Quick beta available

Started by Sami, February 13, 2012, 09:55:11 PM

Sami

Extended, but not for general use, just for my testing...

JumboShrimp

It might be a good idea to open a "game forum" for the test server, so that we can keep track of issues individually, without having to go through number of pages of this thread...

alin2s1

Quote from: sami on March 01, 2012, 09:17:53 PM
Extended, but not for general use, just for my testing...

:( Too bad, we already started ordering new planes :))

dhtdkcug

Just noticed a problem in the new route page when you scrolling the pages the last airport on the page is the first on the next page.
Hope you understood me.

Sami

Quote from: JumboShrimp on March 01, 2012, 09:20:10 PM
It might be a good idea to open a "game forum" for the test server, so that we can keep track of issues individually, without having to go through number of pages of this thread...

There are no issues remaining, apart for the check of fuel consumption on techstops, so no need.


Anyway - as a general note. I am lacking a bit behind on my schedules and have not done the 2nd stop selection yet. But hopefully soon, and then I can probably extend the game a bit and make it run again for a few days. Will inform here.

Sami


The interface for selecting the 2nd techstop is now done.

Jona L.

Quote from: sami on March 03, 2012, 06:03:53 PM
The interface for selecting the 2nd techstop is now done.


Looking good so far :)

Sami

Quote from: chiveicrook on February 20, 2012, 07:17:31 PM
Looks like there is fuel cost calculation error somewhere.
I'm flying (single) Tu-204-100 from EGSS to RJAA in 4 different ways, utilizing it almost fully (9 hours doing nothing + 5 hours A check, rest of the week is inflight):

Tested as follows:

- calculation randomization off (no allocation for variable routes or winds).
- A320
- 1: EGLL-EPGD-EGLL
- 2: EGLL-EDDK*-EPGD-EDDK*-EGLL
- 3: EGLL-EDDK*-LIMJ*-EGPD-EDDK*-LIMJ*-EGLL

Before calculation, database shows that route 1 leg 1 (egll-epgd) would have fuel usage of 3163kg. Route 2 leg 1 (egll-eddk-epgd) will have fuel usage of 7075kg and route 3 leg 1 (egll-eddk-limj-epgd) shows 12730kg (the data is pre-calculated with "optimum" route).

Processed 7 days in the game and looked up route history:  avg fuel usage for route 1 leg 1 was $1600, and for route 2 leg 1 $3500, and route 3 leg 1 $6200. Seems to be correct. With random factors in calculation turned on it's roughly the same (route 3 leg 1 avg fuel burn for 7 days is $6400).


This is the last issue to be checked in my mind, so the system is going live very soon now.

pndsc

Sami, is it just me or does the new route opening system feel sluggish? Im not sure how else to describe it but it definitely seems to take longer to respond than the old method.

Sami

Try with the mobile version, http://mobi.airwaysim.com/game/Routes/Open

Most likely the 'fancy flag dropdown' menu what is causing it. However no tester reported of that, and works fine here too.

Dutch

Hi Sami,

I asked about this before but in what way can you increase the range of an airplane with the new stopover function?

regards,

Dutch


Sami


JumboShrimp

Quote from: Dutchgliders on March 04, 2012, 04:51:58 PM
Hi Sami,

I asked about this before but in what way can you increase the range of an airplane with the new stopover function?

regards,

Dutch

Taking into account flight time to increase the range in one direction did not happen AFAIK, if that's what you mean.  It would have upset too many routes, IMO.  But it would be a good idea to implement it in the next version.

terminalwander

Was the marketing ever fix?  I could never do route marketing on routs with a stop over.

Dutch

Quote from: JumboShrimp on March 04, 2012, 05:33:06 PM
Taking into account flight time to increase the range in one direction did not happen AFAIK, if that's what you mean.  It would have upset too many routes, IMO.  But it would be a good idea to implement it in the next version.

From what I understand this function was to increase the range planes in e.g. the jet age can fly.
If this is not the case, then am I to understand that it is purely for the sake of lay out (job done btw)?
If the jet age thing is true, then I wonder how can this increase the range of an AC?

regards,

Dutch


JumboShrimp

Quote from: Dutchgliders on March 07, 2012, 08:40:46 PM
From what I understand this function was to increase the range planes in e.g. the jet age can fly.
If this is not the case, then am I to understand that it is purely for the sake of lay out (job done btw)?
If the jet age thing is true, then I wonder how can this increase the range of an AC?

regards,

Dutch

2 tech stops increase the range compared to 1 tech stop.

Sami

3 Credits added to all participants according to the "rules" posted in first message.

alexgv1

Quote from: sami on March 12, 2012, 12:51:56 PM
3 Credits added to all participants according to the "rules" posted in first message.

So does that mean we can safely bankrupt (and leave) from this game world now?

Thanks
CEO of South Where Airlines (SWA|WH)