The new Game World #1 is now open!» Join here!The GW#1 is one of the four main and long airline sim scenarios at AirwaySim. This round of Game World #1 will start in 1955 and will run to the end of year 2035. The time span is the same as in Game World #2 since we're simplifying the game world structure a bit.
This game world follows the standard settings for long AirwaySim games:
- Standard difficulty level
- All airports, all aircraft models (including the "prototypes") and all features are included.
- Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.
- Alliances are available to be formed from the first day.
- Game's speed is 30 minutes per day.
- Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).
- Passenger demand levels are somewhat higher than in real history at the start of the game to accommodate the large player base.
- The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.
- The airport slot numbers follow the new and updated slot system with slot releases happening only when the airport expands (apart from the first game year). Details can be found from the changelog.
- Fuel prices are random and may or may not follow the historical oil/jet fuel developments (or a combination of both where it follows the real history at some periods and is random at others).
- Inflation index is a bit modified from real-life history data for more linear change in prices. Interest rates follow the real history.
Notes regarding the launch of this particular game world:
- The new aircraft model selection has been manually checked again. We've made sure there are good choices in both new and used aircraft department right from the start.
- The amount of pre-war 'scrap' in the used aircraft market is lower than in previous/standard game starts. In total there are about 16500 pre-generated aircraft to choose from (these are released bit-by-bit to the used aircraft market). This time the DC-6 is the most popular pre-created fleet with 29% of all planes of that model, followed by Constellations (16%), CV-340s (14%) and DC-3s (9%).
- As the pre-launch of this game world has been popular please be patient with the growth and aircraft acquisition.
- The passenger demand will grow at all times during the course of the game, apart from some periods of global recession (the rate of the growth models well what has happened in real history and when the market started to grow rapidly).
- The new airport slot system will limit the growth at some airports. However it is not intended to be the single major limiting factor at all airports, but be prepared that some airports are not accessible due to lack of slots! We're keeping an eye on how the new system performs as adjustments and tuning might be necessary. The slot numbers will grow at random intervals during the first game year. After that the growth is only possible when airport expands its infrastructure.
- Air cargo in the 1950s-1970s is a very small business. The cargo demand levels are somewhat elevated from "realistic" values for the sake of playability, but still the big cargo business doesn't really become viable until later in the game.
If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:
- The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
- There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.
- New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
- Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
- Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case.
- Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).
That's it!
Ready for takeoff!Now go ahead and click on to the
Game Area and join the new game. Enjoy!
