Ending the late game grind

Started by Mike Swaledale, October 01, 2025, 08:13:19 AM

Mike Swaledale

Hi Sami,

You've probably noticed that the number of players in each game tails off towards the end. This is partly weaker airlines closing but I think it is also due the the fact that the late game ecan be a bit of a grind. This isn't unique to Airwaysim - lots of strategy games face the same problem. Anyway, here is my suggestion:

Allow airlines to create one subsidiary in a different continent once they have achieved certain minimum criteria in their home continent. I would suggest the following rules:

     (1) Parent must have been operating for at least 10 years and have at least 50 aircraft.
     (2) Parent can only invest once, a max of 20% of its free cash;
     (3) subsidiary must be in a different continent and must compy with any alliance restrictions;
     (4) Parent and subsidiary can can only lease or sell aircraft to each other at market value.
     (5) If parent or subsidiary go bust, the other can continue but does not get the other's assets.

I thinkt it would be reasonable for you to charge a small fee for the subsidiary.

But what do others think?

Mike Swaledale

groundbum2

#1
I made the suggestion ages ago that large airlines pay an extra 10% of retained cash into a fund, say of any amounts over 5bn, and that this fund be distributed late game to new joiners. So rather than starting with 15M which will get you nowhere against a 3000 plane behemoth, start with 500mill or whatever from this fund. That would for sure attract new players, I mean who doesn't like a large sum of money?!?! I've had games where I've had 100billion in the bank, and there's nothing useful I could do with it.

Simon