Game world suggestions - post here

Started by Sami, January 12, 2010, 12:44:42 PM

motthew

What about a game world that starts around 1965 (or earlier) with around 250-300 players, ending in 1990 or 2000; but with the number of players slowly increasing over the length of the game as demand increases? I know there's been some talk of an extended Jet Age game. I think doing so, but allowing additional space for new airlines periodically would make it more realistic and dynamic.

twothousandgt

What about starting it in 1965 with only 50 players max? Then when the game world hits 1978, open it up to 250-300 players max and increase passenger demand at that time. Then it runs until 2010 w/ 250-300 people. Could be interesting?

d2031k

Attempting to think outside the box a little - I fully expect there to be problems/limitations with the ideas  :)

How about opening 2x pre-worlds that are exactly the same and let them run for a few years so airlines can build themselves up a little - slots, productions lines etc would have to be shared, but demand would not be, otherwise it would be just be 1 world!  Once a certain date is reached, the 2 worlds could be merged or moved into a new world, thus simulating entry into a competitive world rather than the empty one in which worlds currently start.  CEOs may suddenly find they have a huge competitor to deal with and things could get very interesting.  Players would only be allowed in one pre-world to prevent having 2 airlines in the full world.

If this isn't feasible (as I think it might not be) maybe continental based pre-worlds could be a starting point e.g mini-Euro Challenge, mini-Asian challenge etc.  This could simulate some sort of regulation, lack of technology etc in the early years.  Again, once a certain amount of time has passed, these pre-worlds could enter into the full world and then intercontinental competition could open things up.

Just a couple of ideas :)

mikk_13

I think it doesn't really matter too much when are where.

The main difference will come with the length of the world. Hopefully some new developments are underway to make the playability of the game more interesting. I would love to see code share agreements, more cabin config, able to purchase and create subsidiary airlines that players entering the game can operate on your behalf. This would be great if players in the game already put out offers for new players to build their subsidiary in other countries etc. These things would make the game more social and therefore more interesting over the long term.

Are there any announcements of what is the next developments of the game.

twothousandgt

Daveos' idea might be quite interesting actually. You could start a Euro Challenge, NA Challenge, and Asian Challenge all with same starting conditions/year, but with low max players. Then after ~10-20 game years, you merge all three into one game world and raise the max player cap. Very interesting. I would like to see how difficult it is in the 50-75% complete stages of the 1.2 game worlds before this gets a final stamp of approval though. I think the best timeframe would be to start the region challenges in 1950ish and open it up in the 70s. The biggest problem I see with this idea though is the merge of three different game worlds into one, which is probably not an easy task in terms of the database.