New, harder game

Started by Yb, October 01, 2009, 12:24:42 PM

Yb

Hey everybody, hi Sami,

I am playing airway sim for some time now. I really like the game but I would like to request something like Modern times but with a hard rating. I really enjoyed North America challenge but I found it boring because of the small possibilities there.

So is it possible to open a later on new game with rating medium/hard or hard with the possibilities of modern times?

I would like other to discuss future games here too plus the things they find too easy in the game and if / how would they make it a bit more challenging  :)

LAS


mtnlion

If you want to make it hard, start with regional aircrafts  ;D Forget those wide and narrowbody airplanes...
The problem here is that at the moment game is too easy for some players and too hard for some. Ok, there are different game worlds available but how could you make scenario like modern times #1 harder???

Sigma

Quote from: mtnlion on October 01, 2009, 01:07:23 PM
Ok, there are different game worlds available but how could you make scenario like modern times #1 harder???

The same way any of the worlds are harder -- Higher Fuel Prices.

Yb

Quote from: Sigma on October 01, 2009, 01:35:34 PM
The same way any of the worlds are harder -- Higher Fuel Prices.

higher fees, lower and changing demand etc.

But right now the possibilities are only higher fuel. Or am I wrong?

So let's give Sami some hints on how to create the game harder in the future :) So even the people that play this a bit longer can enjoy.

1) First of I am glad that sami created the dynamic fees. But I think that he may take it a bit more far. For example the airports like London Hearthow have huuuge charges for everything while the smaller ones are much more cheap. He may take this into account for the future by creating a system - airport is empty - 20% of the charge. Half full? 100%. Several last slots are free? Tripple the price for a slot. That way people will have to think if they fly to heathrow or other aiport that is much more cheaper = like in the real world.

2) changing demands. I think that the demand should change according to seasons. Each destination should be marker and tweaked a bit to create a bit of more joy. Who would fly to tropical islands during rain seasons? Yeah some will but not as many as during the best times of the year. I think it is real to make the demand change in between 70% and 130%.

3) Random events. This have been suggested but I think it's the biggest thing in the future. Fuel shortages, plane crashes, higher demand, strikes, false accusations in the news etc. = these things should be mainly random and should make your life a bit more tiresome.

4) I am not sure about this being suggested before but the bigger the airline the bigger the byrocracy. Maybe this could help a bit with the balance in the game. From my point of view a smaller airline has a high and flexible structure while big airlines use to have milions of employes for one thing. If the amount of employees wasn't linear we could make the game a bit harder :)


This is not a suggestion forum, we should discuss here. So don't reply with = been suggested, just add your idea. Let's make suggestions on how to make this more challenging! :)

Oh and I definitely want a longer, much harder game :)

catspaw27

Add some corporate espionage...

Yb


Talentz

1950s.. world wide demand for 25 airlines at most.


That's my idea of harder game. Right Sami?  :P



Talentz

Howard

startup costs like

Albuquerque- $125,000 startup cost
Atlanta- 1,250,000 startup cost
as an example

increase slot cost as slots diminish

40 slots available at Heathrow- $20,000
2 slots available at Heathrow-   $150,000
as an example

Greater differential in slot costs based on airport size.

Increase seat comfort needs based on flight time.

Might be a start. :)

Lamantijn84

If you want variable slot costs, you can better make prime time slots more expensive. Around 7 am and in the afternoon.

Sigma

Quote from: Lamantijn84 on October 01, 2009, 09:41:36 PM
If you want variable slot costs, you can better make prime time slots more expensive. Around 7 am and in the afternoon.
That's already in now.  As of about 24 hours ago.

Yb

I was also thinking about route image and company image. They play a big role, maybe they could be made this way:

Nobody is flying Prague - Atlanta - free route image 0

Then imagine one airline starts to fly it every day at 10:00. Slowly it gains route image of 100.

Then another airline starts flying it. For example purpouse imagine that they fly it at the same day, same plane, same config. They will both get route image of 75.

The image would be tweaking if more airlines compete. Because everybody can't know about both airlines and even the plane ticket sellers will prefer one airline.

oggie84

I'm not sure if this is viable or if it's actually used by airlines in the real world but how about having to do market research on routes before you can start flying it. I think my idea is very much linked to route strategists but it should be more fluid.

For example:-

When you set up your airline, lets say you choose LHR. All routes from LHR have 0 pax to begin with. This would be some form of 'fog of war', ie, you can't see the available pax demand to any destinations because you need to do market research to find the available pax demand on any given route.

*To find the available pax demand you have to virtually do market research on every route you want/intend to fly.

*Timeframes could be this:-
               *After one week of doing market research you would gain knowledge of lets say 25% of the available demand.
               *Two weeks would be 50%
               *Three weeks 75%
               *Four weeks 100%

Even after one week you could potentially fly the route if you wish. Obviously depending on whether there is enough demand available to cover your aircrafts available seats.

Or you could go in blind and fly the route. With this option you would never gain knowledge of any of the available demand but you would be able to see what flight loads you are getting and determine whether it is viable to continue on this route.

Market research costs could be linked to how far away the route is. So if the route is only 200NM away it would only cost a very small amount to impliment. If it's 6000NM away it would cost alot more to impliment.

I think this idea would/could deter airlines at the start from growing very big, very quickly as you would only have a limited start up capital and using most of it on market research would not be a very good option. So in turn, every airline would have to start off with regional flights before moving their route structure further and beyond.

Yb

Quote from: oggie84 on October 01, 2009, 10:29:40 PM
I'm not sure if this is viable or if it's actually used by airlines in the real world but how about having to do market research on routes before you can start flying it. I think my idea is very much linked to route strategists but it should be more fluid.

For example:-

When you set up your airline, lets say you choose LHR. All routes from LHR have 0 pax to begin with. This would be some form of 'fog of war', ie, you can't see the available pax demand to any destinations because you need to do market research to find the available pax demand on any given route.

*To find the available pax demand you have to virtually do market research on every route you want/intend to fly.

*Timeframes could be this:-
               *After one week of doing market research you would gain knowledge of lets say 25% of the available demand.
               *Two weeks would be 50%
               *Three weeks 75%
               *Four weeks 100%

Even after one week you could potentially fly the route if you wish. Obviously depending on whether there is enough demand available to cover your aircrafts available seats.

Or you could go in blind and fly the route. With this option you would never gain knowledge of any of the available demand but you would be able to see what flight loads you are getting and determine whether it is viable to continue on this route.

Market research costs could be linked to how far away the route is. So if the route is only 200NM away it would only cost a very small amount to impliment. If it's 6000NM away it would cost alot more to impliment.

I think this idea would/could deter airlines at the start from growing very big, very quickly as you would only have a limited start up capital and using most of it on market research would not be a very good option. So in turn, every airline would have to start off with regional flights before moving their route structure further and beyond.

that's quite nice and I think it would go well with the change of a system sami is going to do later on :)

Yb

Another things that came to my mind (as a sort of brainstorming) there is a difference between how the maintenance goes in this game and how it goes in real world. I think that the things we forget is that from time to time there is a need for new seats, new painting (but maybe that is covered in D check?) etc. In example you should pay a fee when buying an aircraft (or leasing it) to repaint the craft for your colors. Or you don't have to but then you won't get the route image etc. :)

just a sort of brainstorming  :)

Sami

Feature suggestions to feature req's forum please ;)

Yb

Quote from: sami on October 02, 2009, 04:06:26 PM
Feature suggestions to feature req's forum please ;)

We are all familiar with feature forum. But we want to discuss future development and give each other ideas. It's not yet anything that would be suggested :)

0zlw

For a start I think RI should not be capped by the amount of airlines flying that route. maybe various factors might need to be worked in like:
- The percentage of supply
- Your load factors
- General advertising campaigns as well? I suppose that if I was to advertise within my base country and I operaeted a route say JFk - LAX my route image should increase faster.

Quote from: oggie84 on October 01, 2009, 10:29:40 PM
I'm not sure if this is viable or if it's actually used by airlines in the real world but how about having to do market research on routes before you can start flying it. I think my idea is very much linked to route strategists but it should be more fluid.

For example:-

When you set up your airline, lets say you choose LHR. All routes from LHR have 0 pax to begin with. This would be some form of 'fog of war', ie, you can't see the available pax demand to any destinations because you need to do market research to find the available pax demand on any given route.

*To find the available pax demand you have to virtually do market research on every route you want/intend to fly.

*Timeframes could be this:-
               *After one week of doing market research you would gain knowledge of lets say 25% of the available demand.
               *Two weeks would be 50%
               *Three weeks 75%
               *Four weeks 100%

Even after one week you could potentially fly the route if you wish. Obviously depending on whether there is enough demand available to cover your aircrafts available seats.

Or you could go in blind and fly the route. With this option you would never gain knowledge of any of the available demand but you would be able to see what flight loads you are getting and determine whether it is viable to continue on this route.

Market research costs could be linked to how far away the route is. So if the route is only 200NM away it would only cost a very small amount to impliment. If it's 6000NM away it would cost alot more to impliment.

I think this idea would/could deter airlines at the start from growing very big, very quickly as you would only have a limited start up capital and using most of it on market research would not be a very good option. So in turn, every airline would have to start off with regional flights before moving their route structure further and beyond.
Quote from: Yb on October 01, 2009, 09:53:51 PM
I was also thinking about route image and company image. They play a big role, maybe they could be made this way:

Nobody is flying Prague - Atlanta - free route image 0

Then imagine one airline starts to fly it every day at 10:00. Slowly it gains route image of 100.

Then another airline starts flying it. For example purpouse imagine that they fly it at the same day, same plane, same config. They will both get route image of 75.

The image would be tweaking if more airlines compete. Because everybody can't know about both airlines and even the plane ticket sellers will prefer one airline.

Sure there should be costs for market reasearch but different airlines in this game operate of different systems. IE regional, contient wide, international. This would seriously undermine some freedoms with what sort of airline you are.

0zlw

My laptops playing up. The second quote is meant to be the first thing in the post.