GW1 restart options

Started by Sami, October 19, 2017, 07:01:47 PM

Zobelle

Quote from: ZombieSlayer on October 21, 2017, 02:32:06 PM
Another reason to push for a later start. 1965ish with 350 or so would make more people happy!
So long as frames are available.

And they aren't DC3's or JU52.

Talentz

Quote from: gazzz0x2z on October 21, 2017, 05:38:18 PM
lack of early cargo plane is yet another reason 1965 is a good idea.

We have 1950s era aircraft pretty much in database. Its the late 60s and onward that we are thin on. I didn't realize the scope of what I was doing when I decided to research more aircraft models... I think by the end of all this, we'll have another 150 or so more aircraft models in the game.  :P


Talentz

Zobelle

1950 w/700 players (terrible at the start) felt like you actually only had 5-10yrs of smooth sailing before the great props went out of style. I welcome a 1940's start with limited players (200-250)

However a mid 60's start would also be interesting especially for cargo.

Tha_Ape

Quote from: Zobelle on October 21, 2017, 02:07:16 PM
1947 start with 200 max initially would be just peachy.

Unfortunately, Sami said

Quote from: Sami on October 20, 2017, 07:57:38 AM
Pre-1950 is not supported by the game engine but I suppose it is not too big deal to extend the base data for a few years (1947->).

Though it's not possible with a 1950 start (or only after, not before), a small randomization of +- 2/3 years would be nice and force people to change their strategies (at least the initial ones) from one similar GW to the other, it would add a little flavor.

bdnascar3

Personally I'd like to see a shorter game world. Sometimes these long games worlds get boring, waiting game year after game year for aircraft and or slots. The first 5 years of a game world are fun, as time goes on it drags.

Zombie Slayer

Quote from: bdnascar3 on October 22, 2017, 05:06:10 PM
Personally I'd like to see a shorter game world. Sometimes these long games worlds get boring, waiting game year after game year for aircraft and or slots. The first 5 years of a game world are fun, as time goes on it drags.

We used to have 20-30 year period specific game worlds. There were 3 games, The Jet Age which ran from the 50's to the 70's, Dawn of the Millennium which ran from the 70's to the 90's and The Modern Times which ran from the 90s to the 2010's, all give or take 10 years. They were funi n their own right, but all were more of a sprint than a marathon. I like both types but both get old for different reasons.

Inppsted earlier about what I thought my ideal start dates for our current array of games should be, but if I were scheduling the offerings of AWS it would be more like this:

Long World 1 and 2: games run ~90 years, or roughly 20 real life months. Games start at 10 month intervals.

The Modern Times (Old GW3): 40-45 year game running from the early-mid 90's to mid 30's.

Dawn of the Millennium: 40-45 year game launching in the early 70's and running until about modern day.

The Jet Age: mid-late 50's start running 40-45 years to the mid-late 90's (stopping prior to Ch. 3 requirements).

Plus the normal array of mini games and beginners worlds.

This keeps all (Well, most since uoiu can never please everyone) players happy with a variety of offerings a d time frames.
Don Collins of Ohio III, by the Grace of God of the SamiMetaverse of HatF and MT and of His other Realms and Game Worlds, King, Head of the Elite Alliance, Defender of the OOB, Protector of the Slots

Amelie090904

I'd like for of those "Challenge" game worlds...long haul challenge, regional challenge, cross the pond, ...loved those.

freshmore

Personally 50's was an interesting experiment but I think there is a lot of tweeks to be made. Too many players for the aircraft production rates, margins and ability to make huge amounts of money is too easy for the price of the aircraft we are buying, lower demand but picking up the usual levels by 60-70's. Might be worth setting up a 50's mini scenario to explore settings in this era before going back to it for a full game and it would be an opportunity to test cargo in the 50's and 60's.

Personally I would favour a late 70's early 80's if I was given that choice. Because another game starting in the 60's, in a way makes little sense, that being said another 50's doesn't make sense given the feedback for it as we want a variation in the starts. Also as we lack a full game spanning 70's to 2020's at the moment I would advocate something in that era. The next world to start can then potentially become the 50's world, which isn't that long looking at things, possibly not long enough to run a test scenario though.

Sami

1965 is a rather clear winner (at the moment so far), so that'll be then.

The next world after that will be a 1950s start.

Zombie Slayer

Quote from: Sami on October 24, 2017, 07:48:14 PM
1965 is a rather clear winner (at the moment so far), so that'll be then.

The next world after that will be a 1950s start.

So that means the current GW3 will NOT restart as a Modern Times scenario, correct?
Don Collins of Ohio III, by the Grace of God of the SamiMetaverse of HatF and MT and of His other Realms and Game Worlds, King, Head of the Elite Alliance, Defender of the OOB, Protector of the Slots

Sami

Ah yes, it was GW#3 that was up next... I meant that 1950 will be the starting year of the next ultra-long game. GW#3 will be the same time frame as the current one.

Zombie Slayer

Quote from: Sami on October 27, 2017, 04:21:14 PM
Ah yes, it was GW#3 that was up next... I meant that 1950 will be the starting year of the next ultra-long game. GW#3 will be the same time frame as the current one.

Ok, thank you for the clarification.
Don Collins of Ohio III, by the Grace of God of the SamiMetaverse of HatF and MT and of His other Realms and Game Worlds, King, Head of the Elite Alliance, Defender of the OOB, Protector of the Slots

gazzz0x2z

Quote from: Sami on October 27, 2017, 04:21:14 PM
Ah yes, it was GW#3 that was up next... I meant that 1950 will be the starting year of the next ultra-long game. GW#3 will be the same time frame as the current one.

Champagne   8)

vincent

Quote from: Sami on October 27, 2017, 04:21:14 PM
Ah yes, it was GW#3 that was up next... I meant that 1950 will be the starting year of the next ultra-long game. GW#3 will be the same time frame as the current one.
If I didn't get you wrong ... that means 1965 for GW#4 and 1950 for the next and upcoming GW#1  ;D ?

MuzhikRB

Sami

what about game speed settings ?

I really like the system we have in GW4. where at the start it was 35 and then downgraded to 25.

Zobelle

30 seems to be pretty good.

Makes easy for picking from your order book 3 frame every 4hrs.

Elladan

Agree, 30 is a nice round number and works well.

Sami

Just for information: I'm a few days behind my intended schedule, but details of GW#1 will be posted after some more cargo aircraft data is finalized. Stay tuned  :)

Sami

Since GW#1 will be the first full world with cargo, I'd expect the interest to be quite large. Already we have 300+ people who have pre-joined (and I haven't even sent out the email newsletter yet). ... So it might end up being full house quite quickly and people are left out. In such case should I push GW#3 restart to an earlier date (let's say 30th Nov) or launch a short challenge game?

Tha_Ape

I'd personally go for the anticipation of GW#3.

The main point is to balance all GWs, and as for now GW#2 is quite crowded and GW#1 will be. So let's start #3 earlier, as it might relieve a bit the tension.
A short game wouldn't be so efficient in that purpose. And since the duration of GWs is different, it doesn't really matter on the long run.