Step by step I am loosing interest to this game

Started by Stalkerled, November 20, 2014, 04:53:17 PM

Stalkerled

Step by step I am loosing interest to this game because it is TOO SIMPLE compare to others it has no
1.  Interlining Contracts (THE ALIIANCE at least) and internal flight connections (if I fly say DXB_SYD i SHOULD HAVE full load to the connecting flights from EUROPE_DXB)
2.  Special tools  ( It is impossible for sample to find out how long your plane can fly with particular seating configuration in advance or what airports it can serve plus ..)
3. Plus it is like mashroom hunting to find passangers demand at the particular airport
4. Plus it seems the passangers do not care about service (GROUND and INFLIGHT) and seat cofiguration
5. Very strange things like dependence of CI from personal mood plus weather conditions strongly bad in desert like Dubai (espesially in winter!!!) plus passenger demand (as to me very high from BULGARY to DUBAI !!! we know that NOBODY fly this route) plus unexpected fuel and loan rates, plus no STOCK EXCHANGE like in other games (May be I can offer my IPO to open market)


Sami

#1
1) You may know that a completely new demand system is in the works, with progress every now and then. I am not a fulltime developer, so no ETA.

2) This has been requested, and would be useful, cannot deny that. But a VERY minor feature still in the big scheme of things.

3) No it's not, in my mind. There's a dedicated page for that and the (globe icon) popup page link is available on all route pages too. Search by demand (or any such shortcut) will not be available as a gameplay decision (technically simple though, but won't be done).

4) Well, there's no service to care of .. Yet. Meals and IFE are in the works (meal graphics actually already done). For seat config, price, flight times etc, you are incorrect.

5) I have commented this before, but would you really expect to be able to model about 10 million different route combinations with the exact same demand as in real life, over the course of 1950 to 2030? No, of course. And that's not the intention here either. But we'll keep it somehow logical with the data available, and for example don't show demand to some airports that don't even have a passenger terminal like I remember some [offline] sim doing when I tested it years back; just an example.

And also, I do not know what you are talking about "unexpected loan rates" since the loan interest rates are 100% HISTORY BASED. Please let me know what's unexpected about them.

Fuel prices by default are based on real history. However for most of the games they ARE customized to prevent people from guessing what will happen soon (anyone can look up the fuel price history chart). The price customization in current long games is not always full, so there are periods where they might follow the historical prices and periods that are custom priced. Purely a game play decision to make the world more dynamic, but again the starting point has been the real historical data. So once again, don't know what's the issue here - since if we'd have them with historical prices, you'd probably say that it's too easy to know them and gain advantage? ;)   But like mentioned, there's absolutely no way that a long scenario from 1950s onwards for example would follow entirely historical fuel prices.

Stock exhange is one of things planned. However, it's not by any means a core feature.


And the last comment I find rather insulting. If you really think that nothing is done to develop the systems and I just wish to sit back and collect money, then I have to say that you could NOT be further from the truth. Please check the announcements forum and changelog. There's something new almost every week! (every month at least in slower periods)

I could have stopped the development at v.1.0 if I wanted, but I intend to work on AWS until I find it "perfect" .. (= probably never?). But I suppose all developers like EA or Ubisoft do actively develop patches to fix bugs and add new features? (latest SimCity, anyone?  ;D)


stevecree

#2
Chin up Sami, AWS can't be that bad...I am into my 6th year here, and it has come a long way in that 6 years...some developments I liked, some I moaned like hell about...fact is I'm still here. ABCBA routes we're my favourite if you want to make sure I stay though ;)

Stalkerled

The problem of the game is that it is not completely balanced, almost all of its components are in themselves sometimes on the basis of unconfirmed statistics (the number of passengers on the route), sometimes on the basis of reliable statistics (such as bank interest), sometimes simply invented (as prices fuel).
To overcome this problem I offer new core concept which I call GRAVITY
Shortly speaking Gravity and weight depends on m= ρV  in our case
City Gravity or Direct Passanger Demand(m)= GDP per capita X city population (only these two variables we need (can be easily found anywhere)
Road Passanger Demand = (City A Gravity+City B Gravity)/2
also depends on distance etc
Connected Road Passanger demand = (City A Gravity+City C Gravity)/2-50%
So all these things can be calculated by servser or platform like http://aws.amazon.com/ru/solutions/
Total City Passanger Demand increases  during game = Direct+Connected
So now we see the role of Alliances (connections) in the game
Road can be consided as connection if over 90 degrees etc
Fuel and Bank fees depend on in-game-offer-demand (with some limits) so now Alliances can create own banks has own fees.
It can be a lot of adds-on but the concept it clear
on the basis of wich any on-line-game can be created
lark

Sami

The plans for the new demand systems have been made already a long time ago.

And airlines (or alliances) most definitely do not run banks.

Luperco

Hi Sami

First of all, thank you for the game. It is fun and addictive.
Anyway there are some parts, within the actual architecture that are not perfect (IMHO of course)


Quote from: sami on November 20, 2014, 05:48:03 PM
3)... Search by demand (or any such shortcut) will not be available as a gameplay decision (technically simple though, but won't be done).

I, really, don't understand this decision. Searching for demand actually is boring. Hundreds of click and close,  click and close... It don't premiate smartness in handling the airplanes business. It premiate only stamina and amount of time to throw away. You don't even have advertising per click on the site, so I don't understand the reasons of such system.
If keeping click and close, I finally find a remote airport with demand is not because I play better than my competitors but only because I've more time.

Anyway,  maybe I don't see to whole picture. Would you please  explain your thoughts?

Quote
4) Well, there's no service to care of .. Yet. Meals and IFE are in the works (meal graphics actually already done). For seat config, price, flight times etc, you are incorrect.


Here there is another point that make the game more boring of what could be. There are too few variable that change the desiderability of your routes. And some are almost obligated  ones.
For example,  plane seats are only pejorative (no high density seats).
In my opinion should be added, the age and type of airplane (included the year of introduction)  and the hours flown to reach the destination. It absurd that a fleet of F27 work better and is more profitable that one of modern A320 on Route till 1000nm. I will never take a 5 hours flight when one of 2 is available.


There are other things that could be changed to make the game less time demanding but maybe another time ☺
Saluti
Emanuele


Stalkerled

#6
@The plans for the new demand systems have been made already a long time ago.@
Me too would like to thank you for the game.
I want to say that a certain amount of irritation and provocation served as a kind of pepper in my cooking
I ask you not to pay attention to can be harsh tone of my messages, but the problem remains and can be solved on the basis of a new concept
Time and technology have long gone ahead and you should be seized "in the wake of the events" and not be limited to "new payment systems."
If "the new demand systems have been made already a long time ago" so what is the result = 0 but it should be 0+
_____________________________________________________________________________________________
On the basis of my concept You can serve REAL airlines - we have real forecasts of Gross National Product / Per capita
If you neeed fundind to develop I think we can collect some ....

Yarnam

Quote from: Luperco on November 22, 2014, 09:46:40 AM
I, really, don't understand this decision. Searching for demand actually is boring. Hundreds of click and close,  click and close... It don't premiate smartness in handling the airplanes business. It premiate only stamina and amount of time to throw away. You don't even have advertising per click on the site, so I don't understand the reasons of such system.
If keeping click and close, I finally find a remote airport with demand is not because I play better than my competitors but only because I've more time.

I agree with this wholeheartedly. I seem to spend more time clicking and closing than doing anything else. The load from this on the server must be huge and there is just simply no need. I agree people should not have their whole strategy handed to them but having to open and close 50 - 100 pages looking for a new route is just a huge waste of my time and server resources. Why can't I have my "Route strategies department"  make suggestions rather than me coming to them and asking about ever specific destination one by one.

Sami

#8
Quote from: Lark on November 22, 2014, 03:36:02 PM
If "the new demand systems have been made already a long time ago" so what is the result = 0 but it should be 0+

QuoteThe plans for the new demand systems have been made already a long time ago.

Please read again. At no point have I said that they would have been made & completed already.

There's no need that you for example would "invent the wheel" again since that has been already done, and pretty much all of the required data has been already collected. (or in other words, I feel that you are not aware at all of the plans, systems and data what's behind the new system and what has been initially planned and discussed already a long before you were a member .. )

But this isn't the thread to discuss these future changes, there's the dedicated thread in the feature rq. forum for the new demand systems. And this is just one of things under works, and I work in these major changes every now and then, there's a lot of other stuff going on too.

Latest dev status update & direct link to the mentioned thread: https://www.airwaysim.com/forum/index.php/topic,3260.msg324028.html#msg324028


edit/oh so many typos