AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
 
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

Author Topic: Game World #4 is now open!  (Read 665 times)

Offline Sami

  • Administrator
  • Members
  • Posts: 16942
    • AirwaySim - Are you the next Richard Branson?

The 3 people who like this post:
Game World #4 is now open!
« on: April 29, 2018, 02:59:38 PM »
The new Game World #4 is now open!

» Join here!


GW#4 is one of the four main and long airline sim games at AirwaySim. This time the starting year for GW#4 will be earlier than before, the time period is 1955 to 2035.

The 1955 start offers a wide range of aircraft models to choose from. On the used aircraft side you can choose from the huge supply of war-surplus DC-3s, but many post-war models are also available from the aircraft brokers. These include a good supply of DC-6s, Connies and smaller Convairs just to name a few. New aircraft selection has dozens of models and some of the earlier jet models too. In the near future the 1960s and 1970s will be an interesting time in aircraft developments.

This game world follows the standard settings for long AirwaySim games:
  • Standard difficulty level

  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).

  • Time period 1955-2035.

  • Game's speed is initially 30 minutes per day but will speed up to 25 minutes per day in 1990.

  • All airports, all aircraft models (including the "prototypes") and all features are included.

  • Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.

  • Alliances are available to be formed from the first day.

  • Passenger demand levels are higher than in real history at the start of the game, especially in the early parts of the game.

  • Fuel prices are random and may or may not follow the historical oil/jet fuel developments (or a combination of both where it follows the real history at some periods and is random at others).

  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.


If you have not played in a game world with the new cargo features drive by City Based Demand, please check the following notes:
  • Remember that the cargo demand, which is in city based system, can change up or down.

  • Passenger values are calculated using the old system.

  • Familiarize yourself with the new "potential demand" concept (ref. manual). You should look at the potential demand as the best case scenario and it will be only reached if there is no competition on other surrounding airports to the same destination. Thus the actual demand (also shown in the charts) will usually be lower.

  • The new system models local economic climate - if a country has a recession the demand values can go down very much.

  • The changes in demand values are gradual but due to server performance some of the calculations are performed only a 1-3 times per game month for each area (especially now when the system has to deal with both the new and old system).

  • Air cargo in the 1950s-1970s is a very small business. The cargo demand levels are somewhat elevated from "realistic" values for the sake of playability, but still the big cargo business doesn't really become viable until later in the game.


If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:
  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).

  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.

  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.

  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..

  • Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case.

  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).


All set! Move over to the Game Area and join the new game and have fun! :)

 

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.