What is next for AWS

Started by mikk_13, May 25, 2010, 02:22:59 PM

mikk_13

Hi,

I was wondering what is planned for AWS since the last update.

For me, I would like to see code share agreements and more alliance function as at the moment alliances don't serve any huge purpose. It would be interesting to have to rely on your alliance members to run a good airline to serve your passengers.

And i would like to see something to increase the long term playability of the game. This might stop large airlines dropping out 50% through a game due to bored factor.


Sami

at least these, probably:

* tuning of the HUB system

* updates to financial reports etc.


RushmoreAir

Quote from: sami on May 25, 2010, 04:24:13 PM
* updates to financial reports etc.

Woohoo!  Just what I wanted to hear!  ;D

PS, Nice smiley warning feature.  That's new.  It just stopped me from putting a line of these  ;D.

doing2030@hotmail.com

I would like to see more feedback in the stats. Everyone likes to see the name of their airline somewhere and it makes it more interesting at all levels (perhaps not at the top level but for people on the way there or for people who have set up at bases/countries where they will never get to the top).

Stats could be:

Biggest growth (revenue, pax, profit, fleet)
Divide the airlines into quartiles and report the existing stats (and the new ones above) in a division system (will make people want to "break into the top level" or keeps interest up during the growth phases.

What do people think?

Curse

I like this idea.

But I also like what sami said.... more and better financial reports. For example I'd would be nice to deactivate for example new leases etc. to see the real profit/loss.

Talentz

Or how about something simple that will solve about 80% of people's angry "airline losing money" threads...


Add fleet common costs and labor costs into the "aircraft profit" sidebar to get a true understanding of what is killing your airline.



- Talentz

alexgv1

Quote from: Talentz on May 25, 2010, 06:32:34 PM
Or how about something simple that will solve about 80% of people's angry "airline losing money" threads...


Add fleet common costs and labor costs into the "aircraft profit" sidebar to get a true understanding of what is killing your airline.



- Talentz

Tweaking to commonality would be nice to see more levels than just engine series and aircraft fleet type such as swiftus laid out in his guide:

Swiftus' Guide for Newbs
Quote
Commonality is broken down into the following categories: 
  1. Manufacturer (Boeing, Airbus, McDonnell Douglas)
  1a. Airplane Series   (737, A300, DC-10)
  1b. Sub-Type   (737 100-200, 300-600, 700-900)
  2. Engine Manufacturer (Pratt-Whitney, Rolls Royce, General Electric)
  2a. Engine Series   (Pratt-Whitney JT7D, JT8D, JT9D)
  2b. Engine Sub Type   (Pratt- Whitney JT8D-15, JT8D-15A, JT8D-17A)


So you are rewarded more for sticking with one engine/airframe manufacturer.

So even if they count as different fleets there is still less of a penalty for going from original 737s to classics, etc. As there is 67% part commonality (source: http://www.b737.org.uk/ I have the book), only a differences training for pilots which is cheaper and shorter than full type rating (e.g. my friend did 50 hours for 737NG type rating and then 6 hours for 737CL conversion).

Also cross manufacturer commonality between DeHavilland Canada and Bombardier on the Dash 8, or between DC9/MD80/MD90/717.

I could go on...  :)

Maybe this belongs in feature suggests but I'm sure it's all been said before.
CEO of South Where Airlines (SWA|WH)