Recent posts

#71
Announcements / Re: Beginner's World scenarios...
Last post by Sami - January 03, 2026, 01:42:35 PM
A new Beginner's World #1 scenario is now open!

Join here: https://www.airwaysim.com/game/#game510
#72
General forum / Re: Personnel needs fixing
Last post by knobbygb - January 03, 2026, 05:54:29 AM
It's always worked like this and many people have found out the hard way. Although there is a warning, I can see why the OP might not realise just how much an effect this would have.  I just checked my salaries, which have been on 'auto' since the start of the game and they nearly all range from 20% to 45% above the "suggested rate". Funnily 'Customer Services' are exactly as they 'should be' though.

One way round this (I did it once) it to very slowly lower the salaries - like by 1% at at a time, over many months. The small drops in image can either be ignored or managed by paying one-time bonuses to make the staff happy again. I've never really come to a conclusion as to the best way to handle this though, so I usually just ignore it. I seem to remember that it just caused the staff to demand bigger raises. 

Anyway, your airline should be in enough profit that it doesn't really matter. A quick calculation shows that my staff costs are currently 14.1% of my turnover and if I managed to cut all wages by 25% they would still be 10.6% of turnover giving me 3.5% more Gross Profit or about 3.3% net. If this extra saving could make a big difference to your airline then your time might be better spent fixing other, more fundamental problems.

Yeah, I agree though that the whole staffing thing needs an overhaul. It's been pretty much the same since the very start and really doesn't reflect how things happen in the real world. For example, there is no "economy of scale" - the same number of staff are hired to cover your 500th aircraft as for your 5th.  It just shouldn't be a 'linear' relationship. Some of the "scaling" issues have been somewhat fixed with the recent commonality changes, so maybe it's now time to fix staffing?
#73
Game talk - Beginner's Worlds / Re: 737-300F not flying heavy ...
Last post by Sami - January 03, 2026, 02:09:22 AM
Ah, misread the table in a small jetlag. LARGE sizeclass cargo-only plane is needed.

Increase the share of CH in route editor, since if I am not mistaken it now shows zero supply from you side?
#74
Game talk - Beginner's Worlds / Re: 737-300F not flying heavy ...
Last post by wapp11 - January 03, 2026, 01:17:13 AM
Per your link in manual, a large aircraft can fly heavy cargo.  I believe the wording may mean it has to be VL for heavy if it's a combi, like the chart reads.  I had a 737-200Adv F flying it in another world.   Also have a 737-400F flying it in this world.   
#75
General forum / Re: Personnel needs fixing
Last post by Vanquo - January 02, 2026, 11:28:52 PM
Quote from: Sami on January 02, 2026, 05:03:26 PMThere is clear warning when you attempt to lower salaries or sack staff. These will a) affect staff morale and b) affect company image.

The actual salaries you have paid peevioualy might be also higher than the "market" salary, and "resetting" them might in some cases indeed mean a pay decrease, and naturally nobody likes paycuts and thus there are negative effects associated with that.

So it's working as intended.

This is true but if I'd known it would take my airline from +60 to what is now -70 and dropping I would never have clicked the button. It basically functions as an airline self destruct button at the moment it would seem. I've tried raising salaries from the automated suggested wages value but company image is still trending towards zero.

Other company image maluses have made Sense and been proportional.
#76
Game talk - Beginner's Worlds / Re: 737-300F not flying heavy ...
Last post by Sami - January 02, 2026, 10:53:13 PM
Heavy Cargo - Requires a dedicated freighter aircraft (cargo only) or a combi aircraft that is size class 'Very Large'.

https://manual.airwaysim.com/simulation-documentation/cargo-transportation


--> 737F can't do heavy cargo.
#77
Game talk - Beginner's Worlds / 737-300F not flying heavy carg...
Last post by wapp11 - January 02, 2026, 10:34:44 PM
Posting this here as I'm in the beginners world.  Trying to figure out this game again after years away.  I have a 737-300F that will not transport heavy cargo.  From what I can tell it should be able to, and I have space allocated for heavy cargo and demand, but it won't transport any. Same thing on 2 routes. One of them I tried setting it to transport cargo only. The 737-400F I have is transporting heavy cargo. 
#78
General forum / Re: Personnel needs fixing
Last post by Karl - January 02, 2026, 10:27:32 PM
Is my perception wrong that there are more bankruptcies than usual - especially in "The Age of Flight?

It seems to me that a new airline cannot get a foothold in the game.  Any hub with a decent load factor seems to be dominated by two or more mega carriers with no slots available at a decent hour or if they are available, they are very expensive.  Even small airports with decent load factor availability are dominated from major airports by mega airlines - even, it seems, that they fly big capacity aircraft to cities with a load factor of 40 passengers per day.

What keeps new players coming back under these conditions- if they do continue to play?

#79
General forum / Re: Personnel needs fixing
Last post by Sami - January 02, 2026, 05:03:26 PM
Quote from: Vanquo on January 01, 2026, 08:33:56 PMPersonnel metrics and its impacts on brand image need fixing. I use the "set suggested wages" option and my company went from 60 image to now -52 and decreasing....all because I set wages to suggested i.e. market levels

There is clear warning when you attempt to lower salaries or sack staff. These will a) affect staff morale and b) affect company image.

The actual salaries you have paid previously might be also higher than the "market" salary, and "resetting" them might in some cases indeed mean a pay decrease, and naturally nobody likes paycuts and thus there are negative effects associated with that.

So it's working as intended.
#80
General forum / Re: Personnel needs fixing
Last post by Karl - January 02, 2026, 12:54:55 PM
Something is wrong.  There are way more bankruptcies than in the past.