Start new server

Started by Spotter2004, August 03, 2026, 06:29:32 AM

Spotter2004

Hi everyone,

I'd like to try for, the first time, starting from the very beginning with the opening of Airline Generations next week.

What can I expect?
What are the pros and cons?
Any tips?

Thanks

Spotter2004

Not all together please  :)  :)  :)

knobbygb

It's such an open question: so much advice to give. I started replying but found I was basically re-typing about 30 other posts I'd already done over the years. It's almost like you're asking "how do I play this game then?". Just read a lot of the other stuff that's already here then jump in and see how it goes; learn from your mistakes. You've only been here for four months but I think the best way to learn is just from experience.  The nuances of starting a big new game from scratch take a LOT of explaining.  I'm not trying to be rude, rather just guessing why nobody has replied. good luck!

Sami

Quote from: Spotter2004 on August 03, 2026, 06:29:32 AMAny tips?

My best advice is to take it easy in the start, I mean not to spend all your money right away, since it might take a while before you land into profitable results.

Spotter2004

What I really mean is simply how I can keep up with the more advanced players in this sim right from the start.
Because they have experience with certain airports, routes, and which planes to use for them.
By the time I've found a good airport, they've already crammed it full of planes and routes  ;)
They'll also likely have notes on historical events that occur during the game and prepare for them accordingly—like 9/11, the COVID-19 crisis, etc.
So how likely is it that they'll go bankrupt from the beginning?

groundbum2

you want to keep up with the big boys?

This is a bit like you and me saying we're off down the racetrack with our Ford Fiesta and needs some tips to keep up with Lewis Hamilton and his F1 car. A tall order.

Suggestion : Join an alliance and use all their knowledge in your airline. In the game identify which players you want to emulate, and watch and observe what they do. It'll probably take a few ganes but you get better and bigger each game. You can't jump from a pushbike to F1 podium !

Spotter2004

Thanks for the tips

What about the 2 other questions?

What can I expect?
What are the pros and cons?

freshmore

#7
Pro - Everyone is in the same boat

Cons - Same boat often means everyone going after same aircraft types early on, the used market pretty brutal early on. Additionally, 50's and 60's are pretty brutal switchovers when upgrading aircraft types. You'll be doing a long a manual switching from props to jets. You are going from props to jets after all. Depending on your view, this could gameplay interest or a con.

You'll also come up against short haul types being not always quite as capable as you are used to with regards to range in particular. There are plenty of useful but sometimes more limited capability types around. Long haul is also a given in this regard.

It's a bit of a culture shock starting in a long gameworld in the 50's, definitely need to go in knowing there is some hard work to do during certain points in your airlines development. I would echo some of the others and say, its something you need to experience rather than be told about and there will be quite a bit of learning from mistakes.

Cardinal

Quote from: freshmore on August 08, 2026, 02:38:37 PMYou'll also come up against short haul types being not always quite as capable as you are used to with regards to range in particular.

Very much this. A DC-3 is not a CRJ. Get used to tech stops. And understand that, despite the fact that DC-3 and similar planes of the era regularly flew "milk-run" routes (A-B-C-D-E-F-E-D-C-B-A), that is not modeled in AirwaySim. Routes are only A-B-A. Tech stops are just for fuel.