Economic recession and demand in game world

Started by type45, May 17, 2009, 04:21:55 PM

type45

I'm wondering are there any effect between recession in real-life and route demand in game world. I'm in jet age 2 and I've just check the demand of some routes started from Tokyo Narita. It have big difference between days in Haneda and almost all routes have less demand. Also I've found out that loadfactors fall without reason like weather or compitions. I remember in real life there's a economic recession between late 1970s and early 1980s. Is the factor of recession in real-life take part in calculating route demands?

JonesyUK

I had the same problem with my LGW to Tokyo route. I've lost about 40% of the traffice since the move.

Sigma

No, there's no economic recessions modeled.  Not yet anyway.  Traffic is at the given demand +- a variance but does grow very slightly year over year.

But, there is variances in traffic at locations.  You can notice it when you look at any airlines transported passenger graph.  The gameworld just has a normal variance of demand around that given figure.  Some weeks people just kinda stop travelling for some reason.  It ebbs and flows.

As for Narita, that's a different problem altogether.  Sami needs to audit the traffic figures to insure that at least the same demand for the same international routes exists as Narita as at Haneda.

type45

thank you for your explain :)

For Narita, I've heard from my friends that in Air Travel Boom Narita should have lots of demand in international routes. When I checked the route demand today, I'm shocked as my orders was placed base on the demand at Haneda and only expect more but not less......I've tried to explain this by recession or difficulty of game world, and I nearly cancelled some orders. I hope this will be true when I move to Narita tomorrow :laugh: