The Difference in Monday and Friday ticket prices to the rest of the week.

Started by 11Air, June 09, 2024, 09:49:40 AM

11Air

One of the tweaks I found some time ago was that to get a decent pax load per day on the same route (same time of departure and the same actual aircraft) it's necessary to create flights for Mon & Fri which get a higher pax load, and then another flight batch separately for all the days for the rest of the week.
So, could this not be done within the game system, maybe by the game or the player setting the Monday Friday ticket prices by say +8 pc where the flight is booked by the week.  The actual tweak in prices could be selected too, and selected after the routes show that a change might be worthwhile.

groundbum2

personally for price management I'd like a S curve system, where as CEO I set a default+x% depending on load factor and fleet.

So 10% LF on 767, set price to default-15%.
50% LF on 767, set price to default
90% LF on 767, set price to default+15%

I'd set the X bit on a control panel, then I'd adjust x as I saw the load factors go up and down. And make price really change LF. Along with RI,CI, plane attractiveness etc right now the swing on load factors is very little.

Simon

knobbygb

Good luck waiting for that!  Me, waiting for THE single most decisive factor in real-world airline loads to actually be part of AWS gameplay...

Captain Morph

I've actually tried a similar approach in my airline management game! I found that scheduling higher-capacity flights on Mondays and Fridays, with separate schedules for the rest of the week, really boosted my overall passenger numbers. It's like setting the stage for a busy week and then keeping things steady.

It would be great if the game could incorporate a feature where we could adjust ticket prices based on the day of the week. Being able to tweak prices, especially for those peak days, could make the game even more realistic and strategic.