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#31
First Vickers VC10 Arrives in Montréal as Airline Unveils Special Canadiens Livery

Montréal, March 1963 — NorthStar Airways today celebrated two historic milestones that will shape the future of both the airline and the city of Montréal.

Before thousands of invited guests, aviation enthusiasts, government officials, media representatives, and members of the Montréal Canadiens organization, NorthStar Airways officially welcomed its first Vickers VC10 jet aircraft and simultaneously announced a landmark partnership with the Montréal Canadiens.

The event marks the beginning of the Jet Age for NorthStar Airways and the start of a long-term relationship between two of Montréal's most recognizable institutions.

As part of the announcement, the airline unveiled a specially painted VC10 featuring elements inspired by the Canadiens' iconic colours and identity while retaining NorthStar's distinctive blue-and-gold branding. Prominently displayed near the aircraft's nose is the Canadiens crest alongside the inscription:

"The Canadiens fly NorthStar"

Beginning with the upcoming season, NorthStar Airways will become responsible for transporting the Canadiens to away games throughout North America, ensuring the club travels in the comfort and speed of the modern jet era.

Speaking during the ceremony, NorthStar Airways executives described the occasion as one of the most significant moments in the airline's history.

> "Today we celebrate more than the arrival of a new aircraft. We celebrate the beginning of a new chapter for Montréal, for NorthStar Airways, and for one of the greatest hockey clubs in the world."

The arrival of the VC10 represents the first step in the airline's ambitious fleet modernization programme.
NorthStar Airways confirmed that it has now placed orders for a total of 112 Vickers VC10 and Super VC10 aircraft, making the programme the largest fleet investment ever undertaken by the airline and one of the most ambitious commercial aviation projects in Canada.
The aircraft will gradually transform NorthStar's international network, connecting Montréal, Vancouver, Calgary and Toronto with destinations throughout North America, Europe, South America, Africa, and beyond.

Since its founding in 1950, NorthStar Airways has transported more than 27 million passengers, grown into Canada's third-largest airline, and established itself as Montréal's leading carrier. As a founding member of the Phoenix Alliance, the airline continues to strengthen its position as a global connector while remaining firmly rooted in the city where its story began. The newly introduced partnership with the Montréal Canadiens reflects that commitment.
The collaboration will include exclusive team travel arrangements, fan initiatives, community programmes, and the introduction of the new:

NorthStar Airways Player of the Match Award

which will be presented following every Canadiens home game to recognize outstanding performances both on and off the ice.

As the newly delivered VC10 taxied past cheering spectators beneath a sea of NorthStar and Canadiens flags, the symbolism was unmistakable.
One aircraft.
One city.
Two proud Montréal institutions.
Entering a new era together.

---
About NorthStar Airways

Founded in Montréal in 1950, NorthStar Airways has grown from a regional carrier into one of Canada's leading international airlines. Operating from hubs in Montréal, Vancouver, Toronto and Calgary, NorthStar connects Canada with destinations across five continents.

About the Montréal Canadiens

The Montréal Canadiens are among the most successful and historic franchises in professional hockey and proudly represent Montréal throughout North America.

---

#The Team of Montréal.

#The Airline of Montréal.

#Together, We Fly Further.
#32
Announcements / Re: Terms of Service updated
Last post by Sami - June 07, 2026, 05:50:31 PM
Minor wording update to our Terms of Service:

- The "Programmed aids" chapter text is changed to clarify that legitimate accessibility and assistive technologies are allowed.
#33
Feature requests / Registration number requests
Last post by Flightsimer - June 07, 2026, 05:22:09 PM
Registration system could use some updating in general. The United States is a Numerical and/or Alpa with an N in front, however N+ Numbers( 1-5#s only), N+Numbers+Letter and N+Numbers+Letter+Letter are all valid US registration formats.


Issue: the system currently sorts registration numbers (at least with respect with american numbers) by the numerics only. So If I have 101NE-199NE and 101NA-199NA, then it orders the numbers on the various pages as 101NA followed by 101NE, 102NA, 102NE, 103NA, etc... I would like it to sort 101NA through 199NA first then list 101NE through 101NE.

This is an issue as I typically run 4-5 fleets or more and when rolling fleets over to new fleet types, I run out of numbers. I also tend to create blocks of numbers for various sub fleets, this way when I look at my scheduling pages, I know whats a 737-600 vs a 737-800 or E175 vs E195 vs E190E2, etc without having to hover.


There ideas are all each independent of each other but would allow the greatest flexibility to the CEO.

1) allow the CEO to select which part of the registration should be sequential in the automation.
(Does 101NE become 102NE next or does it go to 101NF)

2) Allow the CEO to select which part of the registration the sorting order shall be based off of.
(Does the default sorting order sort by the numbers or by the Letters at the end. This is independent of #1)

3) Add additional default registration preset columns in the settings page, in which case these columns would function as the default sorting order. It also allows the CEO to specifically set where the system picks up when a complete number sequence has been utilized. The first box would be utilized to 100% then goes to box 2 to 100% then Box 3, etc.
(B737NG preset box #1 N101NE, Box #2 N101NA, Box #3 101NG)
(B737NG Preset box #1 101NA, Box #2 101BA, Box #3 101CA)

4) Addition Subfleet boxes within the default registration number settings pages
(737NG Default preset box N101NE)
—— 737-600 Default preset box 101NE
—- 737-700 Default preset box 136NE

In #4, if subfleet is not filled in it would just run off of basic default, but  otherwise follow the subfleet boxes.
#34
Game talk - The Age of Flight / Re: Route Image
Last post by groundbum2 - June 06, 2026, 06:38:24 PM
yep. The mechanism is as I described, nowhere does it state that flight number or time matters.
#35
Game talk - The Age of Flight / Re: Route Image
Last post by Spotter2004 - June 06, 2026, 06:02:38 PM
Thx Simon, that i already know, but i want an answer to my first question  ;)

If I change the flight times and assign the flight to a different (type of) aircraft, but with the same flight number, will the route image remain the same?
#36
Game talk - The Age of Flight / Re: Route Image
Last post by groundbum2 - June 06, 2026, 06:00:21 PM
Route Image starts at 0 and grows to 100. Every week that a single flight occurs, the route image increases by 1 (this could be wrong). Every week there are no flights on the route, it drops by 5 (this figure could also be wrong). It can climb faster if there is advertising on the route, but I don't believe will climb if there are no flights. So advertising without a flight is a waste of money.

Simon
#37
Game talk - The Age of Flight / Route Image
Last post by Spotter2004 - June 06, 2026, 05:33:05 PM
Hello everyone,

If I change the flight times and assign the flight to a different (type of) aircraft, but with the same flight number, will the route image remain the same?

Under what circumstances does the route image change?

Thx
#38
General forum / Re: Aircraft maintenance effic...
Last post by Usagi - June 05, 2026, 01:58:30 AM
I did some tests today when I had a few spare aircraft available and running the F.27's from 2 additional bases dropped the efficiency from %75 to %58.3 but only increased costs by around 2k. So really negligible for a fleet this size (48 aircraft). Most of the increase was in 'fixed maintenance' costs, but it isn't really clear how the efficiency figure is applied in the equation.

I'll just stick with one type of aircraft for this role and run them at lower efficiency. Maybe for larger more expensive aircraft and/or smaller fleet sizes it might make more of a difference but from what I can tell the benefits of running a larger fleet of one aircraft far outweighs the additional costs from low efficiency.
#39
Game talk - History and the Future / Re: Viscount 700D vs Fokker 27...
Last post by Karl - June 04, 2026, 01:55:38 PM
I use the F-27 because as you noted, the V700 will have to be replaced at some point either because of age or noise certification.  The F-27 and the F-0 also have the same type rating and fit right into the F 27 schedules.

Good luck to the V700 users when it comes to replacing them; however, it is frustrating that I was once bankrupted because (among other things) a competitor entered my market with a slew of V700s.

#40
Feature requests / Protected HQ Airports for New ...
Last post by Mr. Pete - June 04, 2026, 06:43:34 AM
Suggestion: Protected HQ Airports for New Players

I would like to suggest a feature that could help attract and retain new players in game worlds that have already been running for several years.

One of the biggest challenges for new players joining an existing world is that the market is often already dominated by large airlines. The most attractive airports are occupied, slots have been purchased, and aircraft production lines are heavily backlogged. As a result, it can be very difficult for a new airline to establish itself and grow competitively.

My proposal is to introduce a system of temporarily protected airports. When an airport opens in the game world, it could be reserved exclusively for new players as a potential HQ location for a limited period, for example 12 in-game months.

During this protection period:

* Only new players could establish their headquarters at that airport.
* Existing airlines would still be able to operate flights there, but could not open own base at the protected airport.
* After the protection period expires, the airport would become fully available to all players.

This would create fresh opportunities throughout the lifetime of a game world rather than concentrating all growth potential at the beginning. New players joining several years after world launch would have a realistic chance to build an airline around a newly available airport instead of competing immediately against established carriers at saturated hubs.

I believe this feature would encourage players to join worlds at different stages of their lifecycle, improve long-term world activity, and make late entry significantly more appealing without negatively affecting existing airlines.

Thank you for considering the idea.