AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
 
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

Author Topic: The Age of Flight game is now open!  (Read 701 times)

Offline Sami

  • Administrator
  • Members
  • Posts: 17202
    • AirwaySim - Are you the next Richard Branson?

The person who likes this post:
The Age of Flight game is now open!
« on: December 20, 2019, 03:00:08 PM »
The new The Age of Flight game world is now open!

» Join here!


The Age of Flight is one the main ultra-long airline sim scenarios at AirwaySim. These epic length scenarios run from 1955 to 2035 with 30 minutes per each simulated day.

This game world follows the standard settings for long AirwaySim games:
  • Standard difficulty level.

  • All airports, all aircraft models (including the "prototypes") and all features are included.

  • Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.

  • Alliances are available to be formed from the first day.

  • Game's speed is 30 minutes per day.

  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).

  • Passenger demand levels are somewhat higher than in real history at the start of the game to accommodate the large player base.

  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.

  • Fuel prices are random and may or may not follow the historical oil/jet fuel developments (or a combination of both where it follows the real history at some periods and is random at others).

  • Inflation index is a bit modified from real-life history data for more linear change in prices. Interest rates follow the real history.


Notes regarding the launch of this particular game world:
  • As always with these very long and popular scenarios we've taken special care to check the aircraft availability for start-up. There are plenty of good choices in both new and used market.

  • In total there are about 20000 pre-generated aircraft to choose from (these are released bit-by-bit to the used aircraft market). This time the DC-6 is the most popular pre-created fleet with 3% of all planes of that model, followed by CV-240/340s (20%), Constellations (13%), and DC-4s (6%).

  • As the pre-launch of this game world has been popular please be patient with the growth and aircraft acquisition. Especially the cost of airport slots is again (deliberately) quite high in the beginning to slow the rate of the initial expansion a bit.

  • The passenger demand will grow at most of the times during the course of the game. There are some periods of global recession (the rate of the growth models well what has happened in real history and when the market started to grow rapidly).

  • Air cargo in the 1950s-1970s is a very small business. The cargo demand levels are somewhat elevated from "realistic" values for the sake of playability, but still the big cargo business doesn't really become viable until later in the game.


If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:
  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).

  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.

  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.

  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..

  • Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Remember that airports (and their slot numbers) can only expand and grow when their infrastructure level grows (apart from the first few years in the game). In some airports the slots may be a limited resource. Take care when choosing your base airport!

  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).


That's it! Boarding has started!

Now go ahead and click on to the Game Area and join the new game. Enjoy! :)

 

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.