Frequency Bonus - Gone Mad?

Started by JumboShrimp, May 09, 2011, 05:15:08 AM

LemonButt

Quote from: flightsimer on May 12, 2011, 12:56:03 AM
i dont get where you are getting 22hrs from... whether the flight be being flown by the same aircraft or not doesnt matter, its still three daily flights. If an airline is going to fly say 3 daily flights, most of the time, due to scheduling, every flight will be operated by a different aircraft. There is only 1 case that i can think of where it would be the same aircraft every flight, which is if there is a subfleet specifically for that route or base.

22 hours = time between 600 and 800 (or better yet, 800 to 600).  It's basically giving preference to someone who flies 2x daily where the flights are 12 hours apart versus someone who is flying 2x daily where the flights are 5 minutes apart.

JumboShrimp

Quote from: LemonButt on May 12, 2011, 11:45:07 PM
22 hours = time between 600 and 800 (or better yet, 800 to 600).  It's basically giving preference to someone who flies 2x daily where the flights are 12 hours apart versus someone who is flying 2x daily where the flights are 5 minutes apart.

One thing we need to give up on in version 1.x is for AWS to keep track of timing between flights (whether you have 3 flights leaving within 10 minutes, or evenly spread out).  It is just not going to happen IMO, as it is too difficult to implement.

My guess is the way time may enter the picture is when the passenger connections are implemented - meaning long way away.

JumboShrimp

Quote from: swiftus27 on May 11, 2011, 08:17:25 PM
Frequency wins because the math involved with this game is so simple.

Now, discounting CI/RI/Alliance, the game simply divides the number of passengers by the number of flights (except some pluses/minuses for flight time and comfort).     So, if there are 1000 people wanting to fly a 300nm route, having 20 F27s against 7 722s means that the F27 user gets ~20/27th of the total number of pax flown that day.  That is GREAT for that plane but if the prices were the same, I bet many of us would personally opt for the jet.

Yeah, I understand that the formula / algorithm would have to undergo a major surgery...  If the demand model is going to be the next major are to get an overhaul, it may not be good time for it ...

But there is always a good time for slots to grow based on demand - yeah, the frequency is the major cause, lack of slots is largely a symptom.

But slots growing "organically" based on demand for slots, rather than a static growth - there is always a good time to implement that.  One huge reason is because it is completely independent of anything else, any other feature.  And it will be needed eventually.

I posted a few times on the topic, and I like this version:
https://www.airwaysim.com/forum/index.php/topic,26863.msg137449.html#msg137449

tm07x

remove any and all slot and frequency rules.
let people open more bases at lower cost and bring in the "connecting flight" idea that has been thrown around here.

I guess it'll make scheduling a pain in the ass, but it'll make the game more demanding to play and all this frequency crap will go out the window because people will be figuring out ways to make money on connecting flights rather than flying A-B-A.

how to know where your passengers want to connect to or from is beyond me!