(as mentioned, there's another thread related to this, but using this one now for comments as it's more relevant)
So, I am currently working on changes to the airline creation process and at the same time will most likely introduce the CEO wealth vs. airline ownership concept.
In short the plan is as follows:
1) Player joins a game world, he is given a certain amount of money.
- the amount depends on game settings and directly relates to the current airline start-up capital (= no changes to airline start-up capital).
- in GW2 for example the default start money was set to $1.3mil and of this $1.0 mil loans => Player's start wealth is $0.3 mil in that case.
2) When creating an airline, player then can choose how much of his personal wealth he can invest in the new airline. Default is all of that.
- the rest of the start-up capital for the new airline will come from "outside investors", and the amount will depend on the game settings, game year, inflation, chosen airport etc - like currently.
- So if the player chooses a small class 1 airport and invests all $0.3 mil of his own money then the 'outside investors' would provide $1.0mil => total $1.3 mil start-up capital for the airline (corresponding to the game settings; ie. old system). Alternatively if he chooses a large class 5 airport the capital in current system is higher, and in this new system too the "outside investors" would put in more money so that the same total sum is achieved.
- The ownership ratio of the new airline corresponds to the ratio of investments. But this is something for future (stocks / dividends etc). ie. 23% for player and 77% for AI in the case of $0.3 / $1.0mil investment ratio, for this example. This wouldn't have any real meaning so far like mentioned, but in the future the player could then buy/sell more shares of his airline (or of others).
3) Player then manages his airline normally ...
- is paid the CEO salary; wealth inceases
- later on can be paid dividends based on company's results etc; wealth increases
4) At the end, the richest CEO is the coolest guy .. And this would move to be the main measurement of player success in the game worlds.
Well, that's the basis. However the bankruptcies are the reason why I am asking for opinions.
a) If a player invests all his cash to an airline and then goes bust (even immediately at day 0 for example), what shall we do? Give him another "minimum start cash" (0.3mil in this example) or just keep his wealth at zero, and make him own 0% of his new airline? Or something in between (like 10% of the 0.3mil?)? Though if you leave the game and get back with the joining fee, then you'd have the start-up capital again.
b) If a player has boatloads of cash and restarts, would there be an upper limit on the initial investment he makes? Would say no, but would that be unfair if a guy who has managed a huge airline closes it down and decides to open a small commuter carrier with $500 mil initial capital? (far fetched example.. However that's kind of realistic. If someone likes to do that, then why not?)
This itself is not a "major" feature but a step in building bigger things.
(p.s. any money transfers between the company & CEO will be only through stocks. After all this is a model of a company and not just two wallets you'd move money any way you like; and also it's going to be specific to a single game/server)