Navigation fee

Started by Luperco, June 12, 2014, 03:03:35 PM

Luperco

Hi

In this days, the hottest argument is 7 days scheduling. Anyway there some other things that are missing in this game, in my opinion, more important that the 7 days split button (and even of the fuel prediction  ::) ).

One of this is the way to know the cost of a route before actually flying it.

Would be fantastic if, when I create a new route, other then the slot cost, there would be some estimation on how much will the route costs (fuel, passenger handling, navigation fee, ecc.).

Anyway I can make this estimation writing the values on an excel sheet. The problem is the navigation fee. I can estimate passenger, ground and landing handling, the fuel cost, ecc. but I cannot find how to calculate the navigation fee.

Is it possible to find somewhere, or is there a formula to calculate it?

Thanks
Saluti
Emanuele


schro

Honestly, if you're forecasting the cost of a route down to that level, you're spending time that could be better spent elsewhere running your airline. Navigation fees are fairly static (with some variation I suppose), can't be negotiated, can't be shopped for and are charged on every flight. I suspect it is based upon number of countries/regions overflown, the rate for that area and the size of the aircraft you're flying. However, at the end of the day, these fees are trivial compared to the others that you have control over. If you really want to ballpark it, compare actual nav fees for a plane of the same fleet flying about the same distance mission and you'll have a ballpark of what to expect.

Infinity

That would certainly be very interesting, but would not add a lot to the playability of the game. It's also the wrong forum I assume.

Luperco

Schro

I don't agree. Part of the job of a manager is to evaluate if a project will be profitable or not. Before start the project. And the informations about possible costs and incomes are necessary to forecast the success of a project. Especially if I need to buy or lease important resources like a plane or tents of employers.

Well, I know that in this game, throwing a flight on every route that has enough demand works. Anyway is not that fun, in my opinion.

Inifinity

The purpose of my message was not to make proposals but to ask informations about the game (the navigation fee). So I believe this it is the correct forum (in which other forum I can ask for informations?) .
And, always in may opinion, things like this, in a managerial game, are important as save a lot of time. Things like knowing the image of a route without opening and searching in another page, or knowing and sorting the routes based on the demand without the necessity of check the routes one by one, or sorting your routes based on theirs length, ecc.

Small things but if you save a click on each route and you have 500 routes, you save 500 clicks.

Anyway, thank you for your answers  :)
Saluti
Emanuele


xyeahtony

i'm with schro on this one.

If the navigation fee is the difference between making a route profitable and unprofitable, then you shouldn't be flying it if the margins are that close. A simple $20 spike in fuel will make the route unprofitable.

Some small ancillary fees you shouldn't pay any attention to. All of us in this thread run top 5 airlines that make billions of dollars and we have never once paid attention to those silly little fees. If there is demand to a city we want to fly to, we'll fly there, period.

Not trying to be a hardass or condescending, but the way the game is set up, those costs are there to add a degree of realism, not affect your decision making regarding routes.


schro

Quote from: Luperco on June 12, 2014, 05:25:13 PM
Schro

I don't agree. Part of the job of a manager is to evaluate if a project will be profitable or not. Before start the project. And the informations about possible costs and incomes are necessary to forecast the success of a project. Especially if I need to buy or lease important resources like a plane or tents of employers.

Well, I know that in this game, throwing a flight on every route that has enough demand works. Anyway is not that fun, in my opinion.


I didn't say that I agreed with the inability to compute all of the inputs into an equation, I was simply speaking from game experience with regards to what matters to be successful vs. what does not.