imposing trade restrictions in worlds

Started by Roman Davydov, December 24, 2014, 08:52:28 AM

Roman Davydov

What about to impose historical trade or capital movement restrictions to the game? Its look non realistic when communist countries like USSR orders Boeing's in 1960s  ;D As I remember from my childhood, even in 1980s USSR has no one Boeing or other "western" aircrafts, but plenty of AN's, YAK's and TU's. Let them fall under these restrictions in game worlds. It may be imposed in the same style like a parade of independences happens in 1960s in the game.

For example, Jackson-Vanik Amendment to be imposed toward USSR and China starting from 1974 and relaxed according to historical chronology. Leasing is a form of financial activities restricted under that law. Different well know embargoes/sanctions against North Korea, Iraq, Iran, Zimbabwe, Russia (2014) etc may be imposed to apply real world restrictions in the game worlds.

Here is a list of links with details about sanctions and embargoes:
1. United State embargoes;
2. Sanctions WIKI - full list of sanctions gathered in one place.

bdnascar3

I would say no, its difficult enough to get players to be based in these countries and to use Soviet aircraft. Also this is a game, BASED in reality, not a true realistic simulation. If it was we'd have connecting passengers, airport terminals,mergers and unions to deal with

Roman Davydov

Actually, many of soviet aircrafts here in game easily produce good profits and spend less fuel. When someone open airline in certain place he expect some differences associated with that location. If every destination have same options and same aircrafts available in every corner of the world, lets remove pax demand which is only difference and game become just a calculator. Some players will be happy to find solution to fight with these difficulties and to develop successful airline under certain local restrictions.

Its my strong opinion, that historically significant "real world" events like sanctions/embargoes, Olympic games, manifestations, huge trade unions strikes etc must appear in the game in respective dates increasing/decreasing demand. All the dates of such event widely available in wikipedia and already gathered into lists.

Now in World#1 in 1960 "bird flu" happens in America, but in real world it became significant event for air industry since in 2003.

Some players leaving the game because boring without realistic events. Something must happens all the time to bring some dynamic to the game.

bdnascar3

Quote from: Roman Davydov on December 24, 2014, 02:03:41 PM
Some players leaving the game because boring without realistic events. Something must happens all the time to bring some dynamic to the game.

I agree, but these events must be random. If not then players would just sit and wait for events to happen. Not much fun playing a game if everyone knows what will happen next. My point is that there are other more important things that need to be addressed (and that are already being planned by Sami) before we worry about my this game copy the real world exactly.

Kadachiman

#4
You have been playing the game for less than 3 weeks and already you want to change the entire structure of the game.

1. First - learn how this game works the way it is
2. Put your suggestions in the correct forum as what you are saying is nothing new if you care to search

Most airlines jam into USA or Europe now, let alone put restrictions on Soviet based countries to make them even less attractive to play from

Very few Soviet aircraft come even close to matching their Western counterparts which is why hardly anybody uses them now, let alone force players to use them if they base in a certain location.

Real life events actually happened without airlines having prior knowledge of the event so they did not 'plan' for the event...in this game if the events happened at the same time as real life then  players would just plan around it, so where is the real life impact you mention?

IMO - Players are welcome to leave the game if they are bored, their money their choice

Roman Davydov

Quote from: Kadachiman on December 24, 2014, 03:23:49 PM
You have been playing the game for less than 3 weeks and already you want to change the entire structure of the game.
1. First - learn how this game works the way it is
2. Put your suggestions in the correct forum as what you are saying is nothing new if you care to search

3 weeks in game + 33 years in real life. Pretty simple mechanic of this game clearly described in Manual, so it doesn't matter 3 day or 3 years in here.

1. First of all, this is just proposal and thoughts, and me not request or demand any changes.
2. Me not expect that you'll follow every my post in this forum. When me share suggestions I keep admins and creators of this game in mind, not other member who feel responsible to pull up every post with empty remarks of personal nature. When admins feel my posts useless, they will remove or move it where appropriate. You can oppose or agree, but with arguments and within topic, but don't try to override newbies.

Roman Davydov

Quote from: bdnascar3 on December 24, 2014, 02:51:45 PM
I agree, but these events must be random. If not then players would just sit and wait for events to happen. Not much fun playing a game if everyone knows what will happen next. My point is that there are other more important things that need to be addressed (and that are already being planned by Sami) before we worry about my this game copy the real world exactly.

Me agree. But, for example, carriers usually know some events in advance. When Olympic games happens many carriers arrange extra flights for that period of few months of high demand to do extra profit. And of cause some events, which usually not known in advance in real life may be random dated here.

schro

Some of the trade restrictions and events are already modeled within the passenger demand within the game even though those events are not announced on the dashboard. For example, the gulf war will Nerf iraq, Cuba to USA demand is zilch, 9/11, SARS, etc are all reflected in the overall demand profile. The events that you see on the dashboard are fully randomized and add the unknown element to the game. You'll see over time that there's maybe 50 variations on the events, but the region, serverity of impact and country will change.

There are many things in history that do not make for great gameplay. For example, prior to deregulation in the USA, airlines couldn't tweak prices or fly any route that they want ted to. Soviets being limited to 727skies instead of 727s were compensated through government support, freeish fuel, etc.

Roman Davydov

Quote from: schro on December 24, 2014, 07:24:33 PM
Some of the trade restrictions and events are already modeled within the passenger demand within the game even though those events are not announced on the dashboard. The events that you see on the dashboard are fully randomized and add the unknown element to the game.

Thats good and add some dynamic, but I hope in time system may be advanced with more peculiarities. I think some specific events may be restricted in period of time when these can happens. As mentioned "bird flu" may be randomised but restricted to happens after 2003 only, for example. Fully randomized events without restrictions in time may lead to confuse of events happened before it actually may happens in real world or happens after it been neglected and become impossible. Lets say smallpox may not significantly impact on travel industry in 21st century as that virus not exists anymore, but been huge problem in last century.

Jona L.

#9
Quote from: Roman Davydov on December 24, 2014, 07:09:33 PM
2. Me not expect that you'll follow every my post in this forum. When me share suggestions I keep admins and creators of this game in mind, not other member who feel responsible to pull up every post with empty remarks of personal nature. When admins feel my posts useless, they will remove or move it where appropriate. You can oppose or agree, but with arguments and within topic, but don't try to override newbies.

Well, to be fair, there are multiple threads open already on this topic, and it is absolutely pointless to start a new one because:

a) Feature request forum was restricted to existing requests (not allowed to start a new topic) for a reason, being that Sami wants to work off old stuff now.
b) There are at least 2 feature requests open being pretty much the same as yours, that have not (yet) been worked on, try bumping these, instead of adding feature requests to the general forum.
c) There is one admin in this game, and I as well as most people around would rather have him coding than moving this stuff around on the forums, seeing as he has a day job, too.
d) This is no newbie oppression, but actually a rather kind form of asking you to use the search function (why have it if no-one uses it?).
e) The hint toward your time in the game was not towards your knowledge of the topic, it was towards you having to get a feeling for how this game works in the long run. You may have understood the game mechanics, but you haven't yet understood the challenges that lay ahead, when running airlines through the decades. And how it feels to play this game in the long run.
There is a difference between knowledge/understanding and experience. The latter of which you definitely lack with just 3 weeks of being in this sim.

As for the argument part:

You don't bring forward arguments for all of your points either, don't expect others to deliver what you can't provide either.

example:
Quote from: Roman Davydov on December 24, 2014, 02:03:41 PM
Some players leaving the game because boring without realistic events. Something must happens all the time to bring some dynamic to the game.

Please name to me 5 mid- to longterm members that left AWS because this is the boring part! (I doubt you find more than 3) Just to found the statement on arguments.

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With the current system in the game it is not easily possible to code in these restrictions, if I recall correctly. The demand for domestic USSR routes is also not correctly depicted in AWS, making it harder to start in USSR in the 60s than in real life, and compared to other places.
Some of the demand mechanics will change once (if ever) city based demand will be introduced. This being Sami's main project at this time.

Soviet aircraft are equal to western aircraft in the early to mid sixties, but will soon fall way behind in efficiency and viability in the early seventies. This has to be kept in mind, because the USSR fuel subsidies are not included in the game (which without the restriction to soviet aircraft would be an unfair advantage).


Furthermore trade sanctions would make it almost impossible to sustain operations in certain countries (like Iran) after they kick in, thus bankrupting any airline that has built up in that country before the sanctions. It is already impossible to run an airline from Iraq, since 98% of all Bagdad demand gets killed off with the Gulf war event.
This may not be a problem for a USSR or Europe based airline, but it is a huge problem, if you are based in one of those countries. Another thing would be, that if these sanctions were imposed, no one would run an airline from those places, reducing the variety of possible airport choices further.
The random events are a little feature to avoid this, as none of the events are life threatening to an existing airline (unless it was poorly run before it), and they add a bit of variety.
This would actually make people leave, if they work up their airlines for 30 yrs, to get killed off by some embargo.


cheers,
Jona L.