The Age of Flight game is open!

Started by Sami, July 21, 2023, 10:00:05 AM

Sami


The The Age of Flight scenario is now open!

This is one of our three concurrent epic-length airline sim scenarios, starting in the 1950s and running all the way into year 2035. An ultimate challenge for virtual airline managers!

The basic settings are:
  • Time span: 1950 - 2035, at 30 minutes per game day.

  • Normal difficulty level / Epic length scenario.

  • All airports globally and all aircraft models included.

  • The overall play duration of this game is about 1.5 years.

  • Special rule: The "out of HQ" aircraft limit is disabled on year 2000 and for the rest of the game you can expand without this limit (geopolitical limitations are still in force).


Game play related settings specific for this scenario:
  • Due to the limited range of the early-era aircraft the Easy Start mode / Start-up Wizard might not find suitable planes for you. In that case simply use the Advanced Start and choose the planes yourself from the used market!

  • The used aircraft selection is very limited since the game starts in year 1950, and you should use some cheap war-surplus DC-3s and similar to get going. There are some DC-6s and CV-240s in the market, but do not build your entire strategy on them.

  • Airports (Johannesburg, Moscow SVO, Helsinki) have been "unrealistically" adjusted to have been opened already Jan-1950 to allow them to be selected as HQs.

  • Please remember that this game follows the standard and real-world setup for the economy and political rules. The expansion outside your own HQ country does not become available until the 1990s and onwards (refer to manual for the basing rules).

  • Cargo demand in 1950s is very low.

  • The initial slot costs might seem high, but they will gradually reduce. Since this is a very long game, the aircraft availability and slot costs are here to reduce the initial airline growth rates.


If it has been a while since you started at early stages in a major AirwaySim game, here are a few reminders and tips:
  • The game clock is paused for the first day and will start moving after 24 hrs.

  • The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).

  • There is a good supply of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use and plan to order aircraft directly from the manufacturers.

  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.

  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..

  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.

  • The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.

  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

  • Remember to read the AirwaySim Manual to learn more, and join the Discord chat to meet other players!


Welcome onboard the latest AirwaySim airline game, have fun and good luck with your new airline!

» The Age of Flight