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Online Airline Management Simulation
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Author Topic: Vote: Next game world  (Read 15029 times)

masoniclight

  • Former member
Re: Vote: Next game world
« Reply #20 on: September 24, 2010, 09:54:52 PM »
70's or 80's but how about with a twist? No planes with a pax above 100 allowed? Bet ya that would make thing interesting....

FloridaJ20

  • Former member
Re: Vote: Next game world
« Reply #21 on: September 24, 2010, 10:22:41 PM »
I wish you would provide more game worlds.  It would be nice to have more choices to choose from. You should start a new game every 2 or 3 weeks because it is a lot nicer starting a game from the beginning than starting it half way through which then you are just starting up trying to compete with established airlines when you dont have time to play for a few weeks and come back to play again and their is only 3 worlds to choose from and they are all over 50% done.  Just a thought!

-JP-

lunchbox

  • Former member
Re: Vote: Next game world
« Reply #22 on: September 25, 2010, 03:31:18 AM »
I would love to start in the 80's, hopefully I'll be able to get in the new game world and actually complete it!!!! lol :laugh:

Online swiftus27

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Re: Vote: Next game world
« Reply #23 on: September 25, 2010, 04:49:17 AM »
70's or 80's but how about with a twist? No planes with a pax above 100 allowed? Bet ya that would make thing interesting....

thats the current way at owning your competition in the game currently.

Offline Brockster

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Re: Vote: Next game world
« Reply #24 on: September 25, 2010, 05:27:26 AM »
thats the current way at owning your competition in the game currently.

Not to mention it would make slots go even faster at the slot constrained airports.

Talentz

  • Former member
Re: Vote: Next game world
« Reply #25 on: September 25, 2010, 05:28:13 AM »
Why not make a sort of wacky world with completely randomized aircraft launch dates?

Year wouldn't matter too much (cept maybe world demand and slots).


I'd like too see something off the wall like the 737NG launched in the 60s or maybe A380 launched in the 1970s with 707s and DC-8s.


Would be funny and add something new think about.


Other then that, I'll keep harping on you for changes :)



Talentz

carrisi

  • Former member
Re: Vote: Next game world
« Reply #26 on: September 25, 2010, 08:05:58 AM »
My first beef is that in v1.2 you can set up 10 flights in small acft at midnight and out-compete a 5x larger aircraft (ie widebody) at a decent time of day.

Sami, please calculate demand per hour. in v1.2 pax supplied is divided by number of acft on route regardless of scheduling. The demand per hour should be weighted according to some kind of rule, and allocated accordingly. Then the pax per hour should be allocated according to supply per hour. 5x B757 at midnight should not outweigh 2xB747 at good times of day....

And my REAL REAL request is that you could buy shares in other airlines. Its in the FB version of this game, and so it should be in this. Let people just put up bids and offers for shares on a bulletin board and let people trade shares. It would let good airlines grow faster, and lend support to smaller airlines which need help. It will give cashflow to promising airlines that need it. It would let mature airlines have more options for using their cash. Airlines should launch with 100,000 "treasury" (ie own-held) shares, and be allowed to sell them. PLEASE PLEASE can we have this? Let people post shares for sale and shares wanted at at their choice of price, and let people deal.

Please?
« Last Edit: September 25, 2010, 08:12:12 AM by carrisi »

Offline Sami

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    • AirwaySim - Are you the next Richard Branson?
Re: Vote: Next game world
« Reply #27 on: September 25, 2010, 08:12:07 AM »
You cannot fly routes profitably in the middle of the night by now already.

carrisi

  • Former member
Re: Vote: Next game world
« Reply #28 on: September 25, 2010, 08:14:42 AM »

I modified my above post to reflect the exact nature of the problem.

And the value of the shares held could be counted as net value per share. Which will give people an incentive to buy or sell according to who is doing well (or not).

Skyrat

  • Former member
Re: Vote: Next game world
« Reply #29 on: September 25, 2010, 12:02:08 PM »
codesharing would be agreat idea!!! :D

Would be great, but would give the Alliances some real muscle, and then who would do all the anti-trust policing?

Skyrat

Offline JumboShrimp

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Re: Vote: Next game world
« Reply #30 on: September 25, 2010, 02:54:23 PM »
codesharing would be agreat idea!!! :D

Codesharing your own code within your own flights would be even better, but that will not happen in the upcoming game (not to mention codesharing).

AlexanderSirius

  • Former member
Re: Vote: Next game world
« Reply #31 on: September 25, 2010, 04:34:01 PM »
I would like to wait for 1.3 with a new game with 1945- 2044

Offline T8KE0FF

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Re: Vote: Next game world
« Reply #32 on: September 25, 2010, 04:50:17 PM »
I think us younger players will appreciate starting in our era..

I never heard of any of the planes in the 70's games..

1985-2030 would get my vote ;)

Sigma

  • Former member
Re: Vote: Next game world
« Reply #33 on: September 25, 2010, 05:16:49 PM »
You cannot fly routes profitably in the middle of the night by now already.

Sami, no offense, but you need to spend a little more time playing your game if you actually think that's true.

Here's one on my full plane's route:



I can manage better LF's at 2am in AWS than most real airlines can manage to get at 2pm.

Sure, LF dropped 20% after midnight -- but I'm still making a ton of cash on the route.  In real-life, with thin margins, a 20% drop in LF might be enough to make me think twice about operating that route.  But, in AWS, with its massive profits, I could care less about a 20% drop in LF.  Any well-ran airline in AWS can turn a profit with its planes half-empty.  I literally give no thought to when a plane is scheduled aside from trying to back it to 23:55 if it's ever just a tiny bit over midnight because otherwise I'm giving away profit; but I do not worry one bit if a plane is flying between the hours of 12am and 5am and in some cases (see below) I actually go out of my way to schedule planes then.

Thanks to the way your game divides up demand with so much reliance on frequency, a popular strategy by players is to use your large aircraft during the day and then squeeze in little aircraft whenever you can, often in the middle of the night.  The little aircraft at 2am ups your frequency which miraculously helps your large aircraft fly fuller when it departs at 9am.  Your little aircraft fly fairly full even at 2am, your large aircraft gets to fly fuller because of frequency increases, and you make the most use of slots by saving the rarer/better slots for the larger aircraft during the day and use the ones at 2am where they're plentiful for your smaller planes.

I've become the market-share leader on hugely-competitive big routes (2000+/day) that only have slots available after midnight simply by flying 20 flights with F100s at 2am.  I can find a route that's got 400% of its demand supplied by multiple players and hit it with a bunch of F100s at 2am and get each one of them 60-75% full, all while decimating the marketshare and load factors of my competition flying at 8am with larger planes.  And even with those load factors, flying that late, with that much competition, an F100 will still net a gross profit of about $11K/flight, less but that's still half of what it makes on a completely full flight operating in the middle of the day.
« Last Edit: September 25, 2010, 05:30:18 PM by Sigma »

twistedraisin

  • Former member
Re: Vote: Next game world
« Reply #34 on: September 25, 2010, 05:25:31 PM »
You cannot fly routes profitably in the middle of the night by now already.

Not totally true. I don't think my flights are very profitable that fly in the middle of the night, but they are making money... I think I couldn't make the company/plane profitable if they were only flying in the middle of the night.

Online swiftus27

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Re: Vote: Next game world
« Reply #35 on: September 25, 2010, 07:04:53 PM »
Sigma,

Thank you for again proving two points for me.

1.  Using F100s is the win right now.  (Small a/c for frequency)
2.  There is too little emphasis on time of flight, price, CI, and other factors that real people take into account.

Dorito_25

  • Former member
Re: Vote: Next game world
« Reply #36 on: September 26, 2010, 01:03:41 AM »
Hahaha wow it's been a long time since I've been on AWS. I miss it  ;)

I haven't actually played a game with v1.2 yet and you say it's still okay to go into one of these games?
I don't know why, but I prefer the newer age game worlds. Maybe it's because of the newer aircraft available, but I ALWAYS do better in the Jet Ages  :laugh:

How long do you want this game world to be? The length of the game will differ my vote. I'm not sure if you want a long one and have it continuing until v1.3 comes in or just a short one so it'll end just after v1.3 starts.

Take care,  :)
« Last Edit: September 26, 2010, 01:07:55 AM by Dorito_25 »

Coppinpr

  • Former member
idea for a new game
« Reply #37 on: September 26, 2010, 08:44:42 AM »
just an idea but how about 'Emerging Markets' to start 2000 and run into the future to simulate what is going on now in the airline world. Leaning towards routes in Africa,India, china and the far east as well as Eastern Europe and (to some extent)south america with low slot and opperating costs offered in these new markets.  Developing the latest airliners into new airports would be interesting,perhaps an option to invest in airport facilities to cope with the latest planes could be added. Traditional routes would still be important to pay for the expansion routes.perhaps a base hub with a second start up hub in a developing market right from the start..just an idea

Online swiftus27

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Re: idea for a new game
« Reply #38 on: September 26, 2010, 01:28:50 PM »
just an idea but how about 'Emerging Markets' to start 2000 and run into the future to simulate what is going on now in the airline world. Leaning towards routes in Africa,India, china and the far east as well as Eastern Europe and (to some extent)south america with low slot and opperating costs offered in these new markets.  Developing the latest airliners into new airports would be interesting,perhaps an option to invest in airport facilities to cope with the latest planes could be added. Traditional routes would still be important to pay for the expansion routes.perhaps a base hub with a second start up hub in a developing market right from the start..just an idea

interesting, a southern hemisphere game.

Offline alexgv1

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Re: Vote: Next game world
« Reply #39 on: September 26, 2010, 01:50:25 PM »
I'd happily pay again to play another game in the 1980's to present day era, I still haven't mastered v1.2 yet  ;D
CEO of South Where Airlines (SWA|WH)

 

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