General Game Ideas

Started by Tuckernut, November 09, 2018, 12:42:33 AM

Tuckernut

Love the idea of an all Soviet aircraft challenge.

Couple of other thoughts.  Having worked for a major airline for forty years I have humbly found it is much easier to fly airplanes than it is to manage them.  I find it bugs me to keep having to fly out and back to my base every trip.  Real airlines have complex routing of aircraft, planning entry into and out of planned maintenance, unplanned weather events.  I would like it if I could make a multi-stop trip across the US, aircraft overnighting and back home again tomorrow.  Sami has done a phenomenal job programming this game and it is very challenging.

I remember about ten years ago there was what I think was a DOS-based game similar to this.  You had to choose meal services, remember to give your staff a raise or suddenly your loads dropped into the basement.  Always wondered what happened to the game but I don't think it made into a Windows world but it was really fun and you basically only competed against yourself. 

But this sure is fun and the tutorials are very interesting and complex.

JumboShrimp

I think the first one, and one of the few that were good (for that era) was called Air Bucks.

Tha_Ape

#2
Redeye flights are completely possible (play with time zones), or sleeping at the destination (just increase the TaT).

Complex routing existed in a previous version of AWS but was removed because of players creating phantom hubs and abusing the feature. I wasn't there back then, but it seemed pretty mean for the average player, and maybe even for the good-but-not-excellent. So until protections/guarantees are in place, I don't think it will come back.

NorgeFly

Quote from: Tha_Ape on November 09, 2018, 07:49:00 AM
Redeye flights are completely possible, or sleeping at the destination (just increase the TaT).

Complex routing existed in a previous version of AWS but was removed because of players creating phantom hubs and abusing the feature. I wasn't there back then, but it seemed pretty mean for the average player, and maybe even for the good-but-not-excellent. So until protections/guarantees are in place, I don't think it will come back.

I remember this feature and it was very useful but was taken advantage of in many cases, particularly when players basically flew empty planes into a second airport just to pick up a flight from there, often killing a smaller locally based airline.

But, I have said it before (as have many others I am sure) that I would love to see this return but with one major change; aircraft can only route through a base, not just any random airport. This would allow more flexibility in scheduling but maintain the integrity of the current basing system. In other words, of the three airports involved in a particular routing, two of them would have to be a hub or base.

Example: With Hub: AAA & base: BBB it would be possible to schedule:

AAA-BBB-CCC-BBB-AAA  - thus allowing an additional flight from base BBB that cannot fit into the schedule of a base aircraft.
AAA-CCC-BBB-CCC-AAA  - thus allowing flights to CCC from hub AAA and base BBB with the same (AAA based) aircraft.
AAA-CCC-BBB-AAA         - thus allowing a "triangle" route with an aircraft based at AAA (or similar with aircraft based at BBB).

This system, while allowing much greater flexibility with fleet planning, would not allow player to fly routes that do not originate or terminate at a hub or base as the old system did.

It would also require that bases are appropriately sized to prevent players from flying a large aircraft from their hub, through a small base and onward to some other destination.

This kind of scheduling is very common and from my days in airline ops I remember a few examples:

MAN-SOU-JER-SOU-MAN
SOU-NCL-ABZ-NCL-SOU
MAN-CDG-BHX-CDG-MAN





wilian.souza2

Quote from: NorgeFly on November 09, 2018, 08:57:12 AM
I would love to see this return but with one major change; aircraft can only route through a base, not just any random airport. This would allow more flexibility in scheduling but maintain the integrity of the current basing system. In other words, of the three airports involved in a particular routing, two of them would have to be a hub or base.

This system, while allowing much greater flexibility with fleet planning, would not allow player to fly routes that do not originate or terminate at a hub or base as the old system did.

It would also require that bases are appropriately sized to prevent players from flying a large aircraft from their hub, through a small base and onward to some other destination.

I defend the same thing and have made requests toward this idea: https://www.airwaysim.com/forum/index.php/topic,78525.0.html

Tuckernut

Quote from: JumboShrimp on November 09, 2018, 12:47:21 AM
I think the first one, and one of the few that were good (for that era) was called Air Bucks.
You are exactly correct.  For its day it was a very well done game.