Started by RibeiroR, September 13, 2010, 10:32:19 AM
Quote from: sami on July 29, 2014, 06:38:25 PMNo, the whole concept of default prices will be faded away (and hence any % or $ comparisons vs. default won't happen)... (discussed previously, .. somewhere)
Quote from: LemonButt on July 29, 2014, 06:44:23 PMI understand, but certainly you don't plan on having every player inputting a price on every route? Even if you don't compare against the default price, perhaps a value comparing against the average price on the routes you fly? So if you fly LHR to JFK and the average price is $1000 and yours is $1100 then you would simply do sum(your price on all route pairs) / sum(avg price on all route pairs) = your pricing vs average.This would compare your pricing against everyone else's without using the default values.
Quote from: LemonButt on July 29, 2014, 08:39:19 PMStand back and take a deep breath Jumbo, lol.I'm just talking about aggregate pricing on the price management page, not individual routes. I'd be interested to know two things. First is how my pricing stacks up to my competitors on a percentage basis--I know my prices are higher, I just don't know if it is 5% or 25%. Second would be the overall pricing for everyone else, i.e. am I the most expensive airline in the gameworld or one of the cheapest? It wouldn't reveal anything about a user's route pricing, but be a result of their overall pricing strategy for all their routes.
Quote from: LemonButt on July 29, 2014, 08:39:19 PMFor pricing, I believe sami said it would work like pricing for aircraft where there is a low/high suggested price and you can pick a value in between or go wild and price it lower/higher. Nonetheless, I am still a believe in default prices over a range as AWS is already micromanagement hell compared to other airline simulators, which is both a good (immersion) and bad (tedious) feature of AWS.