Maximum capacity restriction.

Started by qunow, December 21, 2016, 03:28:43 AM

qunow

If a route have an estimated demand of 4 passengers per day on average, and then I put a PC-12 with 9 seats in it onto the route, does that mean I have violated the rule on maximum available capacity provided by one player cannot exceed 200% the estimated demand?

Talentz

No, it shouldn't... the 4 pax avg display is an estimate and since route demand growth can go as high as 150%, you should be ok.

However, the system will send you a anti-competition msg should you ever cross that line... For future reference.

Talentz

JumboShrimp

The system will give you warning if your supply is more than 200% of demand.  If you exceed it, you will get a warning and eventually, the route will be closed by the system.

You can use the feature to block seats.  Edit route and the field is on the bottom.

But IMO, the system should make an exception and not flag the route as oversupplied if you are serving the route with just 1 single flight.  It becomes a huge time waster if you have 100s of routes like this where you block seats.  As Talentz pointed out, there will be growth, and after several years, the demand grows, and the number of seats you can supply grows.  So you need to keep updating the amounts of seats blocked after every 10 years or so.

As I said, with 100s of routes with blocked seats these updates of blocked seats become very tedious...

gazzz0x2z

When I toyed with SW3, I never had the oversupply warning. That was a 19 seater, and some routes had 6/7 demand. But I'm not sure it's still like that, I didn't try since ages.