Some screenshots from random subpages of the game.
Please note that these are just cutouts from the actual pages (to get them to the forum's required size without loosing much quality), so all the menu's and site layouts are not visible.
Please note that there are more images on the next pages of this thread, all the way to the last page!
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And some more:
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nice:)
cant wait
Ohhh! So you can see all the airports on a map :D
yeah, it's been there for ages. it's just a bit too hidden, that button...
WOW! Its looking so good. Can't wait to be able to play.
Wonderfull. Did you ever think about a box version of the game - to buy it simply & play at home against the computer or w/friends on LAN ?
Well, that is quite impossible as this is web based game. It needs some web server where it can run. Also it needs some database behind web system. I can say that it is not easy task to do such installed what can install everything what it needed.
So, behalf of Sami, i can say there will not be "home" version of the game.
- J
Waw!! Exelent; I will be yhe first player from Tunisia ;D
Quote from: jmi on January 22, 2008, 04:48:23 PM
Well, that is quite impossible as this is web based game.
Plus it also loses the fun as here you compete against real people ;)
so, once it comes out, will you be playing??
Very nice!
I'd really want to play that ::)
this is so amazing! I really cant wait!!! ::) I played many other Airline Simulations, but I have to say this is the best yet! :laugh: Can't Wait! ;D
I have been monitering this game for so long, im as old as sami (date of registration). he is only a few days older then me! :D :laugh:
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Really awesome.
This will rock!
I hope it will be available soon!
The new feature is really helpful.
Quote from: Seattle on January 26, 2008, 12:00:32 AM
The new feature is really helpful.
More ideas & feedback about the section front pages are always welcome ;)
Could we have more screenshots? ;D
Scheduling section in the works at the moment ...
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Its a cool feature
Looking too damn good sami! I like it like that. 8)
Do you guys know when this is coming out??? I just can't wait!!! ::)
Let's just say.. The light at the end of the tunnel is getting brighter.. ;)
That looks so much cooler than I would have ever imagined. Great work guys! ;D
-Chris
Countries now change their name and status according what has happened in real life.
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Quote from: sami on February 18, 2008, 12:53:12 PM
Countries now change their name and status according what has happened in real life.
Kosovo added yet? ;D ;D ;D
I'm not that fast. ;)
Hello. Why you enter Soviet Union not Russian Federation?
Quote from: neospace on February 20, 2008, 01:19:18 AM
Hello. Why you enter Soviet Union not Russian Federation?
Hi..
As this game can be played even from the beginning of jet-era (1950's?) when the USSR (as well as Czechoslovakia, Yugoslavia, West Germany, DDR aso.) still existed..
Looks very complicated but exciting! Can't wait.
awesome. ;D by the way... Does this game gonna cost money???
yup... about 4.45 USD and CAD. it will be, if anyone lives there(no offense or anything), about 3 euros in europe.
First version of daily email notifications added (players can subscribe to this from their airline related settings page).
Content is still very limited, but just first testing that everything works.
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I subscribed last night. There nice. Maybe add things like... when a plane has arrived or you were fined..
The game looks clear, and well thought through. I can't wait for it to be released to the public.
Wish I had signed up for this earlier, so that I could manage an airline by now. Keep up the good work, and soon we'll all be able to play! ;D
Planes must be insured too:
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woooohohooohoohooho!!!! nice job! this is making me even more excited about it being released! this might be a shot in the dark here, but can we make unofficial alliances? that would be a good thing to let us do....until official alliances are incorperated... ;)
Hey.. this is AMAZING!!!!!!!!!!!
How can I be a test user?? I can't wait anymore!!!
Thanks!
Looks nice, nice and clean. Can't wait to play..... just hoping it's not going to cost to much. Was that about 3 euro a month?
Quote from: B787 on March 16, 2008, 09:58:21 AM
just hoping it's not going to cost to much. Was that about 3 euro a month?
Cheaper, as pricing is per game basis, and games are definitely longer than a month (I'd suspect around two months the shortest ones normally but depends on each game individually).
What is A check and B check?
Quote from: Tiger on March 19, 2008, 07:44:23 PM
What is A check and B check?
plane maintainance in the real world. :)
Added also the rebrand/relocation function as requested. (only part of the menu visible here)
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oh ya.... I just saw that I coulnd be Virginia - Washingtonia Airlines..... a little strange....
Pleeeeeeeeeeeeeeeeeease Hurry Up! I sooooooooooo can't wait
ME NEITHER! I think you should put "a proud advertisement by Sami Puro"...That would add some touch ;D ;D
Quote from: Seattle on March 21, 2008, 01:46:14 AM
oh ya.... I just saw that I coulnd be Virginia - Washingtonia Airlines..... a little strange....
Ah, it seems to be a bit too eager to check the name to see if it's valid. Have to make that a bit better. ;)
Posting press releases of your airline.
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Nice. I suddenly have the urge to search for more airports :laugh:
Some technical updates today to the airport selector system, works now faster. Looks pretty much the same but here's two images anyway. ;D
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looks nice....i see you have a lot in Italy and Greece :-\
Last week has gone in building the calculation script to cater the needs of the big games. It's now pretty much complete.
Here's a few quick pics of the a-bit-improved country & airport info pages. Country info is a new page that lists all the airports in a country, and the single airport info page is smaller than before (grew too large when airport had many routes). The airport info page will be soon also added with links to airport slot allocation view and "routes from/to this airport" view.
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nice, so when is it going to be out?!?!?! :(
Really nice. Is there no more airport in Wales ? It looks kinda empty... :-\
Hmm, Here's the UK's airport list, not sure if all are there?? https://www.airwaysim.com/Information/Airports/GB/
There's at least Swansea airport missing. I'll try to find the data and send them to you. But Swansea is close to Cardiff so it will still look empty in the northwestern part. Well, if it is so, we won't invent airports !
just a little question.. when you schedule a return flight (f.ex AAA001 LHR-JFK-LHR). does the flight back from jfk to lhr get the same flight number as the one from lhr to jfk (AAA001) or does it automaticly get AAA002 which is normal i.r.l.?
Sami, I sent you data for Swansea airport (and three other in UK actually) but I'm not sure the message was correctly sent. Could you tell me if you received it or not ? Thanks
Got it.
Also for the flight numbers, it's the same number on return flight too. Now that you mentioned it, I actually even hadn't thought of that, so have to look if I can change it more like irl. ;)
When does the game come online cant wait:)
Patience my child ;)
hehehe.. Good work Sami!! It was great fun watching the game evolve through the stages...
Added a new menu to open the routes, all in one step now (like route editor).
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Another new, as requested, all airlines on map. You can click on each city icon for more details.
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More map fun.. :P Map of all routes from a single airport (this has been in game for ages but split it to a separate page now for speed, as everyone don't like to load the map every time..).
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More detailed airport and destination "timetable" view, as requested.
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I wanted to notify a bug in this last feature, but it can be seen it this printscreen actually. Helsinki and Jyväskylä are the same timezone, right ? So how can the arrival time be before the departure time in this printscreen at the first line ? Unless the flight takes around 23 hours...
Whops, didn't notice that ;D
Airport slots feature is added now..
(the Slot view page needs some layout tuning still however)
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ahhhh.... that prevents all flights leaving at 5 am in the morning :)
Looks absolutely smashing! So much details put in, what a great effort. Kudos to the makers of this game. I will be waiting impatiently for the game to start and play hours on end on my trusty lappy ;D.
So... the charge would be higher at 8am than at 2am i presume?
New for today, some airline industry news, about new models coming to production etc.
(sorry, a small typo there in picture.. already fixed ;) )
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This game looks to good to be true. I can't wait to play. All the pages look so organized and easy to read and understand. The game looks like a masterpiece from what I've seen.
Flight delays, cancellations and such have been added now.
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Some new statistics also ... (there's more in game, just a couple of pics here)
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Bit more statistics on the delays..
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Looks like all the essential features are done, any date set yet?
Rrrrrrrrrrrrrrrright! :) (All routes of Crashair)
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Nice there Sami. ;D
Quote from: Tiger on May 17, 2008, 06:30:26 PM
Looks like all the essential features are done, any date set yet?
Not quite yet...
I wish there was, I'm getting very impatient, lol :laugh:
Quote from: Jules on May 18, 2008, 08:30:33 PM
I wish there was, I'm getting very impatient, lol :laugh:
I bet there has been some that have been very impatient since day
1 ;D
Like me lol ;D
Well... I ment people who has been here since the websites day 1
Hi,
Looks very addictive. I also cannot wait for the launch. looks very accurate too. Just two things...
1....I noticed that the YSSY Sydney airport has no curfew in the game. In the realworld Sydney has a Curfew from 11pm to 6am. Im not sure if you want absolute accuracy with the realworld or not.
2. Is there an option to select your handling agent at each airport etc (choose between Menzies Aviation or Swissport etc), with differences between them in costs, efficiency, delays due to slow cargo delivery etc?
Great screenshots keep em coming.
Quote from: kiwiaz on May 21, 2008, 03:15:26 PM
1....I noticed that the YSSY Sydney airport has no curfew in the game. In the realworld Sydney has a Curfew from 11pm to 6am. Im not sure if you want absolute accuracy with the realworld or not.
2. Is there an option to select your handling agent at each airport etc (choose between Menzies Aviation or Swissport etc), with differences between them in costs, efficiency, delays due to slow cargo delivery etc?
Lots of airports are still missing the night curfew, so expect to find more of those missing (report as you spot 'em). YSSY added now however.
Handling agent is currently very simple, everyone have the same fee at each airport but may be expanded in the future.
Sami, its a good job you are not a waiter or all the diners would have walked out the resturant weeks ago, or died or starvation. :D
Quote from: Tiger on May 23, 2008, 06:43:19 PM
Sami, its a good job you are not a waiter or all the diners would have walked out the resturant weeks ago, or died or starvation.
It's ready when it's done, end of that story... As I have serving meals that are raw ;)
Sami, I find this absolutely fascinating what you are working on, and so I find the way how you're doing this. I second that way to come out with the simulation after it's finished rather to go online with alpha style code.
:)
Google has just released a browser plugin of Google Earth.
Does this have an impact on your game in the way to display that airport stuff and planes and routes and all that stuff?
Probably there's no use of such plugin.
(edit: it also seems to require a separate plugin installation to the browser, so most definitely no thanks then.)
AWS now supports also the historical airports as airports can now open and close according to what has happened in real life. This way it's possible to model for example the new airports in Oslo or Hong Kong. The database is missing most (if not all even) of the historical airports but system is technically prepared for that anyways.
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Does this mean that 9/11 will happen, and there will be an airline slump? But then cheaper airlines (budget airlines) benefit from this, like in the real world? OH! and not ofrgetting that bomb plot, and several other attacks like that Glasgow one, so these incidents are all going to happen yes?
Quote from: Jules on June 02, 2008, 04:23:04 PM
Does this mean that 9/11 will happen, and there will be an airline slump? But then cheaper airlines (budget airlines) benefit from this, like in the real world? OH! and not ofrgetting that bomb plot, and several other attacks like that Glasgow one, so these incidents are all going to happen yes?
Umm I don't think any airports actually closed permanently because of 9/11?
you are right... the ENTIRE airspace was closed >:(
Yes, I seem to remember all of America's airspace being grounded, and with the terror plot, the Uk's was, and most american airspace was too...
No, it's not that... Means that if a old airport in country is closed and a new one is opened to replace it (for example) it now also appears in game too (previously all airports were usable from 1950-2050 and not taking account when they were really opened or closed in real life).
A separate "events" module that creates historical and/or random effects that affect the world economy is planned for later addition (after the game is released, as that's not essential in any way).
I see ::)
In a game, if you reach say, September 11, 2001 or the terror plot, what ever date that was... The airspace of certain are or aren't closed?
wo can't wait for it ;D
Fleet commonality in the works... In this game it's economical to operate a fleet of similar aircraft.
Here's the engine part. As you can see besides of the regular maintenance cost you need to pay also a fixed cost for each of the engine models your fleet has (cost depends on the size of the aircraft, number of planes in fleet, and also of the general maintenance cost level of the plane model etc) - as you need spares and so on... So even the choice of engines is important, not just their fuel usage, payload carrying and range, but also the fleet commonality.
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One more of the Fleet Commonality.
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Thats good, I was starting to worry that i'd by cheap planes, at a high running price! This will help alot! :)
Staff office in the works!
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Awesome!! :D
I hope the game doesn't get to complicated, I'll be in a right mess, not knowing where to start, what I need doing etc, will there be your own personal message board or something, telling you what you need to do, or advisors (abit like a tutorial, you know, telling you what needs doing...)? :o ???
Quote from: Jules on June 05, 2008, 03:16:11 PM
I hope the game doesn't get to complicated, I'll be in a right mess, not knowing where to start, what I need doing etc, will there be your own personal message board or something, telling you what you need to do, or advisors (abit like a tutorial, you know, telling you what needs doing...)? :o ???
there will probably default settings...
Quote from: Seattle on June 06, 2008, 10:42:46 PM
there will probably default settings...
Good :laugh:
Two pics just for fun (nothing really new here).
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Wow! I love with a capital "L", the slot system ;D good work!
I wonder why at 8 it gets less popular, surely the closer, the better...
any time frame yet ?
like to get my feet off the ground :)
Working hard all the time here so ... no exact promises but hoping the beta to be airborne quite soon. :)
(And please note that anyone emailing or pm'ing me at this point asking for beta game access won't be replied at all....)
Just wait until the 25th ;) It'll give you enough time to work out some last minute kinks. ;D
hey! yamazaraninja, your back!!1! ;D
Quote from: Seattle on June 09, 2008, 05:07:11 AM
hey! yamazaraninja, your back!!1! ;D
I was a little busy. Also I had felt some anger that it's mid June 2008 and beta-testing hasn't started. ::)
How's your airline? Dou you have any screenshots?
Quote from: YamazaruNinja on June 09, 2008, 09:04:44 AM
I was a little busy. Also I had felt some anger that it's mid June 2008 and beta-testing hasn't started. ::)
How's your airline? Dou you have any screenshots?
Well, Im about to post my airlines new news..... we had some cutbacks and our Lyon and Zurich hubs closed and now we're focusing on random, holiday charters at strange times and frequencies from LHR and only LHR. We plan to first build a strangely timed schuedling across the UK to draw pax to LHR and then funnel them to our amazingly popular Portugese destination, Porto or Oporto :) We hope to start service to the lovely Basque city of Bilaboa and several other domestic destinations ;D (We currently also have LHR -DUB, Newcastle, MAN, and few other destinations ;D
Hyvää työtä, Sami! ;)
Miten sie jaksat ylläpitää FSNordiccia ja AirwaySimiä yhtäaikaa? :o
Quote from: Samulih on June 14, 2008, 01:54:40 PM
Hyvää työtä, Sami! ;)
Miten sie jaksat ylläpitää FSNordiccia ja AirwaySimiä yhtäaikaa? :o
Thx, only English in these forums that other understand too..
But dunno how I got the time ;)
This game gets better and better. Like I said previously I look forward to playing it hours on end. The scale of realism injected will make it a thinking man's game I hope rather than what's happenning to other airline SIMs where players just plonk aircrafts on a route and hope they make a profit.
Someone said something about the 25h, THAT's TOMOROW, what was it about?
nobody said the 25th.... :-\
I thought someone said just wait until the 25th :-[
This looks fantastic and its free!!!
Quote from: vacabincrew on July 04, 2008, 05:38:04 PM
This looks fantastic and its free!!!
Well partly, to get all features and playability, you will need to buy tokens :)
Quote from: JVassie on July 04, 2008, 06:08:21 PM
Well partly, to get all features and playability, you will need to buy tokens :)
Beta Testing is free. But after that, all features will cost credits, which you must purchase, however, people will get a certain amount of free credits for submiting airport data, airplane data, country data, airplane pictures, etc. =)
But a question: When it will be launched?
But can i be a pe-beta tester?
But we could all say that, I would like to, but it's not just going to happen if you just ask, I've been trying to find airports that aren't in the database and collect the information, then send it to Sami ;)
This game looks class I can't wait to play
Good work Sami
Zilli
Thanks, as you can read here (https://www.airwaysim.com/forum/index.php/topic,691.msg4490.html#msg4490) it hasn't gone that well lately but I am back in business now again...
when will ths game be available i cant wait!
Sami, this looks like a great game, I want to thank you and everyone involved in Airway Sim's development, and thank you for my invitation to the beta.
-JC
Something new ... First version of Advertising office.
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Good work Sami. :) This will be a perfect function for those who want to spend some money and earn more. :)
The marketing screens look great. Is there a possibility of adding an internet option in the appropriate years of the game?
Quote from: mathewf on August 11, 2008, 05:45:50 PM
The marketing screens look great. Is there a possibility of adding an internet option in the appropriate years of the game?
Yes.
New feature for UK/US users - you can change the units of measurement to ft/lbs instead of m/kg.
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The game works in 'accelerated real time' mode, meaning that time moves on day by day, but faster than in real life. So there was a need to know when certain date in game comes in real life... So made a small converter for that. The conversion result is displayed in your local time, which you can set from the profile page.
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Nice touch, Sami!
Hahaha! I like the billboard screenshot. Awesome job there. ;D
As mentioned elsewhere players can also lease planes from other players now. And naturally also buy them as own too (which has been in game for long time, the player to player lease is new).
Here's a pic where other airline has leased one my Caravelle's. And another pic of the detailed view where you can determine if the player is allowed to extend the lease beyond the initial deal.
The player who leases the plane is responsible for staff, maintenance etc. ACMI lease is not modeled but perhaps in the future later on. It's already rather complicated though.
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Here's the game's "front page"...
It's a bit cramped but only idea is to give a quick look of the major numbers and happenings. Some warnings will be also printed to the top of the page if there are any. The 'world events' section is unfinished, only includes info about airports being opened or closed.
Any ideas or further wishes about it?
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New for today ... re-designed route information page, previous was a bit slow.
Sorry for the small / resized image, it's a big page.
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Hey sami.. nice route info page.. just wondering do you also provide the IATA codes?
Oh yes, they are not visible there are all... Gotta add.
ohohoh
F,C demand!!!
But I can't see that still..
Yes you can, but it's zero on all routes still ;) (needs work on the demand calculation, and also naturally the aircraft config module)
Quote from: sami on August 25, 2008, 11:42:22 AM
Yes you can, but it's zero on all routes still ;) (needs work on the demand calculation, and also naturally the aircraft config module)
awww... so how did you get to make the ORD-ATL flight? :)
That pic is from the development server...
Quote from: sami on August 25, 2008, 01:30:53 PM
That pic is from the development server...
ohh :)
This is looking like (and always has) the best online game out there :D
I just can't wait for beta testing to start :'(
:laugh:
New route management page (still a bit work in progress there..). There's now an easier way to view the routes, and you can sort it by profit and load factors. Multi-delete feature also added.
And also added a feature that you can select the preferred airport code format, either 4-letter ICAO or 3-letter IATA.
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Quote from: Jules on August 25, 2008, 07:35:33 PM
This is looking like (and always has) the best online game out there :D
I just can't wait for beta testing to start :'(
:laugh:
Quoted for truth +1.
Here we are, getting ready to play .. some 140 airlines in so far.
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Yay! Im one of three airlines in Africa! ;D
wow America is empty!
Only just found out about this game, but it looks awesome! :o
I've been playing Airline tycoon on and off since it was released and was looking forward to Airline Tycoon 2, but they can't find a publisher for it! Can't wait to play this now though! :)
Couple of updates to route management page. More to follow later.
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One new screenshot since long time .. added functionality to 'flag' / 'pin' the routes of your choice.
This is visible in route management and scheduling views.
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hi
i dont understand what it does?
You can mark or tag some routes if you need to "remember" them later for some reason. (see feature requests forum)
Just a small requested update, images work in press releases too now.
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Working a bit to improve the menu's where you select the game "world".
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yeiiii... that's Blueskies alliance press release!!! ^_^
Nice new look Sami
A while since last screenshots.. But working with the simple alliance feature now:
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- New feature, staff strikes.
The staff can strike if all these are true: a) are using manual staff adjustments, b) staff requests payraise, c) you do not accept the payraise within certain time. Then the staff will first warn of the strike (email is sent too!), and then you have 60 game days time to act before they may strike.
Raising their wages to requested level will clear the strike. When staff is on strike the amount of canceled or delayed flights depends on which staff group is on strike. Also a threat of strike will lower employee morale even more and cause additional delays as staff is unmotivated and frustrated to the firm.
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Couple more, here and there.
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Wow Sami.... 324k a month for 26 Tu-134s?! That's crazy.
That has to be one of the lowest per plane operating cost in the game (jet wise)... hey.. share the secrets too you know :-[
By comparison.. my SE 210 10Rs have better fuel econ, longer range and lower crew requirements... but @ 31 aircraft, I pay 1.1M per month in training/admin costs..
So the question is.. given the extra crew, lower fuel econo, does the -134 operating at a lower cost at the end of the month?
Oh, everyone watching, this goes to show you how detailed AWS can get ;)
Your sum is higher as you have more aircraft types in operation. (the number of different types raises the number, not the number of planes operated - though if you have 500 aircraft and 10 fleet groups, it doesn't matter). Plus that pic is from the test server I think so it's probably from earlier year too (cheaper back then).
But I have to tweak that a bit as I actually figured now that it didn't take into account one variable from the database which is a part cause for it.
A few more for the alliance feature as it's now nearly finished.
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Few images of the seat configuration module. Work in progress.
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I have only been a member a few days. but I cant wait to play this... I check the website 2 or 3 times a day just to make sure that it hasn't started
How much will it cost to play this game?
I found out about this site and game just yesterday, and I haven't been able to get it out of my head since.
I really hope the last snags get fixed soon so the game can bee released to public.
A thing I have thought about. Is this game only made for pax operations? or could you also create a cargo airline?
I haven't seen any screens on the cargo management part of the game so I figured there might be non?
Anyway, keep up the good work Sami!
Hi,
I'll answer so Sami et al. can concentrate on development... ;)
(I'm not part of the development, so I can only tell how I've understood.)
At the moment there is only pax. I believe 1st version will be this way.
But there is plans to include cargo, the game-model supports it. So most likely you will later be able to fly both pax+cargo or just cargo planes.
The game looks so good! But what I dont understand is the credits!! I have to buy them?! This game is not free?! :o
Having seen the product, I would be doing the :o face if it were free.
Quote from: Kais777 on December 18, 2008, 09:15:04 AM
The game looks so good! But what I dont understand is the credits!! I have to buy them?! This game is not free?! :o
I don't know if the prices have been decided yet, but the system is somewhat like this:
- You can buy AirwaySim credits (with various online purchase methods; credit card, paypal etc)
- Each game costs AWS credits. In beta price has been 10 credits per game.
- If you stop playing in the middle of game, you will get "unused" credits back to your account.
I don't know, if you can try the game before buying credits, or if there will be a demo-game you could try before buying. Propably yes.