The Modern Times game is open! Join here

What's New

Latest news and updates from the AirwaySim's Online Airline Game.

Remember to check out also our forums and Discord channel.

What's New
12-Apr-2026

The Modern Times final results (8/25 - 4/26)

The most recent round of The Modern Times game has ended, with the runtime from game year 2003 to 2035.

Thanks to all players who participated, and special mention to all 32 airline CEOs who managed their airline all the way from day 1 to the end of the simulation. 😊

The next Modern Times game opens next Friday, April 17th. You can already pre-register for this new game from the link below.

You can view the final stats of this game from our forums.

Posted at: 12-Apr-2026
03-Apr-2026

Changelog: New Scheduling (Beta) and Airport Slots view

A big list of updates! The new v.2.0 Scheduling page is now released to full public usage as a beta with all relevant features, apart from Move Schedule.

The 'Buy Slots' functionality when adding a route to the schedule is now activated and can be used & tested. Please keep a close eye on this to make sure the slot availability and costs are accurate compared to the old route editor, and please actively report all issues!

We're still missing the Move Schedule feature, and plans are also made for a full & native "7-day scheduling" concept, but more about these a bit later.

Additionally, the Airport Slots view page is fully updated to the new v.2.0 UI with mobile-compatible layout and some new improvements.

Posted at: 03-Apr-2026
27-Mar-2026

Changelog: New charts, updated runway calculations, and minor changes

This update includes the first public technical rollout of our new charting system, improvements to runway performance calculations, and several behind-the-scenes improvements, and a few smaller fixes.

See the Changelog for details.

Posted at: 27-Mar-2026
11-Mar-2026

New Beginner's World #1

A new Beginner's World #1 scenario is now open!

Join here: https://www.airwaysim.com/game/#game513

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.

Posted at: 11-Mar-2026
28-Feb-2026

History and the Future game is now open

This is one of our three concurrent epic-length airline sim scenarios. The game starts in the 1950s and runs all the way into 2035. If you like long-term planning, fleet transitions, and seeing the industry evolve, this is the one for you!

This game world follows the standard settings for long AirwaySim games:

  • Time span: 1950 - 2035, at 30 minutes per game day.
  • Normal difficulty level, Epic length scenario.
  • All airports worldwide and all aircraft models included.
  • Overall play duration is about 1.5 years.
  • Special rule: The "out of HQ" aircraft limit is disabled (geopolitical limitations are still in force).
  • Special rule: Startup selection of aircraft is limited. There are no "long-range" aircraft available in the used aircraft market when the game starts.

Game play related settings specific for this scenario:

  • The used aircraft selection is very limited since the game starts in year 1950, and you should use some cheap war-surplus DC-3s and similar planes to get going. There is a limited number of CV240/CV340 fleet aircraft available, but these will most likely be very popular.
  • If you are using the Easy Start mode, you should pick the short-haul airline as your starting mode. Note that in some cases the Easy Start mode might not be able to pick suitable routes for you, and then you must revert to Advanced Starting mode.
  • Please remember that this game follows the standard and real-world setup for the economy and political rules. The expansion outside your own HQ country does not become available until the 1990s and onwards (refer to manual for the basing rules).
  • Cargo demand in 1950s is very low.

If it has been a while since you started at early stages in a major AirwaySim game, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs.
  • The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
  • There is a good supply of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use and plan to order aircraft directly from the manufacturers.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.
  • The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

Welcome to join the latest AirwaySim airline game and have fun!

Posted at: 28-Feb-2026
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