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Online Airline Management Simulation
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Changelog and Previews comment thread

Started by Sami, August 12, 2015, 06:31:21 PM

Tha_Ape

That's a wonderful new feature. If my penultimate experience wasn't in USSR, I'd join immediately!

Thanks Sami!

MikeS

I'm still undecided about the feature. Would have preferred and update to the performance values. The low purchase price used to be the incentive. but in any case it brings a new dynamic to the game and that is always appreciated.
(just doesn't feel good if you can only survive in the game on subsidies)

Mike

Tha_Ape

Quote from: MikeS on December 20, 2019, 01:33:19 AM
I'm still undecided about the feature. Would have preferred and update to the performance values. The low purchase price used to be the incentive. but in any case it brings a new dynamic to the game and that is always appreciated.
(just doesn't feel good if you can only survive in the game on subsidies)

Mike

You're possibly right, and the fine tuning for the subsidies of the feature might require a GW or two of experience and feedback. But while up until now it required a lot of talent and experience to play these soviet birds (bar the Il-18 and a few others), they're now available to everyone. If it levels things a little too much, it's not really funny, but if it only makes things doable, there it becomes interesting.

gazzz0x2z

I played IL-18D in current HaF game. Worked very well until 1979. Then the year was 1980, and fuel nearly killed me. Even with subsidies, playing soviet steel will always be dangerous.

The fuel subsidy makes sense, the subsidy on price, not so much. I remember paying 600k$ for IL14s when similar western planes were around 3/4M$. But that was not the incentive to play them. The incentive to play them was that they were available now - while there was a 4 years wait for their western counterparts. The more plane-restricted a game is, the more seductive soviet steel is. For a temporary use, that is.

Talentz

Sami, what changes to the dashboard were you making/planning... to announce I assume before the start of the new GW?



Talentz


Haha, I figured so!

QuoteUpdates

    Office and Routes pages have a new chart "Total fuel usage" showing the actual weekly total fuel usage in kg/lbs for your airline.

    Route information page's expanded statistics now show the actual fuel usage in kg/lbs for each sector and each day.

    Dashboard now shows the Operating profit / loss (and other more meaningful figures will be added later on too).


    The airport infrastructure expansion feature is fine-tuned with the aim to make the infra expansions from level 1 to level 2 more frequent.

    Grouping of comparison values for different averages (such as Load Factor, revenue and fuel usage) for Dashboard and Routes pages is now the same as in Office page. The value "last week" means the totals from previous full week (Mo-Su) and "week before" are the same values from a full week before that (current ongoing week not relevant).

    Passenger distribution for Baghdad airport updated to make the Iraq war effect smaller. [only for new games]

    Berlin Brandenburg airport opening date updated to late 2020. [only for new games]



Fixes

    New aircraft pre-launch system did not respect the player's chosen order between different models within the same new a/c order when allocating production slots.

    Calculation of monthly game statistics had a memory error; fixed.
Co-founder and Managing member of: The Star Alliance Group™ - A beta era, multi-brand alliance.

MuzhikRB

New aircraft pre-launch system did not respect the player's chosen order between different models within the same new a/c order when allocating production slots.


Can we have more details on this ?

Talentz

Hmmm... these indepth fuel figures are quite interesting. Some 10yr Vet theories are not holding as much fuel as they claim to be.... heh.




Talentz
Co-founder and Managing member of: The Star Alliance Group™ - A beta era, multi-brand alliance.

gazzz0x2z

the Baghdad fix is really welcome. Won't p*** local players anymore. Brandenburg is cool for more realism(though some say 2120 would be a more accurate date...)

schro

Quote from: Talentz on December 20, 2019, 10:06:14 AM
Hmmm... these indepth fuel figures are quite interesting. Some 10yr Vet theories are not holding as much fuel as they claim to be.... heh.




Talentz

Which theories are these you speak of?

DanDan

sorry, but the fuel consumption graph is really... pointless. another one of the straight lines in the office.

has anyone seen route-fuel-consumption info? i couldnt find it.

what what certainly be more useful than the graph: actual good information on aircraft fuel consumption instead of the "average consumption information". would be great if the plane data would be comparable.


Talentz

Quote from: schro on December 20, 2019, 01:54:31 PM
Which theories are these you speak of?

Frequency and smaller aircraft > all. The basis of almost all AWS strategies prior to these past couple of (major) updates. Showing use actual fuel usage really starts to paint a picture on what really works better.

If I didn't know any better, I'd say Sami was slowly countering one of the known design shortcomings of the original AWS coding we've grown accustom to over the years.

Depending on your play style, your views can go either way, lol.


Talentz
Co-founder and Managing member of: The Star Alliance Group™ - A beta era, multi-brand alliance.

gazzz0x2z

Quote from: Talentz on December 21, 2019, 10:43:44 AM
Frequency and smaller aircraft > all. (.../...)

It works....only up to a point. Many of my competitors killed themselves pushing this too far.

groundbum2

I've long held to the belief that there is code at midnight each game day that splits the days passengers between the available flights for the next day.

I've seen a change, fairly large from a year ago. A year ago it split pax fairly evenly between flights, so a 747 and a Viscounts would each get 50% of pax on a route. But within the last year there has been a bias introduced to take a look at the size of each aircraft so now the split would be maybe 60/40, all else being equal.

Simon

Hillians

Variable tax update..

How will it work for airlines in EU where multiple countries have various tax rates?
Will it be based on your HQ for all your bases or will each base be taxed individually?

I suspect you will have made it HQ but believe it should be taxed by base individually otherwise you can see airlines at lower tax countries opening into other bases and challenge players there unfairly. But then again that can be an interesting dynamic.

Sami

Same way as already now/before. Your HQ is the tax base.

schro

Where does the US 27% rate come from? C Corp (what a small regional airline would be) should be 21%.

Sami


schro

Quote from: Sami on January 21, 2020, 07:29:05 AM
KPMG is the data source.

Oh, I see what they did there. They added an arbitrary amount to estimate for state and local taxes that may or may not exist, depending on where one is based....

gazzz0x2z

Quote from: schro on January 21, 2020, 12:12:52 PM
Oh, I see what they did there. They added an arbitrary amount to estimate for state and local taxes that may or may not exist, depending on where one is based....

if there are 50 different tax rates throughout the USA, it becomes hard to simulate properly. So an approximation like KPMG did seems good enough for a hand grenade, in my book.

Cardinal

Quote from: gazzz0x2z on January 21, 2020, 12:42:47 PM
if there are 50 different tax rates throughout the USA, it becomes hard to simulate properly. So an approximation like KPMG did seems good enough for a hand grenade, in my book.

We'd all just declare ourselves Delaware Corporations...