A change request for current games only

Started by swiftus27, May 09, 2009, 11:44:35 PM

swiftus27

Here is the short version

1.  Many current players know the dates in which new planes will be released.
2.  They can save money and literally wait for that date to arrive. 
3.  It allows an unfair advantage to those who have this information.

In feature request, I requested that the game gets altered slightly by throwing some sort of random number generator to add or remove XXX days from the announcement and release dates.  As we all know AWS 1.1 is a bit off and I hope that this will get added to it.

Like many other people, I too find the current used and new plane market to have flaws that give an incentive to a small number of players.

With what is above being stated I request only one small change for current games:
1. Please list all aircraft in the aircraft compare section.  It evens the playing field for all players. 
2. Please eliminate the 20% incentive to being the first airline to order a plane type.

Sigma

I concur.

And, along that same vein, I'd like to see a "Date Production Ends" on the Aircraft screen as well.  And perhaps even a "Replaced By".

It's nice we get the warning so many months ahead of time now that production is ending.  But fleet planning is rarely a 6-month ahead of time business.  I'm planning my fleet out for the next 2 decades right from the start.  I'd like to know that, if I want Fokker Mk 2000s, that I need to buy them now rather than spending the money on A300s thinking I can pick up the Fokkers later, only to find out "Whoops", I can't.

Now, yes, you can argue that airline management wouldn't know years ahead of time that a plane isn't going to last long and they shouldn't bet on it.  But, simple fact is, I can get that information.  It can either be provided for me, or I can get it via Google.  You might as well just tell me here.  It falls into the same situation as the above suggestion because some people already know when production of a plane ends and know now to go down the route of heavily betting on the Dassault Mercure, for example.  But not everyone.  Their knowledge of the future gives them an unfair advantage.

And actually, the way that I'd really like to see it (and I'm going to post this in Feature Request now), is that the historical Ending of Production is completely ignored in AWS.  One of the most remarkable things about this game is that some plane types are FAR more successful in this game than they ever were in reality for any number of reasons.  Production queues probably drive it as much as anything.  But, regardless, no manufacturer is going to cancel a plane that's successfully selling.  The Dassault Mercure would have lasted a LOT longer in reality had it had the production queue it had in this game, not to mention that it'd likely have had an even longer queue if people didn't know it was going away in short order.  The Fokker F27/28 wasn't a huge success in reality, but sells by the thousands in AWS.  Fokker in real-life didn't last long after the failure of the F100 -- but why should they go under in AWS if the F100 is selling well?

JonesyUK

Quote from: Sigma on May 10, 2009, 12:52:51 AM

And actually, the way that I'd really like to see it (and I'm going to post this in Feature Request now), is that the historical Ending of Production is completely ignored in AWS.  One of the most remarkable things about this game is that some plane types are FAR more successful in this game than they ever were in reality for any number of reasons.  Production queues probably drive it as much as anything.  But, regardless, no manufacturer is going to cancel a plane that's successfully selling.  The Dassault Mercure would have lasted a LOT longer in reality had it had the production queue it had in this game, not to mention that it'd likely have had an even longer queue if people didn't know it was going away in short order.  The Fokker F27/28 wasn't a huge success in reality, but sells by the thousands in AWS.  Fokker in real-life didn't last long after the failure of the F100 -- but why should they go under in AWS if the F100 is selling well?

I don't agree witht he origional post, but I do agree with this idea  :)

thedr2

I agree with Sigma's last paragraph too. There should be an IRL end of production date, and if orders are like below 20, then the production line is ended. But if they are above then production continues until the numbers drop.

But I completely disagree with the idea of randomising production dates. The fact that the A380 could be produced in 1975 would be enough to make me leave the game.

Brockster

I think randomizing the dates would be fine, just within the launch year.

I don't think swiftus meant that the launch dates would be altered THAT much.

Sami

I was supposed to do this already to this version but time was a bit too limited for it. Will be added in the future...

I'd also agree that the end of prod. would be nice to have as variable date depending on the orders. We could even make the whole market variable, if a model doesn't receive orders it is never launched. And we could introduce prototypes too that never came to life in reality..


(pls use feature req's forum for these in the future so things are in right planes.)

thedr2

Quote from: sami on May 10, 2009, 12:21:30 PM
We could even make the whole market variable, if a model doesn't receive orders it is never launched. And we could introduce prototypes too that never came to life in reality..

I like those ideas!

Powi

Quote from: sami on May 10, 2009, 12:21:30 PM
I was supposed to do this already to this version but time was a bit too limited for it. Will be added in the future...

I'd also agree that the end of prod. would be nice to have as variable date depending on the orders. We could even make the whole market variable, if a model doesn't receive orders it is never launched. And we could introduce prototypes too that never came to life in reality..


(pls use feature req's forum for these in the future so things are in right planes.)

As I have suggested earlier, it would nice to have some randomization to fuel flow and price (and speed, pax count and maintenance costs) so when an aircraft is launched everybody only has manufacturers promises untill the aircraft is certified. This should be optional, as some want to play realistic games too .

swiftus27

Quote from: Dan380 on May 10, 2009, 11:35:13 AM
I agree with Sigma's last paragraph too. There should be an IRL end of production date, and if orders are like below 20, then the production line is ended. But if they are above then production continues until the numbers drop.

But I completely disagree with the idea of randomising production dates. The fact that the A380 could be produced in 1975 would be enough to make me leave the game.

Come on.  You really think that I meant that super jumbos made of composite materials would exist before I was born?  Hardly.

I was meaning to move it anywhere between 30 and 60 days.

Here is why I am kind of mad.  It is mother's day here in the US.  I come home to see that the MD81 was announced and there are already orders covering 13 months.  It was obvious that the person who got there first (who has a huge order) knew exactly what date to be ready for.   That crap in my opinion.

samomuransky

One more idea - If aircraft is selling really good, then company should increase production. Because now it's 1998 and if I want any new Boeing or Airbus I have to wait until 2005.

So (except regional planes) I can buy only used aircraft and my commonality really sucks!

JJP

#10
Quote from: sami on May 10, 2009, 12:21:30 PM
I was supposed to do this already to this version but time was a bit too limited for it. Will be added in the future...

I'd also agree that the end of prod. would be nice to have as variable date depending on the orders. We could even make the whole market variable, if a model doesn't receive orders it is never launched. And we could introduce prototypes too that never came to life in reality..


(pls use feature req's forum for these in the future so things are in right planes.)

That would be AWESOME!!!   :o   This is something I've been dreaming about in an airline sim forever!  Pleeeaaase add this.  I think it would add such a great dynamic to the game.  Example prototype: MD-12 . . . MD continues as a viable entity because aircraft orders are thriving! 

swiftus27

Quote from: Sami* A notable thing to all players is that the new aircraft delivery dates are not fixed to a specified date anymore. They may change some weeks/months forward or backward as the order queues and aircraft production rates change.

WOOOT WOOOOOOOOOT!

And I am sure some people were waiting for the second that the 767 gets announced too.  (Jet Age 1)

KAH

Quote from: swiftus27 on May 15, 2009, 02:53:18 PM
WOOOT WOOOOOOOOOT!

And I am sure some people were waiting for the second that the 767 gets announced too.  (Jet Age 1)

I think you are misunderstanding a bit. It's the delivery dates for planes you order new that are becoming dynamic, unfortunately not the launch dates for now.

swiftus27

No, I understand it.  It was 1/2 of what I was shooting for.  I just put it under the wrong thread.

I am  sick of people who can afford to sit there and get extra planes without having to wait.