Hi Sami, other players,
I've been playing this game for quite a while and have seen many things change. Most for the better, but unfortunately not all...
Personally I think the new "still air update" is one that was not for the better. To me it seems like it was rushed and not properly executed.
Please note that I say executed as I think the change in and on itself is a natural progression of the game and I am not opposed to this system in and on itself.
Another one in the same lane is city based demand on cargo.
With both these updates a new feature was added that drastically enhances the game. Play styles need to be readjusted and people have to go back to the basics to figure it out.
The part where these updates are lacking is the tools that were given to the players to learn and deal with these changes. For example there still is no official way to see the captive market of a certain airport (not counting the /e=1 trick as it is not implemented, nor convenient at this point), nor a way to see the total demand of two areas that you might want to connect compared to the total supply between these two city pairs. A major issue in the new system (as it is a pain to check all routes from for example JFK, EWR, LGA, etc. to LAX, ONT, BUR, SNA, etc.) as it is simply too time consuming.
I understand that this is a difficult and time consuming process to program this and I respect that. Though maybe it might be better to put cargo on hold until this is working...
A similar thing with the wind updates: so far no proper way to interact with the new system and no route planning tool to take advantage of jet streams... The idea and system are brilliant and I am impressed by the effort and skills shown by the developers to make it, but we do still need a way to work with it...
I've been pondering this for a while. What triggered me is that I was unable to open a lot of good routes in the Soviet Union with the Il-18 due to the recent infrastructure update...
Those airports are remote and cannot be served with smaller aircraft, so they can't grow, so they can't get service at all. Too bad. I was enjoying my "Soviet" experiment but now I am considering quitting GW2 due to ever growing challenges...
I would like to ask a focus on perhaps a bit more mundane updates, updates that make the game easier for people. For example, more options to regulate prices (per fleet, region, base, etc.) or an option to buy slots for selected routes or remove aircraft from storage.... I think you will find you make players a lot more happy with those types of updates, compared with these enormous changes...
Perhaps it is time to "disconnect" all these cool new experimental features from the main games and just have a bunch of "experimental challenges" up. This will allow you and the players to see and test new systems, without being affected by them in a 70 year long gameworld...
Having said that all, I am really grateful for all of the hard work you guys put in and I do still enjoy the game. Even after some eight years it is still entertaining me and it still has countless options to find new challenges.
Kind regards,
NovemberCharlie