(comments) AirwaySim v.1.3 news, previews & info

Started by Ilyushin, November 08, 2010, 01:02:10 PM

slither360


Go sami!

(to get the smiley, quote me and copy the link)

GEnx

v1.3 looks better and better by the day. Keep up the good work sami, really can't wait to try it out!


Ilyushin

Aircraft history!!!! beautiful!! that will be interesting and fun!


ICEcoldair881



who's excited for fueling companies and an ONLINE LOGO DESIGNER :o

I think rflane and all those who make liveries will be relieved quite a bit when v1.3 comes around. ;D

Cheers,
ICEcold

Curse

I read the news thread again because it seems release date is near and I found this thing:

https://www.airwaysim.com/forum/index.php/topic,26356.msg138553.html#msg138553

Could be a problem for a couple of very big routes, mainly Asia, with >20.000 pax a day. This regulation means to serve all the pax an average aircraft size of 500 pax is needed.


Just to remind it.

Curse

* Added a new method for reducing the effect of too many daily frequencies on a route:

   - The system calculates a "maximum desirable frequency" for each route depending on the passenger demand (route length/type not affected, it's a simple system).

   - Roughly so that on smaller demand routes you can fly the sector 2-5 times a day, and it then grows rather linearily all the way to 80 sectors a day on the largest (>8500pax/day) routes. For example on 30pax/day route 3x daily flights are still OK, any more than that does not give you any benefit. And on 150pax/day route this figure is around 5.




Is this against
1) "slot hogging" like: you are not allowed to fly more often than xx times
or
2) fight against the incredible influence of frequency, like: there is no difference for pax if you fly the route 3x a day or 14x a day.


If 2) the number you named (30pax/day = 3 times, 150pax/day = 5 times) are very high and don't solve the problem, because the problem was always 1x narrowbody like 737-400 vs. 4x prop like F27. So the 5 flights on a 150pax/day route doesn't change anything compared to the current system

If it's 1) it should be fine, but then the problem discribed with 2) isn't solved yet :(

Gleipner

"* Added a new method for reducing the effect of too many daily frequencies on a route:

   - The system calculates a "maximum desirable frequency" for each route depending on the passenger demand (route length/type not affected, it's a simple system).

   - Roughly so that on smaller demand routes you can fly the sector 2-5 times a day, and it then grows rather linearily all the way to 80 sectors a day on the largest (>8500pax/day) routes. For example on 30pax/day route 3x daily flights are still OK, any more than that does not give you any benefit. And on 150pax/day route this figure is around 5."

Any chance of us having a look at the maths behind those calculations?? :-[



Quote from: Curse on July 02, 2011, 03:20:38 PM
If 2) the number you named (30pax/day = 3 times, 150pax/day = 5 times) are very high and don't solve the problem, because the problem was always 1x narrowbody like 737-400 vs. 4x prop like F27. So the 5 flights on a 150pax/day route doesn't change anything compared to the current system

Agreed, 150 pax should 3 flights/day in my opinion.

Otherwise great job with 1.3, all those little things as standard turnarounds, a/c-reg and so on really makes it easier and saves a lot of time. Also likes a lot that each a/c has its own history.

FAA-man

unknown if this has been asked or not.. but, here it goes... it has been a while since I have played a game on here...
Anyway, within the new updated game play, will there be the option to merge airlines or buy out another airline if both parties involved agree to do so? example... say two airlines in one alliance, one player does not or can not continue to play.. but another person wishes to combine that airline with their own.. can this take place?

Curse

Quote from: FAA-man on July 09, 2011, 05:33:40 AM
unknown if this has been asked or not.. but, here it goes... it has been a while since I have played a game on here...
Anyway, within the new updated game play, will there be the option to merge airlines or buy out another airline if both parties involved agree to do so? example... say two airlines in one alliance, one player does not or can not continue to play.. but another person wishes to combine that airline with their own.. can this take place?

No.

JumboShrimp

Quote* Changes to loan terms; any new unsecured loans have now higher interest margins than before, and compared to secured loans. Max loan period is limited to 6 years instead of 10y; as taking out relatively small loans with very long payment period was rather easy on the airline's finances (the max. repayment time will be possibly tied to loan amount in the future).

Great to see these changes.  Higher margin on unsecured, lower margin on secured loans.  Shorter repayment period on unsecured loans.

Maybe fully secured loans could qualify for longer repayment periods (10+ years).

MidlandDeltic

Quote from: JumboShrimp on July 24, 2011, 02:33:16 AM
Great to see these changes.  Higher margin on unsecured, lower margin on secured loans.  Shorter repayment period on unsecured loans.

Maybe fully secured loans could qualify for longer repayment periods (10+ years).

The loss of leveraging (less than 100% security on loans) will however cause problems for those of us who operate from smaller bases.  Again, one up for the big plane / big airport / long route only contingent.  Like the ongoing frequency "issue".

MD

zimjiggaxxx

Lets hope that the AI's arent too many coz I think at times this game is not fair as the AI's have too much resources to put one's airline out of buisness

JonesyUK

Quote from: zimjiggaxxx on January 26, 2013, 07:23:07 PM
Lets hope that the AI's arent too many coz I think at times this game is not fair as the AI's have too much resources to put one's airline out of buisness

AI's?? ???

brique

Quote from: JonesyUK on January 26, 2013, 08:24:18 PM
AI's?? ???

Got to watch out for the NPC barbarians too, they'll attack your castle and steal your cheese... get a level 23 moat and you'll be safe...

AUpilot77


JumboShrimp

#115
Looks like some user friendly admin tools added, Fuel index etc:

https://www.airwaysim.com/forum/index.php/topic,26356.msg251037.html#msg251037

Suggestion to Admin: use these tools in MT7  :)

The fuel price seem to be stuck for last 10 game years...

brique

Quote from: JumboShrimp on February 04, 2013, 06:02:20 AM
Looks like some user friendly admin tools added, Fuel index etc:

https://www.airwaysim.com/forum/index.php/topic,26356.msg251037.html#msg251037

Suggestion to Admin: use these tools in MT7  :)

The fuel price seem to be stuck for last 10 game years...


careful what you wish for... 'unsticking' it may just send it higher...  :-\

JumboShrimp

Quote from: brique on February 04, 2013, 07:48:18 AM

careful what you wish for... 'unsticking' it may just send it higher...  :-\

I have been bored to death with $800-$1000 price in 2017...

brique

Euro Challenge seems to have hit $800 already and that's in 2007... maybe Sami's lever has got stuck on the 'OPEC needs more cash' setting...

Alberto

Not sure if this is the right place to ask, but I see that the UI is being redesigned. Will we get rid of ajax or whatever is that forbids us in many cases to go back when we hit the back button on the browser and to open some pages in another tab?