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Started by Sami, July 03, 2012, 10:29:48 PM

Sami

#200
Quote from: Boot on July 07, 2012, 02:07:40 PM
I know that LH pilots are less efficient but isn't 80% difference a bit too much?
And do LH flights IRL have also extra cabin crew members with them (in AWS it certainly seems to be modelled so).

Do not have any numbers here on my mobile browser, but a longhaul pilot flies only about 3-4 roundtrips a month, while a shorthaul guy does anything between 15-30 roundtrips monthly (depending on route lengths). (and add to that the possible 3 pilot need for longhauls too)

The problem is though that the system assumes a certain sized plane is used in a certain way, hence making it easier to use small plane in techstop-longhaul and bad to use big plane (like 777) in shorter routes. System is not that intelligent that it would calculate the exact schedules (and that may not be good either as players using manual staffing would need to make continuous changes, and other issues affecting playability).

meiru

so, an other disadvantage for widebodys... you know, the more I learn about the game engine, the more I think it's no "economy simulation" but an "airline enthusiast world simulation" ...
version 2 (if there will be ever a version 2) should be redesigned from scratch, otherwise you'll never be able to solve those problems...

Jona L.

Quote from: meiru on July 07, 2012, 04:06:16 PM
so, an other disadvantage for widebodys... you know, the more I learn about the game engine, the more I think it's no "economy simulation" but an "airline enthusiast world simulation" ...
version 2 (if there will be ever a version 2) should be redesigned from scratch, otherwise you'll never be able to solve those problems...

This IS an aviation enthusiast game, and that is what many others and I like about it. Should be kept that way ;)

brique

Quote from: meiru on July 07, 2012, 04:06:16 PM
so, an other disadvantage for widebodys... you know, the more I learn about the game engine, the more I think it's no "economy simulation" but an "airline enthusiast world simulation" ...
version 2 (if there will be ever a version 2) should be redesigned from scratch, otherwise you'll never be able to solve those problems...

Its not just wide-bodies that appear to be dis-advantaged : staffing levels when running a fleet of small (-20) aircraft are a bit heavy too : but it is not a total simulation of an entire world-wide industry crossing every 't' and dotting every 'i', that would require something close to the entire computing power used for real in the entire industry and enough code-monkeys to make even AWS's hordes of route strategists seem a reasonable allocation of funds....

given the limitations : a browser-based game that doesn't require 24/7 presence or a T1 line to keep running : Sami has done an awesome job of even getting close to simulating this industry and, even when stuff can be irritating cos it messes up our own personal vision of the airline we would like to run, it's to Sami's credit he is working to improve it and address our concerns, which is way more than most online games ever even aspire to, never mind do.

Now, about these route strategisticalists....

esquireflyer

Quote from: Boot on July 07, 2012, 02:07:40 PM
Thanks for answers!

I know that LH pilots are less efficient but isn't 80% difference a bit too much?
And do LH flights IRL have also extra cabin crew members with them (in AWS it certainly seems to be modelled so).

Yes, because the flight attendants sleep for part of the flight during LH flights (but not during SH flights), requiring an extra FA shift.

LemonButt

I have a suggestion to solve all many problems we have in just "not knowing" what we're doing wrong.  I think Route Image needs to be replaced altogether with a "Route Image Summation" metric.  Break down the route image into aircraft size, aircraft age/maintenance, flight frequency, comfort level, average flight duration, cancellation/delays, flight pricing, and all the other items that determine load factors.  Have each item worth 100 points (or weigh the most important metrics heavier) and then add them up for a total summation score.  On the route image page, show each metric and your score in each category.  This will help CEOs figure out their aircraft is too small on the route, which is something that could be found out in the real world by a CEO, but impossible in AWS without trial/error.  Once you have the summation metric, use this to determine load factors on routes instead of some complex polynomial with multiple "points of entry".  If there are issues in the algorithm, it will be easier to diagnose and will also help newbies figure out what they are doing wrong.

In the real world, CEOs have passengers complaining about seat comfort, cancellations, prices, etc. so why not make that data available to AWS CEOs to make better business decisions?

P.S. one of those metrics could be wide/narrow-body.  For those transatlantic flights, wide-bodies get extra points for the summation as a wide-body becomes the "appropriate" plane to use.

Sami

#206
Quote from: meiru on July 07, 2012, 04:06:16 PM
so, an other disadvantage for widebodys... you know, the more I learn about the game engine, the more I think it's no "economy simulation" but an "airline enthusiast world simulation" ...
version 2 (if there will be ever a version 2) should be redesigned from scratch, otherwise you'll never be able to solve those problems...

Sorry, but if you really do not have anything more meaningful to post than this, then leave it.

You obviously have no information on how the background processes work, but you still keep posting these completely unrelated, false and disinformative messages. So stop derailing this topic now thanks - I shall not say this again anymore....

swiftus27

#207
Don't let it get to you.  You will not be able to satisfy everyone.

Some people feel that you have a team of programmers shut in to a room in a nation where there is a Scandinavian/Nordic Cross Flag (of sorts) flying overhead.  They don't know that what we have in front of us now is the culmination of ~6 years (my best estimation) of really hard work by yourself and various dedicated gamers, fellow programmers, testers....  

With that said, are there holes?  Sure.   Are there things that need attention?  Yes.  Are there items missing from the game that should be in it?  Absolutely.  Hey, when City-Based Demand games with In-Air Entertainment and Club Lounges carrying tons of Cargo in their 772s start..... You will have 600 people trying to get into that game.  

I'm content knowing that you're trying to rebalance the sim.  I am a HUGE hater of frequency/narrow body wins.  Keep working at it.  It will take about 3-5 tweaks before we're close to a solution.  So many people fail to realize what permutations are.   Every time you add a variable to what is obviously a massive equation, you add an exponentially larger number of possible glitches/problems.  

Personally, I think you should have given an idea of mine more attention.  If you limit the number of slots that an airline can buy at a non-based airport, you will force them to use appropriate planes.  This is, as best as I can see, the best representation of what a real world airport would do.  They expect an airline to service demand while not taxing/burdening an airport with unnecessary air traffic.  

Anyway, get some sleep.  Its after midnight.

Pilot Oatmeal

I'd lock the topic, and create the sim how you want it to be, and how you think it will be the most realistic and do what's best for the sim (like you've mentioned before).

Nikliebz


Bangkok, Test World Random Demand zero'd, then fixes itself days later????

begla

With regards to FA numbers:

At BA, the 747s have 14 cabin crew, 777s (depending on cabin config and variant) have 10 to 13 crew and 767s have 10-11 crew.

These numbers don't change regardless of flight length. Most of the fleet (all 747s and most 777s) have crew bunks fitted. Those that don't have bunks fitted have high-comfort reclining jumpseats at the door areas. When it comes to crew rest mid-flight and between services, half the crew will rest while the other half works.

My point being, mid flight crew rest and ultra long haul flights don't affect cabin crew staffing levels as crew duties between services are lighter and don't require a full complement.

My $0.02

Cheers, Dan


My office can Fly. What's your office's superpower?

Sami

Quote from: Nikliebz on July 08, 2012, 07:17:22 AM
Bangkok, Test World Random Demand zero'd, then fixes itself days later?

Being discussed at bugs thread already..  A bit of a mystery at the moment still.

OldPilot

Some more cash would be nice for us who are trying huge plane small route

Jona L.

#213
Quote from: OldPilot on July 08, 2012, 05:02:31 PM
Some more cash would be nice for us who are trying huge plane small route

Making decent cash with B773/A333/A306 on all routes. Not a single loss maker. Though more cash is always good :) ;D


P.S.: exception: new routes with RI yet 0


BTW: Anyone who can beat this yet?
Flt #     Schedule          Load factors                        Avg LF %    Yield, ¢ / RPK    Revenue, ¢ / ASK    Aircraft    Profit     
LL389 EGLL - KMIA 0945-1435  Y: 100.0%C: 100.0%F: 100.0%   100.0%               12.96¢                12.96¢                         $ 546 743
LL390 KMIA - EGLL 1720-0730*Y: 100.0%   C: 100.0%F: 100.0%   100.0%    
               Days: ----5--

a/c: B777-300

schro

Quote from: Jona L. on July 08, 2012, 05:08:07 PM
Making decent cash with B773/A333/A306 on all routes. Not a single loss maker. Though more cash is always good :) ;D


P.S.: exception: new routes with RI yet 0


BTW: Anyone who can beat this yet?
Flt #     Schedule          Load factors                        Avg LF %    Yield, ¢ / RPK    Revenue, ¢ / ASK    Aircraft    Profit     
LL389 EGLL - KMIA 0945-1435  Y: 100.0%C: 100.0%F: 100.0%   100.0%               12.96¢                12.96¢                         $ 546 743
LL390 KMIA - EGLL 1720-0730*Y: 100.0%   C: 100.0%F: 100.0%   100.0%    
               Days: ----5--

a/c: B777-300

Sure. Done. A332.





BryanIAH

Has there been any recent discussion on departure punctuality? The most punctual airline is only at 78.2% while the median is only 56%. This is much lower than other scenarios.

About half of my delays are caused by weather, 25% by airport traffic and route restrictions, and 19% by scheduling.

Sami

Wild guess.. People are using old planes, lots of tech delays?

The calculation there is the same as before, it's just new code otherwise. So cannot rule out a bug either.

stevecree

Good point Brian.  My airline is doing fine, except for punctuality, which drops to mid 50's at times.  This then effects my CI adversely.

My punctuality is currently 57%, and I am 21st out 75 players !!   ....so we are not the only ones with poor time keeping.

45% of my delays are WX related.  28% are due to busy airports, but all airports I fly to are more or less empty due to the lack of players.

Surprised nobody else has mentioned this with 50 players with 57% or below on time.

NorgeFly

Quote from: sami on July 08, 2012, 08:19:46 PM
Wild guess.. People are using old planes, lots of tech delays?

The calculation there is the same as before, it's just new code otherwise. So cannot rule out a bug either.

A quick look at my punctuality shows only 55% on time with 0% due to technical problems, 67% due to weather. This does seem a little excessive to other games.

begla

Punctuality does seem to be a problem and same as others it's weather affecting the most.... 55% of delays are WX related and 73.81% of cancellations are due to weather...

im guessing there's a bug in the code somewhere, hopefully a simple fix  :)


My office can Fly. What's your office's superpower?