Trying to read the rules and analyzing the game a bit. I realized one thing: the game tries to incorporate features so that many players can play it at the same time.
- There are even rules against bullying players, especially new ones, out of the game.
- The demand is ridiculously high in the beginning and not-much-changing through all the game (which actually probably harms competition in the later stages of the game).
- One can even make money flying half-empty planes.
- Etc. etc. etc.
My proposal, if one would want to really make the game attractive to more players: make it more transparent.
- Why is the 3rd/4th fleet penalty not described anywhere? Any new player will just wonder about the costs without understanding the reason. Nothing documented on it in the manual.
- The "too small aircraft" warning: make it transparent. Tell people how big an airplane has to be on a certain route, or how much penalty there is for a certain plane - whats the harm in that? Nothing on that either.
- Why not show actual demand instead of some "estimate"?
- Why not show the ticket prices and seat configurations of other airlines?
- Maybe, when planning a route, there could be a "attractiveness-factor" displayed, so that people know, if their flights are planned well? A route-attractiveness factor for the flights of each airline accumulated: so I see my 3 flights on a certain route have an attractiveness of X, my comeptitors of Y - then i can at least see, that i am doing something wrong.
- Make demand more fluctuating, so that bigger companies have the disadvantage of bigger companies: the lack of flexibility.
All of us pay so much in staff-costs for various experts, that I think that should be available to us. And all this would help people so they can learn from others easily, and the whole thing wouldnt be such a cryptic knowledge. Because currently any new player, especially without the help of an alliance and a lot of dedication, will run into at least 2 or 3 of those problems. I am not saying all those proposals are to be taken literally, and adaptions are needed, but currently, the whole system seems to work perfectly for a clique of know-it-alls who know every undocumented twist in the game.