Latest news and updates from the AirwaySim's Online Airline Game.
Remember to check out also our forums and Discord channel.
The long-awaited and much-requested update to our fleet commonality cost concepts has been now fully completed, and will be soon activated in all AirwaySim game worlds (*).
This is a complete overhaul of the system, bringing a more refined and realistic approach to the fixed costs of managing the different aircraft and engine types in your airline's fleet. The new fleet commonality model gives you a more realistic cost model, and more transparent experience to making the strategic decisions.
The single biggest new feature is the partial commonality where aircraft between two separate fleet groups can create cost savings if they share common designs, such as B757 and B767. Another notable change is the introduction of a Fleet Commonality Calculator, allowing you to plan ahead the costs of a fleet change.
Please read the details from the fully updated chapter of the user manual: https://manual.airwaysim.com/simulation-documentation/fleet-commonality
Full System Rebuild to AirwaySim v.2.0
Fleet Similarity Logic Introduced
Manufacturer Bonus Added
Basis of Costs Improved
Engine Commonality Improved
Fragmentation & Base Bloat Penalties
Small Airline Discounts Improved
Fleet Commonality Calculator Added
User manual: https://manual.airwaysim.com/simulation-documentation/fleet-commonality
Changelog entry 1: https://feedback.airwaysim.com/changelog/updates-15
Changelog entry 2: https://feedback.airwaysim.com/changelog/updates-16
(*) Update will be made live to all current game worlds, apart from The Modern Times, since that scenario has only a month of runtime left, and we do not wish to make major changes to airline costs at this late in the game.