I like to tweak once or twice a day, more than that and the last tweaks haven't yet stabilised out so corrections can be doubled up.
Doing a 'manage routes' for each base airport allows tweaking of prices for outbound and or return flights to achieve your target LF. It's a matter of learning what LF that route will bear as price isn't the only criteria. And not cutting prices too far.
I like to provide a replacement aircraft for 'planes going into C or D maintenance where I have several of a type. Fewer seats isn't a problem, even a smaller plane if the type matches. Whether it's actually worth the trouble is another matter, in RW a fleet will have a stock replacement for the route with A and B mtce being done on an hours flown basis. Reminds me I must put in a request for 'back-up aircraft' which will fill the absence or late running of the aircraft it's assigned to support.
I think I probably meddle too much, but being retired - well, I'm lucky. Mind you, forgetting which one I just tweaked is the flip side.
In GW-4 I got from 1970 to 2007 nicely, but then it all went wrong. This is where a FULL understanding of the dynamics would really count. Certainly I've found the number of players in the GW makes a big difference. I have a feeling GW-2 is going to be popular, which doesn't make it easier. GW-4 is close to 500, GW-3 is nearer 300. Does the Demand in a GW make any allowance for that?
I do hope we get a few days to get things set up before the computer clock makes a slow run into the game, just like GW-4 did all those days ago.
Finding the right base is going to be important, though I do not understand how the skilled players start so big and have a huge head start in a couple of Game-years.
Looking forward to the Cargo Sysytem going live too. Ignore it or love it? We'll see.