saving costs of employees.... ?!

Started by THI, November 03, 2010, 12:08:22 PM

THI

hi,

i have a question.

lets say, u have 5 aircraft.
you place the a and b check on different days.

mo tu we th fr

in my opinion the system is now working this way, that you need for every a/c a specific number
of employees for the maintenance....

but if the checks are placed on different days, it should save costs.
or: a/c 1 7-12 (a check) a/c 2 12-17 (a check) a/c 3 17-22 (a check) ....
instead of a/c 1 7-12, a/2 7-12 .....

the question is just: is it working in AWS ?

thanks for replies,


greetings,
thomas




Jps

I have no idea, but I agree with you... Having checks spread over the week should decrease maintenance staff requirement compared to if they are made in single day.
But, whether the system is that smart, I don't know...

Sigma

It doesn't work that way here.

You need the same number of maintenance people for your plane whether you schedule your maintenances throughout the week or all on one day.

Jps

Quote from: Sigma on November 03, 2010, 02:36:23 PM
It doesn't work that way here.

You need the same number of maintenance people for your plane whether you schedule your maintenances throughout the week or all on one day.
Yeah, but the point was, that it should work; You could normally have 10 persons at work each day. But if all the checks are on say Saturday, you'd need some 5 additional staff to make the maintenance checks. Thus, you'd have to hire 15 persons. But, if you had the checks scattered throughout the week, you could manage with maybe 12 persons/day, and would have to hire 30% less personnel.

THI

is that here maybe a feature request ? @sami

Sigma

#5
Quote from: Jps on November 03, 2010, 03:39:01 PM
Yeah, but the point was, that it should work; You could normally have 10 persons at work each day. But if all the checks are on say Saturday, you'd need some 5 additional staff to make the maintenance checks. Thus, you'd have to hire 15 persons. But, if you had the checks scattered throughout the week, you could manage with maybe 12 persons/day, and would have to hire 30% less personnel.

I know that's the way it should work, hence why I said that it doesn't work that way here.  THI asked if that is how it did work here -- I replied that it didn't and explained how it did work here.  I didn't say he was wrong in how it should work.

If you want it to work that way then post it in the Feature Requests section.

THI

so sami.

would you be so kind and replace this thread to "feature requests" ?

thanks.

Maarten Otto

IMO the entire staff requirement needs to be re-designed.

Maintenance has to reflect your maintenance scheduling
Ground staff has to reflect the number of seats one can sell. Sure an Embrear 120 doesn't need 6 ground staff for 1 plane.

romeozulu

Hi,

I totaly agree with all of you regarding the staff requirement, but the fact is that we have to deal with it. Since my first game I try to reduce the staff cost but didn't found the solution  :-\

I tried to reduce the salaries, but understood that it is a very bad idea as the morale droped hardly  :( I tried to keep the required staff at around 95% for the non operationnal staff (operationnal at 100%), but even had delays and cancelations.

Any ideas for us ?

ACDennison

I do think the mechanics issue needs looking at... otherwise there is no reason not to do all your work in the hangers on Wednesday or Sat/Sun nights.  There should be a choice to be made between staff numbers needed and ow spread the work schedule is IMHO.

Riger

It's nice to think that one can micro-manage to the degree of scheduling mechanics and techies to work on a roster and save $$$ however the problem comes when you are trying to manage that with 100+ a/c at multiple bases with multiple a/c types..  You might then need to add vacation leave planning, overtime, sick leave, public holiday considerations etc ......  That might make this more of a Airline Staff Manager Sim .com and quite honestly that would (IMHO) detract from the core intent of this Sim.

I know it sounds harsh (and maybe it is) but there are many players that start out with difficulty (I still experiment and fail from time to time) but eventually make it work within the constraints of the game engine as it is right now.

Best Regards
Richard



0zlw

Quote from: Riger on December 11, 2010, 06:49:35 AM
It's nice to think that one can micro-manage to the degree of scheduling mechanics and techies to work on a roster and save $$$ however the problem comes when you are trying to manage that with 100+ a/c at multiple bases with multiple a/c types..  You might then need to add vacation leave planning, overtime, sick leave, public holiday considerations etc ......  That might make this more of a Airline Staff Manager Sim .com and quite honestly that would (IMHO) detract from the core intent of this Sim.

I know it sounds harsh (and maybe it is) but there are many players that start out with difficulty (I still experiment and fail from time to time) but eventually make it work within the constraints of the game engine as it is right now.

Best Regards
Richard


There would be no need to micro-manage individual staff and assign them to jobs, rather than the actual amount of staff needed based on your scheduling requirements. By staggering your A-Checks across everyday of a week you would be able to reduce the number of staff needed. I think we would agree that this would be a good feature and could be applied to across all a/c based jobs. I don't think there is any need for it to delve any deeper than that into the various types of leave and public holidays at there would be little benefit to that.