Check also the final statistics of this game from the Game Area or from Forums.