AWS v.1.1 talk

Started by JJP, February 19, 2009, 03:10:45 PM

swiftus27

I am still all for many smaller games versus a few large ones.

coopdogyo

i think that if there are smaller games then there should be multiple hubs. I hope multiple hubs will be inculded in this version of the game.

swiftus27

^^^

disagree.... smaller games for the noobs.     One continent.  Like the USA with 100 players.

One continent, no new hubs.   Guys.... the whole hub thing is going to be a monster to program.   I don't expect it until 1.2


coopdogyo

i ment that hubs would be good for a 100 player whole world game it would not work for a 300 player whole world game unless instead of following real life airports add runways as their capacity filled.

highways1

Quick question regarding flight and turnaround times. Have turnaround times been adjusted to roughly reflect industry standards? It should not take 70 minutes to turnaround a 757-200. And has there been some scale put in place to account for head/tailwinds? For example a flight from the east coast of the US to Europe should take roughly 1-1:30 hours less than the return flight.

swiftus27

I dont think Sami is figuring in weather.  Perhaps, since planes have to always go back to where they came from, it has already been figured in?   

swiftus27


From the main page
"The v.1.1 should go live within the next few weeks."

Saddest thing I've read all week.  :'(

highways1

Swiftus, is your weather remark related to turnaround time or the east/west flight time difference? Weather delays certainly affect turnarounds but once the plane is in the air it will always reach its destination faster traveling east than traveling west. There simply needs to be one multiplication factor to cover this. For instance, a flight from Philadelphia to Paris is about 7 hours and the return is about 8 hours. Therefore there is a factor of 8/7 x the time of the eastbound flight and this equals the westbound flight time. This could simply be modeled onto all other flights.

swiftus27

#68
No, there would need to be a TON of multiplication factors involved.   Planes dont travel at 090 or 270 only.  

How would you calculate a Buenos Aires to Paris flight? 

With what you are asking, the sim would have to be able to calculate each airport A --> B including both the mileage and weather.  I am not saying that it is a bad idea at all.  It is just not a plausible one. There are a million things to incorporate before this becomes a thought.  


Sigma

Quote from: highways1 on July 22, 2009, 03:39:58 PM
Swiftus, is your weather remark related to turnaround time or the east/west flight time difference? Weather delays certainly affect turnarounds but once the plane is in the air it will always reach its destination faster traveling east than traveling west. There simply needs to be one multiplication factor to cover this. For instance, a flight from Philadelphia to Paris is about 7 hours and the return is about 8 hours. Therefore there is a factor of 8/7 x the time of the eastbound flight and this equals the westbound flight time. This could simply be modeled onto all other flights.

Judging by a quick check of PHL-CDG in both real-life and in AWS using the same equipment, It looks to me like Sami has essentially split the difference. 

In real-life it's 7h45m going East and 8h25m going West.  In AWS it's 8h00m -- or pretty close to splitting the difference.  So, on average, as long as you're flying both to and from, it'd work out the same.

But it isn't as easy as you describe anyway -- while that works perfectly for traffic moving due east and due west, what about stuff going mostly North/South?  The factor of difference involved changes depending on the overall direction of the flight.

highways1

Good points, I'd just like to see it but if it is impractical there are a lot of other things first to get done as you mentioned.

swiftus27

I understand... I'd rather find ways to incorporate demand-getting features first...  Like in-flight meals, discount programs, clubs for exclusive guests...  Something that will help with competition other than airline prestige and prices. 

Sometimes people will pay more to fly with an airline if they wait in a leather chair for their flight.... have their special diet meal inflight... and get points to use for future flights.

swiftus27

WOOOOO HOOOOOO

Read today's note from sami!

DenisG

Congrats Sami and a big applause for your efforts on 1.1! Looking forward to seeing it for real!

Denis

Marco

but who can stop Sami? Or rather where Sami stop? We will be the next episode!   ;)

rsdworker

sounds great - i am saying sami did hard work  :) - i hope its will be sounds exciting game

samomuransky

Sami, what about suggested long-game? Let's say 1970-2015... I think this could add realism....

Another idea I like is future game. But I know it would be hard because off planes, demands, etc in future (especially in crisis)..

Dorito_25

One more week ehh...Well I'll be sure to try and be in the game as quick as i can. Even if it is 2am in the morning!  :laugh:

The updates say/explain and look fantastic. I love the ordering system because i was thinking before "I don't want both my planes to have the same configuration". And I think the "slots" idea was the best idea I've heard. I think Sami has definitely out-done himself. My parents are really impressed of this website...and they don't even play it. They just have to listen to my 30 minute conversations about the game.  ;D

ekaneti

Quote from: Samo on July 28, 2009, 12:40:48 AM
Sami, what about suggested long-game? Let's say 1970-2015... I think this could add realism....

Another idea I like is future game. But I know it would be hard because off planes, demands, etc in future (especially in crisis)..

That long of a game for a demo is way too long. Sami has to make money

Brockster

Quote from: ekaneti on July 28, 2009, 01:20:50 PM
That long of a game for a demo is way too long. Sami has to make money

Umm... I don't think he was talking about a demo. I think he was talking about a next game scenario. :P