There are various requests for more random events that would make the game a little less predictable (hard events), like wars, crises with more effect, etc.
However, some of the players are reluctant to this, and one of the reason they bring forward is the rigid structure of one's airline in the game: firing personnel is very costly in terms of morale and image, and thus in dollars, as you then need to invest massively in marketing and bonuses.
To prevent this, I would suggest a possibility to activate a "shrink" feature.
It would allow you to:
- fire personnel at a reduced cost in terms of morale and CI
- get rid of assets (owned planes) for a price lower than the UM but with a guaranteed sale (in case you alliance is not able to help, plus it could be considered cheating depending on the price, so possibly only to virtual brokers).
One would be able to activate this feature only if:
- your base country or region/continent is tagged by a hard event
- you had a operational losses during the last quarter (to avoid exploit through a negative margin that we can manipulate)
Optional sub-features could include:
- the obligation to limit to two fleet types for like 1 or 2 years
- reduction in personnel is at least 1/3 of the airline
- etc.
This way, a company would be more resilient to events, one wouldn't have to close down and rage quit / start again. This would still be a costly move, but a doable move. And starting to climb back after such a thing would probably be way more rewarding than just going through.
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This is obviously only a rough draft, open to all ideas, but I really think this could be a really nice complementary feature working very well with hard events.
Edit: here are 2 threads about harder events:
https://www.airwaysim.com/forum/index.php/topic,74075.0.htmlhttps://www.airwaysim.com/forum/index.php/topic,79086.0.html