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Online Airline Management Simulation
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Author Topic: AirwaySim Changelog  (Read 54839 times)

Offline Sami

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Re: AirwaySim Changelog
« Reply #140 on: October 21, 2019, 02:53:30 PM »
Aircraft management function updates, production line dynamic changes and other bugfixes

Updates
  • Changes to aircraft storage features:
    • Added ability to convert aircraft (e.g. to a freighter) when it is in long-term storage. The conversion dialog has also an optional checkbox to remove the aircraft from storage at the same time, and is checked by default (less clicking). [see picture]

    • Aircraft seat configuration can be changed while a/c is in long-term storage. With this change all pages under "Configure Aircraft" section show also the stored planes and they are included in the totals.

    • Upgrading of aircraft (winglets, hushkits etc.) is now also possible while a/c is in long-term storage. Actions work from the aircraft details page or as multi-action from the listing page of all aircraft.

    • During the time any of these upgrades/maintenance actions are in progress the a/c can be removed from the storage normally (the maintenance time is extended according to what works the storage removal needs).

  • Changes to aircraft production line dynamics:
    • Dynamic production line closure is made a bit less dynamic by disallowing the prod.line closure before the aircraft has reached the corresponding real-life production end date.

    • Timer of system's dynamic production line closing mechanism activation for new game worlds is changed from 12 months to 24 months. Before this time has elapsed the system does not close down any production lines.

    • Upon creation of a new game world the production lines can't be at "is about to close soon" status. They are open until further (or then closed prior the game's start date)

  • Aircraft upgrading (winglets, hushkits etc.) are now displayed at the 'Aircraft History' page.

  • Aircraft model conversion (e.g. from pax to freighter) now keeps the pre-installed additional aircraft upgrades (e.g. winglets), if the same upgrade is available for the new model too.

  • Alliance pricing limits for used aircraft are now also effective when leasing aircraft (not just when buying).


Fixes
  • All values of Balance Sheet did not move correctly when HQ airport was relocated.

  • Game area listing did not show the game icon for mentored game worlds.

  • Cargo demand display for world events did not always show up correctly.

  • Route seat oversupply warning did not trigger a proper internal value, preventing the player's mass action to correct the oversupplies from working.

  • Fixed a price calculation error when editing a new aircraft order and changing only the pre-payment amount.

  • Fixed incorrect B757 production line's dynamic ending configuration.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
« Last Edit: October 21, 2019, 02:58:50 PM by Sami »

Offline Sami

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Re: AirwaySim Changelog
« Reply #141 on: November 16, 2019, 12:04:06 PM »
Changes to cargo calculations

Fixes
  • Another update has been made to the cargo demand number calculations of the City Based Demand system. The previous update a month ago created some unwanted side effects and this update addesses those issues.

  • The change fixes the issue where the Actual Demand was displayed as too high even though no airlines were flying on the route. It also corrects the way on how demand for overlapping airports is calculated, since the demand was also displayed too high on some cases where two or more airports overlapped and shared the same demand.

  • The update is effective in all current and future game worlds. For all currently running games the update is introduced gradually: The system does calculations with the updated (11/2019) and non-updated (10/2019) versions and compares the numbers, and initially chooses the higher of these two. Over the next month or two the balance is moved gradually towards the new version. This gives time to react to the changes in the environment.

  • If the performance of our background systems permit, a larger update ("v.2.0") to make the calculation of the demand from overlapping airports even more accurate is in the plans.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
« Last Edit: November 16, 2019, 12:25:11 PM by Sami »

Re: AirwaySim Changelog
« Reply #142 on: December 18, 2019, 10:26:08 AM »
Government subsidies and incentives for fuel prices and aircraft purchases

A new major feature has been added to make the operation of early era Soviet aircraft more desirable and to better model the effects of state-controlled economy. Of course modelling the communist state-run system in full realism is not possible or desirable here, but this change will encourage towards more realistic fleet planning in the early era.

  • Government subsidies and incentives: This new feature allows the governments to issue financial benefits for airlines using aircraft produced in their country.

  • In other words if you are based in the Soviet Union and also fly aircraft made in the Soviet Union, the government will pay a large part of your fuel bill and give big discounts for new aircraft purchases (up to 20-30%).

  • If you are based in other friendly country, such as Cuba, you will get similar benefits for flying Soviet aircraft (up to 10-20%).

  • Total of about 40 countries are involved between 1950 and 1992 (depending on their political status).

  • All these communist subsidies end when the Soviet Union collapses (end of 1991). Some other countries may leave this scheme earlier when their political situation changes.

  • Technically the system is also able to create similar discounts and benefits for any other country or aircraft model, but the western goverment subsidies for "buying local" are not planned to be modeled at this time.

  • Discounts are possible from the fuel bill paid, and from new aircraft purchases from the manufacturer (not for leases and not for used aircraft purchases).

  • Discounts vary between 0-30% depending on your HQ country / airline location. The highest discount of 30% from fuel bill and 20% from aircraft prices is received when you are based in the Soviet Union and purchase aircraft made in Soviet Union.

  • The available discounts are shown at the "base airport finder" tool when you start your airline and choose the HQ airport. They are also visible at the aircraft ordering page and individual aircraft information pages.

  • The discounts apply only if your HQ airports in the country qualifying for the discounts. Opening an additional base in such country does not qualify for discounts (comes to play mainly in case of a special game world where there are no real-life political restrictions for expansions).

  • The manual has been updated: https://www.airwaysim.com/game/Manual/Routes/Airport/#Government

This update is live and active in all game worlds.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Offline Sami

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Re: AirwaySim Changelog
« Reply #143 on: December 20, 2019, 09:43:25 AM »
Better fuel usage monitoring

Updates
  • Office and Routes pages have a new chart "Total fuel usage" showing the actual weekly total fuel usage in kg/lbs for your airline.

  • Route information page's expanded statistics now show the actual fuel usage in kg/lbs for each sector and each day.

  • Dashboard now shows the Operating profit / loss (and other more meaningful figures will be added later on too).

  • The airport infrastructure expansion feature is fine-tuned with the aim to make the infra expansions from level 1 to level 2 more frequent.

  • Grouping of comparison values for different averages (such as Load Factor, revenue and fuel usage) for Dashboard and Routes pages is now the same as in Office page. The value "last week" means the totals from previous full week (Mo-Su) and "week before" are the same values from a full week before that (current ongoing week not relevant).

  • Passenger distribution for Baghdad airport updated to make the Iraq war effect smaller. [only for new games]

  • Berlin Brandenburg airport opening date updated to late 2020. [only for new games]


Fixes
  • New aircraft pre-launch system did not respect the player's chosen order between different models within the same new a/c order when allocating production slots.

  • Updating a/c seat configuration while a/c in long-term storage caused erroneous aircraft technical condition %.

  • Calculation of monthly game statistics had a memory error; fixed.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html
« Last Edit: December 20, 2019, 09:52:23 AM by Sami »

Offline Sami

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Re: AirwaySim Changelog
« Reply #144 on: January 09, 2020, 01:31:02 PM »
Minor interface changes and fixes

Updates
  • Aircraft information page's "Conversion and upgrade" section now lists the costs of each conversion/upgrade. (n.b. the conversion cost shown here for reference is based on new/100% condition aircraft; if your a/c is older the cost might be higher)

  • Aircraft area main overview page now shows the costs of upcoming C/D checks for each aircraft.

  • Aircraft launch news for cargo aircraft now also show the max payload (kg/lbs).

  • Added a backlink to My Aircraft page from Aircraft History page for own aircraft.

  • Updated the max passenger capacity for DHC-8-300 aircraft: -300/-300A/-300B at 52 pax, -300E at 56 pax. [only for new games]

  • Updated the max passenger capacity for Dornier 328-110: 36 pax. [only for new games]

  • Updated the max passenger capacity for Concorde: 144 pax. [only for new games]


Fixes
  • Adjusted the calculation for secured loans.

  • "New aircraft operator" achivement was incorrectly calculating the a/c average age.

  • Added a missing fleet filter association to one of Manage Route's destination view links.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

Offline Sami

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Re: AirwaySim Changelog
« Reply #145 on: January 16, 2020, 07:31:02 PM »
City Based Demand for Cargo v.2.0

This is a major update to the background systems and calculations driving the City Based Demand system, currently in use with cargo.

The main objective for this update has been to improve the system technically and remove any remaining issues the City Based Demand system still had. This means very large portions of the code have been re-written and the mechanisms have been extensively tested.

At this stage there are NO changes to the route planning interface yet. These will follow later on and are in planning - this update is purely of technical nature.

This update will be active in all game worlds starting from tomorrow's Euro Challenge. At this time a decision has not yet been made if it will be implemented also in other active game worlds since the demand figures / destinations will be somewhat different.

Highlights:
  • The demand now behaves correctly in a multi-city environment (multiple airports sharing the demand in both departure and arrival area).

  • The demand figures are updated now 4 times as often as previously, once every week. The demand is more reactive to player's moves and route changes.

  • Generally made the system "better and smarter". ;)

  • Improved performance and management of the background systems.

This thread is locked and is reserved for announcements only. Please make all comments to the General forums: https://www.airwaysim.com/forum/index.php/topic,60273.0.html

 

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