MORE DEMAND or LESS AIRLINES

Started by airlines22, November 26, 2010, 11:48:58 PM

airlines22

the game is too crowded and would be much more fun if there was more demand or less players per game. this would then mean that there would be MORE THAN ONE NEW GAME A MONTH.
ex. Game starting each week with max 150 players.

Would Enhance the game experience greatly

schro

This thread has been made before. Each time, a majority of the players here disagree and bat down the thread.

Consider me first in line. bring on the competition.

JumboShrimp

Quote from: airlines22 on November 26, 2010, 11:48:58 PM
the game is too crowded and would be much more fun if there was more demand or less players per game. this would then mean that there would be MORE THAN ONE NEW GAME A MONTH.
ex. Game starting each week with max 150 players.

Would Enhance the game experience greatly

In most of the top airports, slots are the bottleneck, not demand.  I guess if there were fewer players, slots would not run out as quickly, but, eventually, the slots will run out, because there is more demand than the slots can support.

A good workaround would be for the slots to grow based on demand for the slots, and when the slots are down to, say less than 10% of 5am to midnight, they should grow faster than the fixed rate of growth of slots, say 5 or 10% rather than ~1% growth....

Sandager

 There is plenty of airport where you can build a nice airliners. These airports are not the top 20 airports of the world. You only want to operate out of the biggest airports?
Personally I don't get it at all when I see the same players build a complete copy from the previous game. Same airport and pretty much same aircrafts. Isn't that boring? I operated out of Addis Abeba in the last game and this time I am in Asia. Next game I will be in Asia as well, not same country, or I will operate in South America.

Airlines22, have a look at the world. It is a lot bigger than just Frankfurt, London Heathrow or similar places

Sami

There will not be full world games with 150-200 players (with the 90s/00s level of demand). It just does not work since it would effectively make it a single player game where you just occupy routes and never even see competition.

raptorva

150-250 players would suit an early days 40s/60s scenario though wouldn't it? take demand levels from Jet Age and scale it back seems to get that kind of figure.


Sami

Yes, that's why I mentioned the 90s/00s.

Assume 500-600 players in year 2000, and since the demand is quite linear the player number can be too.

airplane_mech2

How about considering a world that starts in the 20's when commercial air travel was just getting started?  Maybe even including Zeppelins.  back then mostly the flying being done was cargo and mail.  develop a cargo and mail demand scale in some way.  Have people negotiate contracts with the governments/companies to move mail and cargo to wherever, thus forcing a changeover peoples routes based on the lowest bidders.  It causes you to strategize what planes to use to carry what you need to wherever it needs to go and still remain profitable.  Around the mid 20's is when passenger service really started to swing in.  I don't know.  Sounds like it would be fun to try it out and set up a test run with a limited amount of people.  I understand the size of this undertaking would be huge.  But, i definately think a world starting in the 40's would be cool

schro

I'm Eddie Rickenbacker and I bid $0.00 per pound.

/game

Sami

(Earliest possible start year, per system design, is 1950.)

airplane_mech2

Schro for the win.  Excellent reference.  This picture of Eddie Rickenbacher taken in 1954 in Atlanta, GA is taken in front of the hangar I currently work in. It was owned by eastern for years. Before they painted the hangar this year you could still see the outline of the original Eastern sign on the front of the hangar facing the runways.  Interesting stuff. 

http://content.lib.auburn.edu/cdm4/item_viewer.php?CISOROOT=/eddier&CISOPTR=119&CISOBOX=1&REC=18