ideas to spice the games up

Started by Mr.HP, January 18, 2022, 03:14:52 PM

SP7

In the interim - as most of these suggestions would take a lot of coding and balancing to implement, I'd like to see the return of the 10 year semi-casual challenge worlds that add in some restrictions to mix up play a little. Those challenges were nice to get people to potentially use aircraft other than the standard "best" planes. Some quick ideas I had were;



  • 4 Engines 4 the Long Haul: The Longhaul challenge but set from 1975-1995 or something, with only 3+ engine aircraft. No ETOPS here.
  • Single Aisle: a modern times era world but with no VL aircraft
  • 3rd Base: no base restrictions, no OOB limit, but 3 bases maximum

and an amusing but probably disastrous world:

  • Only Fans: 90sish world, Propeller planes only. Will probably need to turn off the too small penalty and artificially keep every single prop plane line open

tungstennedge

#21
Another simple one I would like is a super globalized world: No OOB, No base restriction (or quite high like 25), no geopolitics. MT Era.
Also like the long haul challenge idea, and single ailse. However for single aisle too small would also likely need to be removed of all LH travel would be impossible


Would be fun to see what happens.

sirvalkyerie

Quote from: SP7 on January 28, 2022, 12:35:34 AM
  • Only Fans: 90sish world, Propeller planes only. Will probably need to turn off the too small penalty and artificially keep every single prop plane line open

This is genius. Give this man some money. 5% royalties for everyone who joins.

swiftus27

The DC6/7 is already flown for far too long already.    Bristol is drooling over this opportunity. 

Tsuneyoshi

A little late, I know, but here are my suggestions...

-> No 4th Penalty for a short time: I think it would be nice to have an option to disable the 4th fleet penalty for a short period of time. The idea would be to encourage a more realistic fleet upgrade, in which we gradually implement new aircraft without store them for a period. Remembering that this absence of penalty would be temporary (1-3 years ~).
-> Conections: Flights with connections would be interesting, in countries like Brazil, it is very common for companies to choose to fly 2-3 destinations before returning to their starting point. This would help to slightly value airports that do not have attractive demand to open a base.
-> Comfort Useful: It would be nice if comfort during flights was a differential, it's really cool to configure your aircraft the way you want, having your passengers paying for this comfort.

groundbum2

Quote from: Tsuneyoshi on March 09, 2022, 05:57:17 PM

-> No 4th Penalty for a short time: I think it would be nice to have an option to disable the 4th fleet penalty for a short period of time. The idea would be to encourage a more realistic fleet upgrade, in which we gradually implement new aircraft without store them for a period. Remembering that this absence of penalty would be temporary (1-3 years ~).

I like this idea! A CEO could pay, say 10%, of turnover to ignore 4th fleet penalty for a year. Would be allowed to do this in one year chunks for a maximum of 3 chunks. Would make mid-game fleet transition easier, or could be used when in a pickle with 450 planes and 5 fleets (tung yes looking at you  :P)

FlyRw

My thoughts ....    To help with fleet change out.    When you have such a back log on orders with popular fleets. It can take some time to get new AC to swap out the old ones. 

       -No 4th fleet penalty for 1.5 year after induction of a new fleet type .   
       - 50% of the 4th fleet penalty for 1.5yr - 2.5yr
       - then back to the full penalty after 2.5yr.

jezbanks

being allowed to use quick change aircraft for their intended purposes.

Ie pax during the day, full cargo at night. Plenty of airlines around the world do this.
You would need extra TA time - maybe 50%-100% more on minimums and 1% to account for it

Would shake up fleet choices

jezbanks

It would be nice to have more control over aircraft seating.

Bring in Prem-Economy mid 90s.
Allow us to define service levels, seat pitch and typer rather than the restricted options we have now
Assign space for cocktail bars or in air lounges


Karl

Quote from: FlyRw on March 09, 2022, 11:00:37 PM
My thoughts ....    To help with fleet change out.    When you have such a back log on orders with popular fleets. It can take some time to get new AC to swap out the old ones. 

       -No 4th fleet penalty for 1.5 year after induction of a new fleet type .   
       - 50% of the 4th fleet penalty for 1.5yr - 2.5yr
       - then back to the full penalty after 2.5yr.

I like this idea - especially in long games when an airline wants to replace an older type of aircraft with a newer type.  I think that this could encourage a player to make the transition instead of keeping very old aircraft until they are no longer useable.  It might allow an airline to experiment with a new type without disastrous fianacial impact, or, for instance, to add short haul aircraft to a long-haul carrier' system to see if such a move to provide a full-service airline is doable.

Meddix

I think it is not realistic to talk about ideas that require a lot of programming
That's simply not going to happen (soon)
And I believe there is consensus about the most wanted new feature that requires programming: pax CDB
That would be already quite a challenge

For this reason I try to focus on gameplay

Would it be an idea to make a "league challenge" every half year?

- About 50 players in a GW
- Unknown scenario in terms of era, region, budget etc
- Players are randomly placed
- No OoB limit, no max bases, no alliances
- If you BK you are out
- Bottom X players "relegate" and will be replaced by new ones in the next GW

Note:
If there is a lot of interest you could "copy" the gameworld 2 or 3 times
Eg a gameworld for the starting/new players, the medium experienced players and the veterans

In my opinion this would give every player the opportunity to compete on their own level and improve their game
And the veterans have to show their strategic skills and adapt every time to a new scenario


Amelie090904

Quote from: Meddix on March 19, 2022, 08:08:22 PM
I think it is not realistic to talk about ideas that require a lot of programming
That's simply not going to happen (soon)
And I believe there is consensus about the most wanted new feature that requires programming: pax CDB
That would be already quite a challenge

For this reason I try to focus on gameplay

Would it be an idea to make a "league challenge" every half year?

- About 50 players in a GW
- Unknown scenario in terms of era, region, budget etc
- Players are randomly placed
- No OoB limit, no max bases, no alliances
- If you BK you are out
- Bottom X players "relegate" and will be replaced by new ones in the next GW

Note:
If there is a lot of interest you could "copy" the gameworld 2 or 3 times
Eg a gameworld for the starting/new players, the medium experienced players and the veterans

In my opinion this would give every player the opportunity to compete on their own level and improve their game
And the veterans have to show their strategic skills and adapt every time to a new scenario

Sounds interesting. I'd give it a try.

eqthomas325

What about the ideas below?

* Creating a stock market and allow airlines to go public and list themselves on on the stock exchange.
* In creating the ability go public, allow for airlines to takeover other airlines if they gain a 50.1% share of an airlines stock.

Mort

Quote from: eqthomas325 on March 22, 2022, 05:48:30 PM
What about the ideas below?

* Creating a stock market and allow airlines to go public and list themselves on on the stock exchange.
* In creating the ability go public, allow for airlines to takeover other airlines if they gain a 50.1% share of an airlines stock.

It's an airline management simulation though, not a stock market simulation

Meddix

Quote from: eqthomas325 on March 22, 2022, 05:48:30 PM
What about the ideas below?

* Creating a stock market and allow airlines to go public and list themselves on on the stock exchange.
* In creating the ability go public, allow for airlines to takeover other airlines if they gain a 50.1% share of an airlines stock.


Also not likely to happen because it requires programming

Better focus on ideas that not require (a lot) of programming