some interface improvements suggestions

Started by joaoschneider, March 03, 2025, 10:36:36 AM

joaoschneider

Based on my own experience playing this amazing game, I would like to leave some suggestions to improve the user interface and reduce unecessary clickings.

- Scheduling page 1: Show short aircraft type description (e.g. B37, B36, A18...) and the nominal still-air range on the left column, below the aircraft number. If possible, also the aicraft capacity.
- Scheduling page 2: Allow me to create a series of new routes based on the schedule already attached to an aicraft. E.g, I would like to automatically create and schedule to an aicraft all routes already scheduled to another with +1h or -1h delay, or even +1 day delay... For that I would just click on a button on the reference aircraft schedule, set the period difference, and chose the destination aicraft. This would save a lot of time and clicks, especially when scheduling a 7 day long routes schedule to 7 aicrafts.
- Manage routes page - destination view selection: when clicking on the manage prices, the new tab could additionally show the average prices already practiced in all routes to that destination instead of only the base price in the "set prices nominally" option. This way we would have an ideia of how high or high low the prices are. Usually I go all the way to a single route to find this info, demanding a lot of clicks.

Sami

Scheduling: refer to the new/beta page, did you check it out too?

groundbum2

pricing my holy grail would be a curve which as CEO we define. So for fleet A330/A340 you would have, for each class (Y,C,F,CS,CL,CH)
10% load factor - default +/- X%
20% load factor - default +/- Y%
...
200% load factor - default +/- Z%

the 200% load factor as it would be a clearly underserved route, so I'd have Z set to default + 40% or so. Then have prices change immediately after CEO changes the curve, and then monthly thereafter as load factor fluctuate based on changing demand and changing supply. We could even call it AI!

Simon