First Time Long Game

Started by xAxonZz, May 16, 2025, 11:16:56 AM

xAxonZz

Hi Guys,

This is my first Time starting in a long-haul (lol!) Game. I did some Beginner Worlds, and now try to make it in the big Game. Do you have any tips or advice i should keep in mind? or what should i not do at the beginning in the early years?

Thanks and to many happy Landings!

zdazzle

Would also be interested as this is my first long game as well. Looks like it made me do the Advanced Start option too so fingers crossed I got it all prepped appropriately!

gazzz0x2z

Hello friends.

There are basics for short term, and basics for long term. Short term takes precedence, as if you're dead short term, long term is moot.

_use your planes to the maximum. sometimes, a slightly inferior route that uses more of your plane is preferrable. Though, avoid take off & landing times between 00:00 & 04:55
_keep your number of fleet groups low. The commonality effect has been revamped, so I can't say you exactly where are the limits, but still : focus on a limited amount of free groups
_grow, grow, grow, as long as there is enough demand to make small money
_milk prices up whenever it makes sense. Try never to lower prices. Low cost is not a model that works in this game.
_expand when blocked

long term is mainly planning your fleet replacements long in advance. It also means having enough money in reserve to do it. The more time goes by, the more dangerous it is to lease new planes. Arrived in the 1980s, you should only buy new planes.

And, most important, have fun.

edvonbrock

Quote from: gazzz0x2z on May 18, 2025, 01:01:58 PMHello friends.

There are basics for short term, and basics for long term. Short term takes precedence, as if you're dead short term, long term is moot.

_use your planes to the maximum. sometimes, a slightly inferior route that uses more of your plane is preferrable. Though, avoid take off & landing times between 00:00 & 04:55
_keep your number of fleet groups low. The commonality effect has been revamped, so I can't say you exactly where are the limits, but still : focus on a limited amount of free groups
_grow, grow, grow, as long as there is enough demand to make small money
_milk prices up whenever it makes sense. Try never to lower prices. Low cost is not a model that works in this game.
_expand when blocked

long term is mainly planning your fleet replacements long in advance. It also means having enough money in reserve to do it. The more time goes by, the more dangerous it is to lease new planes. Arrived in the 1980s, you should only buy new planes.

And, most important, have fun.

Am I wrong to think that it's better to have your flight leave at 04.55 than lose one hour flying time through the day? For most of many games there are no slots between 05.00 and 06.00 and sometimes not even till 07.00. How does one calculate the loss on scheduling at 04.55 against one or two hours in the air gaining revenue.

gazzz0x2z

0455 mean less demand. Or, depending on how you play, less capacity to increase prices. It's a dangerous play. Some very skilled are known to have make it work on a regular basis, but it's definitively not a move I'd advise to beginners - or even intermediate players.

I avoid this because as the game progresses, I need to somewhat industrialize my company management, and this 0455 start has to be micromanaged, especially in terms of ticekt prices. Once you're aware of this, if you're experimented and ready to micromanage, well, why not? But there is a good excellent reason why I didn't put it in any of my guides.

groundbum2

if you plan to grow big then use 0455 and get an extra turn on the plane that day. You'll lose approx 5% of pax from an 0600 departure.

if you're going to have a boutique 100 aircraft airline you'll want to keep it neat and tidy. But at 1000+ aircraft you won't even notice one flight with low LFs, and it'll occupy a useful slot and scare off the competition on that route.