Do we know a competitor's ticket prices?

Started by gkc0123, December 07, 2014, 02:33:51 PM

gkc0123

I just opened my first routes. I'm searching around the game but I haven't been able to find what my competitors are charging on my same routes. Is this possible to see? Thanks!



fedot12345

Unless if you have the competitors username and password details...

jackpot

Quote from: fedot12345 on December 07, 2014, 10:20:18 PM
Unless if you have the competitors username and password details...
Yeah that always helps lol

SteveHunt

I always found this a major gap in the game. Ticket prices are publicly accessible via multiple sources in the real world. Airlines respond to each others price changes almost daily.

Luperco

For what I understand, Sami is working to change how tickets are handled. I don't know if this mean that we will see the competitors tickets.
Saluti
Emanuele


schro

Quote from: SteveHunt on December 11, 2014, 10:56:02 PM
I always found this a major gap in the game. Ticket prices are publicly accessible via multiple sources in the real world. Airlines respond to each others price changes almost daily.

In the real world competitors can "see" the ticket prices of their competitors (as well as the number of tickets left in an inventory "bucket"). They can ONLY see these at a point in time and they do NOT get the prices that the tickets are actually sold at. Yes, airlines do respond to match published and available fares by their competitors, but still, nobody knows if any of those actually sell until the flight happens*. So, in this way, not really knowing what tickets are selling for is fairly similar between here and the real world.

Now, since the black art of revenue management needed to be simplified from a holistic perspective of airline management in order to have a balanced GAME. Thus, it is represented by the players setting a "price" that actually represents an average ticket price that your "revenue management team" will work to extract from the sales - i.e. you set a $200 price on a route, and your revenue management team might sell 2x $100, 5x $200 and 2x $300 tickets in the background to achieve the actual average price.




*And even then, that data isn't always available - it is in the US where there are BTS reporting requirements, but that's not necessarily the case in the rest of the world. The BTS reports are on a fairly significant delay anyway, so by the time you get the data and load information for routes, its fairly worthless for future planning.

11Air

Your load factors will tell you all you need to know.  Better seating makes a difference in seat prices in what you can charge and in getting more customers but I suspect the game is set up with the price paid being over a range, maybe 70 to 130 pc.  Too dear and seats go down, too cheap and you're wasting opportunity (but annoying your competitors).
I am amazed how well these games play, quite a mammoth undertaking to get started and so good to see the Sami Team committed and continuing to improve things.  The new Base Rules are a great advance, even if relatively simple for the team.  Love it.