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Online Airline Management Simulation
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Author Topic: Game World #2 is now open  (Read 1881 times)

Offline Sami

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Game World #2 is now open
« on: January 28, 2016, 05:59:15 PM »
The new Game World #2 is now open!

» Join the game here


This long game world starts in the year 1960 and is played all the way to the future in 2030. You can experience all the different game eras from the Early Days all the way to the Fly to the Future era.

We were happy to see that the early interest for this new game was huge - there have been hundreds more pre-signups than expected. Based on this interest some adjustments have been made to the game settings to accommodate all players. This means more passenger demand, more airport slots, higher aircraft production rates, and other small changes to the "real-world based" settings to make the game's early stages more enjoyable to everyone.


Here are some things to keep in mind when starting in the early era in this scenario:
  • The game clock starts to run at normal pace after 24 hours. Game's speed is 25 minutes per day until 1970, and 25 minutes between 1970-1990, 30 minutes between 1990 and 2010 and 35 minutes per game day after that.

  • The passenger demand is initially smaller but will grow rapidly over the first months (in order not to give the first starters too much advantage). Generally the demand levels are higher than normally at this era due to the increased player capacity.

  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use. Used market has only propliners available, jets will appear there later when players order them and put up for sale (or bankrupt).

  • The first-generation jets, Boeing 707 and Douglas DC-8, are just being certified are entering production soon (or are already in production). (would somebody please also order my personal oddball favourite, the East German Baade 152 jet ;) )

  • And as always, be patient with the route sales figures since your Route Image grows slowly. You have a plentiful cash supply to start with and the fuel prices are currently very low.

  • Remember that airports and geopolitical changes are modelled after real history. Not all airports are open yet, and you may not expand your airline to other countries inside European Union until much later in the game.

  • If the game is full please be patient - the capacity increases every month, and it might be that all who have pre-reserved their spot might not join during the first days and their reservation will then expire.



This game world will follow the standard settings for long AirwaySim games:
  • Standard difficulty level (with increased player capacity in the early era, accompanied with necessary economics adjustments)

  • All airports, all aircraft models and all features are included.

  • Additional base airports follow the standard rules. Remember that the "EU openskies" won't be available until the late 1990s.

  • Alliances are available to be formed from the first day.

  • Fuel prices are customized and may not follow real world history. Random world events are there to spice up your life too.

  • Start-up cash is plentiful to give you a good start, also later in the game (since the money increases over time). Part of the money is issued as loans.

  • You can of course also earn the Achievements from this game.

» Join the game here

Offline Zombie Slayer

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Re: Game World #2 is now open
« Reply #1 on: January 29, 2016, 12:19:52 AM »
Glad to have a new long world open! One question, though. Slots are very high compared to recent games ....LHR starting at 60 for example is about 3x normal. Will we still see rapid slot expansion the first few years or will this be a "throwback" to when we used to start with more slots and experience slow and steady slot growth throughout the game?
Don Collins of Ohio III, by the Grace of God of the SamiMetaverse of HatF and MT and of His other Realms and Game Worlds, King, Head of the Elite Alliance, Defender of the OOB, Protector of the Slots

Offline ARASKA

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Re: Game World #2 is now open
« Reply #2 on: January 29, 2016, 01:11:35 AM »
Wow. Game is already full after 7 hours.  :-\ I don't remember games ever filling up so fast. Is this normal?

Offline schro

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Re: Game World #2 is now open
« Reply #3 on: January 29, 2016, 01:19:40 AM »
Wow. Game is already full after 7 hours.  :-\ I don't remember games ever filling up so fast. Is this normal?

They can fill up fast - My guess is that the pre-registration system has something to do with it this time around. I wouldn't be shocked if a number that pre-registered but didn't join drop after the first game day... assuming that's how it has been programmed....

Offline ARASKA

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Re: Game World #2 is now open
« Reply #4 on: January 29, 2016, 01:29:05 AM »
I pre-registered, but that doesn't reserve me a spot, just an email when the game starts. Is there a reason why it starts at 650 players and slowly expanding to 700 instead of simply starting at 700? Seems that you could easily get 700 players in a game at the start, but there won't be 700 by the time the game reaches that threshold.

Offline schro

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Re: Game World #2 is now open
« Reply #5 on: January 29, 2016, 01:34:41 AM »
(would somebody please also order my personal oddball favourite, the East German Baade 152 jet ;) )

Have its stats been buffed as much as the slot count in this game?

Offline Sami

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Re: Game World #2 is now open
« Reply #6 on: January 29, 2016, 06:22:37 AM »
Wow. Game is already full after 7 hours.  :-\ I don't remember games ever filling up so fast. Is this normal?

This figure shown at game area front page includes also the pre-signups. There were some 600+ pre-joins to this game and about 50 others when the game opened (before filling up). Like I posted in the news, the interest has been greater than expected which is a nice thing of course.

The pre-joins will expire in about two days and if everyone won't sign up it will then free their reserved game spots for others (but so far 400+ have already confirmed their reservation).

Also (as per your report), for information: There was an issue in the pre-joining system that didn't allow people to join the game for a few hours just now, but it's been fixed. The pre-joining does reserve the game spot for you..



Will we still see rapid slot expansion the first few years or will this be a "throwback" to when we used to start with more slots and experience slow and steady slot growth throughout the game?

The current setting for slot amount is high but it will probably gradually reduce at some point back towards more normal levels (=no 300/hr in LHR).
« Last Edit: January 29, 2016, 06:55:42 AM by sami »

Offline Zombie Slayer

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Re: Game World #2 is now open
« Reply #7 on: January 29, 2016, 04:57:25 PM »

The current setting for slot amount is high but it will probably gradually reduce at some point back towards more normal levels (=no 300/hr in LHR).

Ok, high slot settings, thank you for the info as it will greatly help with strategy and planning. If you could, though, could you clarify the "it may move more towards normal" statement? Will slot numbers shrink? That happened in GW4 in LHR (that I know of, maybe others) making any route shuffling impossible (close a route, keep slots, slots disappear because the hourly slot total is lower...). That is not a situation I want to get in!
Don Collins of Ohio III, by the Grace of God of the SamiMetaverse of HatF and MT and of His other Realms and Game Worlds, King, Head of the Elite Alliance, Defender of the OOB, Protector of the Slots

Offline 11Air

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Re: Game World #2 is now open
« Reply #8 on: February 28, 2016, 07:48:22 PM »
Very high player levels in this GW-2. 
I see Slots have been increased for the start-u with expectations of player numbers falling but that's not likely until a new game opens as we all get 4 starts for the 5 credit joining fee.
I argued elsewhere that high player numbers should increase the Pax demand.  It would certainly help even it if it was a lot less than a 1:1 increase ( and decrease of course where Player numbers drop ) so the difficulty of surviving in a game isn't directly related to player numbers.

11Air.   And yes, it is proving to be a tough game so far.

 

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