Game world suggestions - post here

Started by Sami, January 12, 2010, 12:44:42 PM

swiftus27

I am still preferring if you could limit the number of airports to those over 60 or 70 (in terms of airport size).   Fewer players, only major airports.  Better yet, no alliances....  cutthroat game.

ICEcoldair881


Maarten Otto


mikk_13


Talentz

Cutthroat would be limiting the game world to 20 playable cities and having a limit of no less then 10 airlines at each playable city.

Knowing very well that theres only going to be 30 or so airlines that survive...



We can only dream.



Talentz

Maarten Otto

I think Air Travel Boom would be a good one again as it has been a while and the scenario is loved by many.

d2031k

Quote from: Talentz on January 22, 2010, 05:56:37 PM
Cutthroat would be limiting the game world to 20 playable cities and having a limit of no less then 10 airlines at each playable city.

Knowing very well that theres only going to be 30 or so airlines that survive...



We can only dream.



Talentz

A game like that would certainly attract me.  The micro-management would be a great challenge.  Maybe it could be a short scenario too?  A speed round...

swiftus27



NicholasB

I think Eurochallenge has been fun, but I would like to see it extended to include the middle east and Northern Africa. Aircraft models could be up to and no larger than 767s and A330s max. This would allow for the inclusion of the 787s at a later stage in the game world, (smaller wide body use at own risk of course) and probably would be able to sustain 180-220 players in a competative and not too easy game world!

Just my opinion but i think that would be fun and challenging and not only limited to Europe.

Cheers,

NicholasB

Yb

Quote from: NicholasB on January 24, 2010, 07:02:56 AM
I think Eurochallenge has been fun, but I would like to see it extended to include the middle east and Northern Africa. Aircraft models could be up to and no larger than 767s and A330s max. This would allow for the inclusion of the 787s at a later stage in the game world, (smaller wide body use at own risk of course) and probably would be able to sustain 180-220 players in a competative and not too easy game world!

Just my opinion but i think that would be fun and challenging and not only limited to Europe.

Cheers,

NicholasB

Frankly I feel like Euro Challenge on whole world for 400 players would be best. The fuel prices and overall competition would finaly make the game realistic.

But your idea is good too. Only problem I see is that we probably won't see 150 players there. I would love to but I am not sure about it.

EYguy

Ok... 1985-2015 would be 7,5 months long...
Say 1985-2010? I think that it would be helpful to have shorter game (25 yrs) and news of actual facts happening while we play... At least, we would not have the B787 already flying in revenue service! :)
Anyway, I do not know the costs that Sami has to pay for every world he would run, but I think that maybe two worlds with max 250-300 players for each world and the all continents would be interesting. And I always push about writing  the "suggestion" of max two airlines per airport... People keep playing and hubbing their airlines on airports as LHR or CDG and FRA, disturbing players which play "seriously" with no reason or strategy behind their moves... :)

AlexL

I would love to "play" a scenario from the early 80´s to 2010.

Scenario: the whole world
Game-time: 25min/day

That would be great.

Anyway, Sami can you give an estimate for the opening of the next full-time game world?

Thanks a lot!

brgds
alex

ICEcoldair881

there is one like that. ;) It's called Dawn of the Millennium.....I think. ::)

TranceAvia

Quote from: EYguy on January 12, 2010, 04:39:51 PM
Whole world with max 300 players... Or maybe with more players but with the "suggestion" of having max two airlines on every airport! :)
And maybe the lasting of the world going from the early 80s (say 1985) to 2015...

I'm with this idea...


Maarten Otto

I still think Air Travel Boom would be a good one for the next server as it has been a while simce the previouse one.

LemonButt

I like the idea of a really really long game.  The problem with the current model is that growth is explosive and its too easy to blow up overnight.  My airlines in the Rise of and Early Days games are a perfect example.  In the Early Days game I'm pulling in roughly 430k in revenue and 210k in profits each month.  That is insane.  In the Rise of game my airline is only 3 years old and I'm over 100 planes and $100 million per week in revenues.  I think a long game would involve much more strategic planning on the player's part, assuming the models were tweaked to limit growth.  It took the legacy airliners 50+ years to get a fleet of 500 planes, yet we're doing in it less than 10.  My idea is:

Years: 1950-2020 (70 years)
Game time: 15 minutes per day (instead of 30min since its a long game)
Real world time: 8.9 months by my calculations

To limit growth, there needs to be some sort of metric put in place for the C and F class seats.  Currently, to my knowledge, you can convert a 757 from 250 Y seats to 150 C/F seats without an increase in cabin crew or variable costs.  Obviously, with that many people in business/first, you will need more cabin crew to service the passengers.  Either there needs to be increased staff costs associated with increased C/F seats or the ticket prices need to be adjusted considerable to limit the insane profits that can be had from this strategy.

Whether it's lowered ticket prices/revenues or increased staff/costs, there needs to be some form of regulation to keep the explosive growth from happening the way it is now and give other players a fighting chance regardless of the year they enter a long game such as this.  It would be nice if airports weren't running out of slots the way they do now and you had to strategically plan for replacing aircraft and upgrading fleets over a long time period.

Yb

Actually in Euro Challenge the insane fuel prices and rising inflation made the game almost realistic. I several times proposed things to limit this growth and make the game harded (the hard games are only ones that are possible to be played long) as cancellations refunds, fuel prices coverage, higher amount of employees in bigger companies, increased maintenance costs, yearly airport fees but till this time not much was done. Which is a shame because The Early Days is very good and it would be awesome to play for like 65 years or even longer. Euro Challenge was the first game where I actually had to drop some aircraft and fire staff to keep alive and sometimes ran on increasing loans.

Yb

Quote from: Yb on January 30, 2010, 05:47:29 PM
Actually in Euro Challenge the insane fuel prices and rising inflation made the game almost realistic. I several times proposed things to limit this growth and make the game harded (the hard games are only ones that are possible to be played long) as cancellations refunds, fuel prices coverage, higher amount of employees in bigger companies, increased maintenance costs, yearly airport fees but till this time not much was done. Which is a shame because The Early Days is very good and it would be awesome to play for like 65 years or even longer. Euro Challenge was the first game where I actually had to drop some aircraft and fire staff to keep alive and sometimes ran on increasing loans.

Actually the sad thing is that the best part of a game is when you start the game - you can micromanage everything whether later on in a game you just add hundreds of routes without any special care because your profit margin is way above what it should be.

Sami

Allrighty...

It will be one of these (most likely NOT both as there are so many other worlds going on still):

* "Air Travel Boom" (~1995-2009)
* "Jet Age"  (~1967-1982)

Game world will be about 15 years to keep it short enough. Both of them are "oldskool" scenarios and similar what we've had before but they seem popular / interesting.

Estimated start in a week or two max. (confirmed start date will be posted later)