Fair competion

Started by pasterya, April 01, 2018, 11:11:26 PM

pasterya

Now my airline "stands on lags" a little bit. Thanks for your advises. But competition was not so fair. There are still free routes. But he do not start it. But when I opened the route, he opened it in 2-3 month. But ok, let's talk about the strategy.
I agree with thought about regional jets. So I started to test this concept, also opened a new base.
Have some problems, so started a new topic, because it's no more about competition (fair I mean)

gazzz0x2z

just noticed that Nubira bankrupted, you'll be able to find some fresh air you really need. Took far longer than I expected - nearly 10 years - but you got him. You didn't need any kind of protection. Now it's time to fill the holes he might have left behind.

Jake

Thank you for bumping this post since it seems like i missed it the first time Gazz.

GW2 is my first try at this sim, and the simple fact is that as a newcomer you are protected, no matter what it feels like.
I started 10 years into the game, at a point where planes were few, fuel was on the rise and almost all the routes were fully saturated. And i still made it by diversifying my routes as much as possible, and starting off with the best aircraft's available for my routes at that point in terms of speed, range and fuel. That plane would end up being the AN-10A for me, a somewhat unpopular plane that proved to be the bedrock for my airline for about 14 years before switching to the B732 when other people started to retire their older ones.

The way i see it, you have to find a balance in what kind of airline you want to build, were is it feasible for you to actually build that airline and what aircraft best suits those needs.

And starting at a bigger airport when the sim has already been going for a while is really not worth the time or energy in most cases, just start at a slightly smaller airport with no competitors and work your way up from there.
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yearofthecactus

The game mechanics mean that if there is a 1000 demand route, 5000 supply and a newcomer comes to market with a  150 seat plane, the 150 seat will get filled. New players can do really well for themselves by diversifying their route portfolio and flying everywhere just once. Of course, most players don't know this.

gazzz0x2z

Quote from: yearofthecactus on June 13, 2018, 08:08:15 AM
The game mechanics mean that if there is a 1000 demand route, 5000 supply and a newcomer comes to market with a  150 seat plane, the 150 seat will get filled. New players can do really well for themselves by diversifying their route portfolio and flying everywhere just once. Of course, most players don't know this.

(it's not THAT cut and clear, but the trend is indeed that one, and the advice is sound)

Or most players don't like it, because it requires you to do your homework. to map the whole demand. To look for every possible destinations from your position. It's long and tedious. But it's mandatory. One cannot get 72% of market share in his HQ without that(my market share in ALG, GW3). I've even got a flight to Aswan! 70 demand, 70 seats, red eyes flight, keeps my A148 busy during the night, makes OK money(23k$ per flight - I consider 25k$ the maximum for A148s) outside insane conditions.

Do your homework, and the world(well, your base) will be yours.